mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 08:10:32 +02:00
220 lines
8.1 KiB
C++
220 lines
8.1 KiB
C++
// AI_monster_flying_cacodemon.cpp
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// Native state-machine replacement for ai_monster_flying_cacodemon.script.
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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rvmMonsterFlyingCacodemon::rvmMonsterFlyingCacodemon() {
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nextAttack = 0.0f;
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nextNoFOVAttack = 0.0f;
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painNextTime = 0.0f;
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combat_node = NULL;
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}
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void rvmMonsterFlyingCacodemon::Init( idAI* aiOwner ) {
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rvmMonsterBase::Init( aiOwner );
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SetState( "state_Begin" );
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}
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stateResult_t rvmMonsterFlyingCacodemon::RunStateByName( const char* stateName, stateParms_t* parms ) {
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AI_DISPATCH_STATE( "Torso_Idle", Torso_Idle );
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AI_DISPATCH_STATE( "Torso_Fly", Torso_Fly );
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AI_DISPATCH_STATE( "Torso_Pain", Torso_Pain );
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AI_DISPATCH_STATE( "Torso_MeleeAttack", Torso_MeleeAttack );
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AI_DISPATCH_STATE( "Torso_RangeAttack", Torso_RangeAttack );
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AI_DISPATCH_STATE( "Torso_TurretAttack", Torso_TurretAttack );
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AI_DISPATCH_STATE( "state_Begin", state_Begin );
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AI_DISPATCH_STATE( "state_Idle", state_Idle );
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AI_DISPATCH_STATE( "combat_range", combat_range );
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AI_DISPATCH_STATE( "combat_melee", combat_melee );
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return rvmMonsterBase::RunStateByName( stateName, parms );
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}
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stateResult_t rvmMonsterFlyingCacodemon::Torso_Idle( stateParms_t* parms ) {
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if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_TORSO, "idle" ); parms->stage = 1; }
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if ( Pain() ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 2 ); return SRESULT_DONE; }
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if ( MovingForward() ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Fly", 4 ); return SRESULT_DONE; }
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return SRESULT_WAIT;
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}
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stateResult_t rvmMonsterFlyingCacodemon::Torso_Fly( stateParms_t* parms ) {
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if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_TORSO, "fly" ); parms->stage = 1; }
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if ( Pain() ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 2 ); return SRESULT_DONE; }
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if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 4 ); return SRESULT_DONE; }
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return SRESULT_WAIT;
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}
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stateResult_t rvmMonsterFlyingCacodemon::Torso_Pain( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PlayAnim( ANIMCHANNEL_TORSO, GetPainAnim() );
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painNextTime = DelayTime( 0.25f );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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if ( Pain() && Time() > painNextTime ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 2 ); return SRESULT_DONE; }
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if ( AnimDone( ANIMCHANNEL_TORSO, 2 ) ) {
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FinishAction( "pain" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 2 );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterFlyingCacodemon::Torso_MeleeAttack( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PlayAnim( ANIMCHANNEL_TORSO, "melee_attack" );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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if ( AnimDone( ANIMCHANNEL_TORSO, 4 ) ) {
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FinishAction( "melee_attack" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 4 );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterFlyingCacodemon::Torso_RangeAttack( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PreventPain( 1.0f );
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FaceEnemy();
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PlayAnim( ANIMCHANNEL_TORSO, "range_attack" );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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FaceEnemy();
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if ( AnimDone( ANIMCHANNEL_TORSO, 4 ) ) {
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FinishAction( "range_attack" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 4 );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterFlyingCacodemon::Torso_TurretAttack( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PreventPain( 1.0f );
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FaceEnemy();
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PlayAnim( ANIMCHANNEL_TORSO, "range_attack" );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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FaceEnemy();
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if ( AnimDone( ANIMCHANNEL_TORSO, 4 ) ) {
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FinishAction( "turret_attack" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 4 );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterFlyingCacodemon::state_Begin( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_MONSTER_BEGIN };
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switch ( parms->stage ) {
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case STAGE_START:
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
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StartAction( "monster_begin" );
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parms->stage = STAGE_MONSTER_BEGIN;
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return SRESULT_WAIT;
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case STAGE_MONSTER_BEGIN:
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if ( InAction() ) { return SRESULT_WAIT; }
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SetMoveType( MOVETYPE_FLY );
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SetState( "state_Idle" );
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterFlyingCacodemon::state_Idle( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_WAIT_FOR_ENEMY };
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switch ( parms->stage ) {
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case STAGE_START:
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StartAction( "wait_for_enemy" );
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parms->stage = STAGE_WAIT_FOR_ENEMY;
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return SRESULT_WAIT;
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case STAGE_WAIT_FOR_ENEMY:
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if ( InAction() ) { return SRESULT_WAIT; }
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nextAttack = 0.0f;
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nextNoFOVAttack = 0.0f;
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SetState( "state_Combat" );
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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int rvmMonsterFlyingCacodemon::check_attacks() {
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int flags = 0;
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const bool canMelee = CheckForMelee();
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const float currentTime = Time();
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if ( !canMelee ) { combat_node = GetCombatNode(); if ( combat_node.GetEntity() ) { flags |= ATTACK_COMBAT_NODE; } }
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if ( canMelee ) { flags |= ATTACK_MELEE; }
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if ( ( Time() > nextNoFOVAttack && EnemyVisible() ) || EnemyInFOV() ) {
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if ( !CanReachEnemy() || currentTime >= nextAttack ) {
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if ( CanHitEnemyFromAnim( "range_attack" ) ) { flags |= ATTACK_MISSILE; }
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}
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}
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return static_cast<float>( flags );
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}
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bool rvmMonsterFlyingCacodemon::do_attack( int attack_flags ) {
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nextNoFOVAttack = Time() + CACO_NOFOVTIME;
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const int flags = attack_flags;
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if ( flags & ATTACK_COMBAT_NODE ) { scratchEntity = combat_node.GetEntity(); StartAction( "combat_ainode" ); return true; }
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if ( flags & ATTACK_MELEE ) { StartAction( "combat_melee" ); return true; }
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if ( flags & ATTACK_MISSILE ) { StartAction( "combat_range" ); return true; }
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return false;
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}
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stateResult_t rvmMonsterFlyingCacodemon::combat_range( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_ACTION };
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switch ( parms->stage ) {
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case STAGE_START:
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FaceEnemy();
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waitActionName = "range_attack";
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_RangeAttack", 4 );
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parms->stage = STAGE_ACTION;
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return SRESULT_WAIT;
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case STAGE_ACTION:
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if ( !ActionDone( "range_attack" ) ) { return SRESULT_WAIT; }
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nextAttack = DelayTime( CACO_ATTACK_RATE );
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nextNoFOVAttack = Time() + CACO_NOFOVTIME;
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterFlyingCacodemon::combat_melee( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_ACTION };
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switch ( parms->stage ) {
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case STAGE_START:
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FaceEnemy();
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waitActionName = "melee_attack";
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_MeleeAttack", 4 );
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parms->stage = STAGE_ACTION;
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return SRESULT_WAIT;
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case STAGE_ACTION:
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if ( !ActionDone( "melee_attack" ) ) { return SRESULT_WAIT; }
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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