mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
175 lines
5.5 KiB
C++
175 lines
5.5 KiB
C++
// AI_monster_zombie_bernie.cpp
|
|
// Native state-machine replacement for ai_monster_zombie_bernie.script.
|
|
|
|
#include "precompiled.h"
|
|
#pragma hdrstop
|
|
#include "../Game_local.h"
|
|
|
|
|
|
|
|
rvmMonsterZombieBernie::rvmMonsterZombieBernie() {
|
|
painNextTime = 0.0f;
|
|
}
|
|
|
|
void rvmMonsterZombieBernie::Init( idAI* aiOwner ) {
|
|
rvmMonsterZombieBase::Init( aiOwner );
|
|
SetState( "state_Begin" );
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::RunStateByName( const char* stateName, stateParms_t* parms ) {
|
|
AI_DISPATCH_STATE( "Torso_Idle", Torso_Idle );
|
|
AI_DISPATCH_STATE( "Torso_Pain", Torso_Pain );
|
|
AI_DISPATCH_STATE( "Torso_MeleeAttack", Torso_MeleeAttack );
|
|
AI_DISPATCH_STATE( "Legs_Idle", Legs_Idle );
|
|
AI_DISPATCH_STATE( "Legs_Walk", Legs_Walk );
|
|
AI_DISPATCH_STATE( "state_Begin", state_Begin );
|
|
AI_DISPATCH_STATE( "state_Idle", state_Idle );
|
|
AI_DISPATCH_STATE( "combat_melee", combat_melee );
|
|
return rvmMonsterZombieBase::RunStateByName( stateName, parms );
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::Torso_Idle( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) {
|
|
IdleAnim( ANIMCHANNEL_TORSO, "idle" );
|
|
parms->stage = 1;
|
|
}
|
|
if ( Pain() ) {
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 3 );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::Torso_Pain( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_WAIT };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
PlayAnim( ANIMCHANNEL_TORSO, GetPainAnim() );
|
|
painNextTime = DelayTime( 0.25f );
|
|
parms->stage = STAGE_WAIT;
|
|
return SRESULT_WAIT;
|
|
case STAGE_WAIT:
|
|
if ( Pain() && Time() > painNextTime ) {
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 3 );
|
|
return SRESULT_DONE;
|
|
}
|
|
if ( AnimDone( ANIMCHANNEL_TORSO, 3 ) ) {
|
|
FinishAction( "pain" );
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 6 );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_WAIT;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::Torso_MeleeAttack( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_WAIT };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
PlayAnim( ANIMCHANNEL_TORSO, "melee_attack" );
|
|
parms->stage = STAGE_WAIT;
|
|
return SRESULT_WAIT;
|
|
case STAGE_WAIT:
|
|
if ( AnimDone( ANIMCHANNEL_TORSO, 8 ) ) {
|
|
FinishAction( "melee_attack" );
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 8 );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_WAIT;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::Legs_Idle( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) {
|
|
IdleAnim( ANIMCHANNEL_LEGS, "idle" );
|
|
parms->stage = 1;
|
|
}
|
|
if ( MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Walk", 8 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::Legs_Walk( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) {
|
|
PlayCycle( ANIMCHANNEL_LEGS, "walk" );
|
|
parms->stage = 1;
|
|
}
|
|
if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 8 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::state_Begin( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_MONSTER_BEGIN };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 8 );
|
|
SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 8 );
|
|
StartAction( "monster_begin" );
|
|
parms->stage = STAGE_MONSTER_BEGIN;
|
|
return SRESULT_WAIT;
|
|
case STAGE_MONSTER_BEGIN:
|
|
if ( InAction() ) {
|
|
return SRESULT_WAIT;
|
|
}
|
|
SetMoveType( MOVETYPE_ANIM );
|
|
SetState( "state_Idle" );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::state_Idle( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_WAIT_FOR_ENEMY };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
StartAction( "wait_for_enemy" );
|
|
parms->stage = STAGE_WAIT_FOR_ENEMY;
|
|
return SRESULT_WAIT;
|
|
case STAGE_WAIT_FOR_ENEMY:
|
|
if ( InAction() ) {
|
|
return SRESULT_WAIT;
|
|
}
|
|
SetState( "state_Combat" );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
int rvmMonsterZombieBernie::check_attacks() {
|
|
int attack_flags = 0;
|
|
if ( CheckForMelee() ) {
|
|
attack_flags |= ATTACK_MELEE;
|
|
}
|
|
return attack_flags;
|
|
}
|
|
|
|
bool rvmMonsterZombieBernie::do_attack( int attack_flags ) {
|
|
const int flags = attack_flags;
|
|
if ( flags & ATTACK_MELEE ) {
|
|
StartAction( "combat_melee" );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
stateResult_t rvmMonsterZombieBernie::combat_melee( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_WAIT_ACTION };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
LookAtEnemy( 100.0f );
|
|
FaceEnemy();
|
|
waitActionName = "melee_attack";
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_MeleeAttack", 8 );
|
|
parms->stage = STAGE_WAIT_ACTION;
|
|
return SRESULT_WAIT;
|
|
case STAGE_WAIT_ACTION:
|
|
if ( !ActionDone( "melee_attack" ) ) {
|
|
return SRESULT_WAIT;
|
|
}
|
|
LookAtEnemy( 1.0f );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|