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DoomRTX/neo/doom3/game/weapons/Weapon_handgrenade.h
T
2026-05-19 08:28:43 -07:00

44 lines
919 B
C++

// Weapon_handgrenade.h
//
#pragma once
class rvmWeaponHandgrenade : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponHandgrenade );
virtual void Init( idWeapon* weapon );
virtual void OwnerDied( void ) override;
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
void GrenadeNade( void );
void GrenadeNoNade( void );
void UpdateSkin();
void ExplodeInHand();
private:
float spread;
float fuse_start;
idStr skin_nade;
idStr skin_nade_invis;
idStr skin_nonade;
idStr skin_nonade_invis;
idProjectile* projectile;
boolean show_grenade;
private:
float fuse_end;
float current_time;
float time_held;
float power;
boolean exploded;
const idSoundShader* snd_lowammo;
};