Files
DoomRTX/neo/doom3/game/weapons/Weapon_machinegun.h
T
2026-05-19 08:28:43 -07:00

22 lines
488 B
C++

// Weapon_machinegun.h
//
#pragma once
class rvmWeaponMachineGun : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponMachineGun );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
float spread;
const idSoundShader* snd_lowammo;
};