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DoomRTX/neo/doom3/game/ai/AI_monster_zombie_base.h
T
2026-05-23 14:30:21 -07:00

18 lines
520 B
C++

// AI_monster_zombie_base.h
// Native state-machine replacement for ai_monster_zombie_base.script.
#pragma once
class rvmMonsterZombieBase : public rvmMonsterBase {
public:
CLASS_PROTOTYPE( rvmMonsterZombieBase );
virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
protected:
virtual void archvile_minion() override;
virtual bool can_resurrect() override;
virtual stateResult_t state_Killed( stateParms_t* parms ) override;
};