Files
DoomRTX/neo/doom3/game/weapons/Weapon_grabber.h
T
2026-05-19 08:28:43 -07:00

43 lines
929 B
C++

// Weapon_grabber.h
//
#pragma once
class rvmWeaponGrabber : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponGrabber );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
void StartActive();
void StopActive();
void StartWarningSound();
void UpdateWarningSound();
void UpdateGuiLight();
const idSoundShader* snd_fireloop;
const idSoundShader* snd_electroloop;
const idSoundShader* snd_mainfire;
const idSoundShader* snd_cangrab;
const idSoundShader* snd_warning;
const idSoundShader* snd_stopfire;
private:
float next_attack;
float fireStartTime;
bool warningBeep1;
bool warningBeep2;
bool warningBeep3;
bool warningBeep4;
float grabberState;
};