Files
DoomRTX/neo/doom3/game/weapons/Weapon_flashlight.h
T
2026-05-19 08:28:43 -07:00

29 lines
634 B
C++

// Weapon_flashlight.h
//
#pragma once
class rvmWeaponFlashlight : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponFlashlight );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
void UpdateSkin( void );
void UpdateLightIntensity( void );
bool on;
float intensity;
idStr skin_on;
idStr skin_on_invis;
idStr skin_off;
idStr skin_off_invis;
};