Files
DoomRTX/neo/doom3/game/ai/AI_monster_demon_pinky.h
T
2026-05-23 14:30:21 -07:00

47 lines
1.8 KiB
C++

// AI_monster_demon_pinky.h
// Native state-machine replacement for ai_monster_demon_pinky.script.
#pragma once
#ifndef PINKY_ROAR_RATE
#define PINKY_ROAR_RATE 5
#endif
#ifndef PINKY_DODGE_RATE
#define PINKY_DODGE_RATE 5
#endif
class rvmMonsterDemonPinky : public rvmMonsterBase {
public:
CLASS_PROTOTYPE( rvmMonsterDemonPinky );
rvmMonsterDemonPinky();
virtual void Init( idAI* aiOwner ) override;
virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
protected:
float nextDodge;
float nextRoar;
float painNextTime;
idEntityPtr<idEntity> combat_node;
virtual stateResult_t Torso_Idle( stateParms_t* parms );
virtual stateResult_t Torso_Pain( stateParms_t* parms );
virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms );
virtual stateResult_t Torso_Roar( stateParms_t* parms );
virtual stateResult_t Legs_Idle( stateParms_t* parms );
virtual stateResult_t Legs_Walk( stateParms_t* parms );
virtual stateResult_t Legs_Run( stateParms_t* parms );
virtual stateResult_t Legs_DodgeLeft( stateParms_t* parms );
virtual stateResult_t Legs_DodgeRight( stateParms_t* parms );
virtual stateResult_t state_Begin( stateParms_t* parms );
virtual stateResult_t state_Idle( stateParms_t* parms );
virtual stateResult_t combat_roar( stateParms_t* parms );
virtual stateResult_t combat_melee( stateParms_t* parms );
virtual stateResult_t combat_dodge_left( stateParms_t* parms );
virtual stateResult_t combat_dodge_right( stateParms_t* parms );
virtual int check_attacks() override;
virtual bool do_attack( int attack_flags ) override;
};