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DoomRTX/neo/doom3/game/ai/NAVCallback_FindAreaOutOfRange.h
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2026-05-22 22:26:19 -07:00

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714 B
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// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __NAVCALLBACK_FINDAREAOUTOFRANGE_H__
#define __NAVCALLBACK_FINDAREAOUTOFRANGE_H__
#include "NAVCallback_AvoidLocation.h"
/*
===============================================================================
idNAVCallback_FindAreaOutOfRange
===============================================================================
*/
class idNAVCallback_FindAreaOutOfRange : public idNAVCallback_AvoidLocation
{
public:
idNAVCallback_FindAreaOutOfRange( const idVec3& targetPos, float maxDist );
virtual bool AreaIsGoal( const idNAV* aas, int areaNum );
private:
idVec3 targetPos;
float maxDistSqr;
};
#endif /* !__NAVCALLBACK_FINDAREAOUTOFRANGE_H__ */