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DoomRTX/neo/doom3/game/ai/NAVCallback_FindAttackPosition.h
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2026-05-22 22:26:19 -07:00

20 lines
522 B
C++

#pragma once
class idNAVFindAttackPosition : public idNAVCallback {
public:
idNAVFindAttackPosition(const idAI* self, const idMat3& gravityAxis, idEntity* target, const idVec3& targetPos, const idVec3& fireOffset);
~idNAVFindAttackPosition();
virtual bool AreaIsGoal(const idNAV* aas, int areaNum);
private:
const idAI* self;
idEntity* target;
idBounds excludeBounds;
idVec3 targetPos;
idVec3 fireOffset;
idMat3 gravityAxis;
pvsHandle_t targetPVS;
int PVSAreas[idEntity::MAX_PVS_AREAS];
};