Files
DoomRTX/neo/doom3/game/ai/AI_monster_flying_cacodemon.h
T
2026-05-23 14:30:21 -07:00

42 lines
1.5 KiB
C++

// AI_monster_flying_cacodemon.h
// Native state-machine replacement for ai_monster_flying_cacodemon.script.
#pragma once
#ifndef CACO_ATTACK_RATE
#define CACO_ATTACK_RATE 3
#endif
#ifndef CACO_NOFOVTIME
#define CACO_NOFOVTIME 4
#endif
class rvmMonsterFlyingCacodemon : public rvmMonsterBase {
public:
CLASS_PROTOTYPE( rvmMonsterFlyingCacodemon );
rvmMonsterFlyingCacodemon();
virtual void Init( idAI* aiOwner ) override;
virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
protected:
float nextAttack;
float nextNoFOVAttack;
float painNextTime;
idEntityPtr<idEntity> combat_node;
virtual stateResult_t Torso_Idle( stateParms_t* parms );
virtual stateResult_t Torso_Fly( stateParms_t* parms );
virtual stateResult_t Torso_Pain( stateParms_t* parms );
virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms );
virtual stateResult_t Torso_RangeAttack( stateParms_t* parms );
virtual stateResult_t Torso_TurretAttack( stateParms_t* parms );
virtual stateResult_t state_Begin( stateParms_t* parms );
virtual stateResult_t state_Idle( stateParms_t* parms );
virtual stateResult_t combat_range( stateParms_t* parms );
virtual stateResult_t combat_melee( stateParms_t* parms );
virtual int check_attacks() override;
virtual bool do_attack( int attack_flags ) override;
};