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https://github.com/jmarshall23/DoomRTX.git
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47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
// AI_monster_demon_pinky.h
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// Native state-machine replacement for ai_monster_demon_pinky.script.
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#pragma once
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#ifndef PINKY_ROAR_RATE
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#define PINKY_ROAR_RATE 5
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#endif
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#ifndef PINKY_DODGE_RATE
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#define PINKY_DODGE_RATE 5
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#endif
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class rvmMonsterDemonPinky : public rvmMonsterBase {
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public:
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CLASS_PROTOTYPE( rvmMonsterDemonPinky );
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rvmMonsterDemonPinky();
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virtual void Init( idAI* aiOwner ) override;
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virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
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protected:
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float nextDodge;
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float nextRoar;
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float painNextTime;
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idEntityPtr<idEntity> combat_node;
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virtual stateResult_t Torso_Idle( stateParms_t* parms );
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virtual stateResult_t Torso_Pain( stateParms_t* parms );
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virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms );
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virtual stateResult_t Torso_Roar( stateParms_t* parms );
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virtual stateResult_t Legs_Idle( stateParms_t* parms );
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virtual stateResult_t Legs_Walk( stateParms_t* parms );
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virtual stateResult_t Legs_Run( stateParms_t* parms );
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virtual stateResult_t Legs_DodgeLeft( stateParms_t* parms );
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virtual stateResult_t Legs_DodgeRight( stateParms_t* parms );
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virtual stateResult_t state_Begin( stateParms_t* parms );
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virtual stateResult_t state_Idle( stateParms_t* parms );
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virtual stateResult_t combat_roar( stateParms_t* parms );
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virtual stateResult_t combat_melee( stateParms_t* parms );
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virtual stateResult_t combat_dodge_left( stateParms_t* parms );
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virtual stateResult_t combat_dodge_right( stateParms_t* parms );
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virtual int check_attacks() override;
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virtual bool do_attack( int attack_flags ) override;
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};
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