mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 08:10:32 +02:00
273 lines
11 KiB
C++
273 lines
11 KiB
C++
// AI_monster_demon_pinky.cpp
|
|
// Native state-machine replacement for ai_monster_demon_pinky.script.
|
|
|
|
#include "precompiled.h"
|
|
#pragma hdrstop
|
|
#include "../Game_local.h"
|
|
|
|
|
|
|
|
rvmMonsterDemonPinky::rvmMonsterDemonPinky() {
|
|
nextDodge = 0.0f;
|
|
nextRoar = 0.0f;
|
|
painNextTime = 0.0f;
|
|
combat_node = NULL;
|
|
}
|
|
|
|
void rvmMonsterDemonPinky::Init( idAI* aiOwner ) {
|
|
rvmMonsterBase::Init( aiOwner );
|
|
SetState( "state_Begin" );
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::RunStateByName( const char* stateName, stateParms_t* parms ) {
|
|
AI_DISPATCH_STATE( "Torso_Idle", Torso_Idle );
|
|
AI_DISPATCH_STATE( "Torso_Pain", Torso_Pain );
|
|
AI_DISPATCH_STATE( "Torso_MeleeAttack", Torso_MeleeAttack );
|
|
AI_DISPATCH_STATE( "Torso_Roar", Torso_Roar );
|
|
AI_DISPATCH_STATE( "Legs_Idle", Legs_Idle );
|
|
AI_DISPATCH_STATE( "Legs_Walk", Legs_Walk );
|
|
AI_DISPATCH_STATE( "Legs_Run", Legs_Run );
|
|
AI_DISPATCH_STATE( "Legs_DodgeLeft", Legs_DodgeLeft );
|
|
AI_DISPATCH_STATE( "Legs_DodgeRight", Legs_DodgeRight );
|
|
AI_DISPATCH_STATE( "state_Begin", state_Begin );
|
|
AI_DISPATCH_STATE( "state_Idle", state_Idle );
|
|
AI_DISPATCH_STATE( "combat_roar", combat_roar );
|
|
AI_DISPATCH_STATE( "combat_melee", combat_melee );
|
|
AI_DISPATCH_STATE( "combat_dodge_left", combat_dodge_left );
|
|
AI_DISPATCH_STATE( "combat_dodge_right", combat_dodge_right );
|
|
return rvmMonsterBase::RunStateByName( stateName, parms );
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Torso_Idle( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_TORSO, "stand" ); parms->stage = 1; }
|
|
if ( Pain() ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 0 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Torso_Pain( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_RUNNING };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
PlayAnim( ANIMCHANNEL_TORSO, GetPainAnim() );
|
|
painNextTime = DelayTime( 0.25f );
|
|
parms->stage = STAGE_RUNNING;
|
|
return SRESULT_WAIT;
|
|
case STAGE_RUNNING:
|
|
if ( Pain() && Time() > painNextTime ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", 0 ); return SRESULT_DONE; }
|
|
if ( AnimDone( ANIMCHANNEL_TORSO, 2 ) ) {
|
|
FinishAction( "pain" );
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 2 );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_WAIT;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Torso_MeleeAttack( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_RUNNING };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
PlayAnim( ANIMCHANNEL_TORSO, "melee_attack" );
|
|
parms->stage = STAGE_RUNNING;
|
|
return SRESULT_WAIT;
|
|
case STAGE_RUNNING:
|
|
if ( AnimDone( ANIMCHANNEL_TORSO, 4 ) ) {
|
|
FinishAction( "melee_attack" );
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 4 );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_WAIT;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Torso_Roar( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_RUNNING };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
PreventPain( 1.0f );
|
|
PlayAnim( ANIMCHANNEL_TORSO, "roar" );
|
|
parms->stage = STAGE_RUNNING;
|
|
return SRESULT_WAIT;
|
|
case STAGE_RUNNING:
|
|
if ( AnimDone( ANIMCHANNEL_TORSO, 4 ) ) {
|
|
FinishAction( "roar" );
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 4 );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_WAIT;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Legs_Idle( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_LEGS, "idle" ); parms->stage = 1; }
|
|
if ( run && MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Run", 4 ); return SRESULT_DONE; }
|
|
if ( MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Walk", 4 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Legs_Walk( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_LEGS, "walk" ); parms->stage = 1; }
|
|
if ( run && MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Run", 4 ); return SRESULT_DONE; }
|
|
if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 4 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Legs_Run( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_LEGS, "run" ); parms->stage = 1; }
|
|
if ( !run && MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Walk", 4 ); return SRESULT_DONE; }
|
|
if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 4 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Legs_DodgeLeft( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) { PlayAnim( ANIMCHANNEL_LEGS, "evade_left" ); parms->stage = 1; }
|
|
if ( AnimDone( ANIMCHANNEL_LEGS, 4 ) ) { FinishAction( "strafe" ); SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 4 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::Legs_DodgeRight( stateParms_t* parms ) {
|
|
if ( parms->stage == 0 ) { PlayAnim( ANIMCHANNEL_LEGS, "evade_right" ); parms->stage = 1; }
|
|
if ( AnimDone( ANIMCHANNEL_LEGS, 4 ) ) { FinishAction( "strafe" ); SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 4 ); return SRESULT_DONE; }
|
|
return SRESULT_WAIT;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::state_Begin( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_MONSTER_BEGIN };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
|
|
SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 0 );
|
|
StartAction( "monster_begin" );
|
|
parms->stage = STAGE_MONSTER_BEGIN;
|
|
return SRESULT_WAIT;
|
|
case STAGE_MONSTER_BEGIN:
|
|
if ( InAction() ) { return SRESULT_WAIT; }
|
|
SetMoveType( MOVETYPE_ANIM );
|
|
SetState( "state_Idle" );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::state_Idle( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_WAIT_FOR_ENEMY };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
StartAction( "wait_for_enemy" );
|
|
parms->stage = STAGE_WAIT_FOR_ENEMY;
|
|
return SRESULT_WAIT;
|
|
case STAGE_WAIT_FOR_ENEMY:
|
|
if ( InAction() ) { return SRESULT_WAIT; }
|
|
nextRoar = RandomTime( PINKY_ROAR_RATE );
|
|
nextDodge = RandomTime( PINKY_DODGE_RATE );
|
|
SetState( "state_Combat" );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
int rvmMonsterDemonPinky::check_attacks() {
|
|
int flags = 0;
|
|
const bool canMelee = CheckForMelee();
|
|
const float currentTime = Time();
|
|
if ( !canMelee && Pain() && currentTime >= nextDodge ) {
|
|
if ( TestAnimMove( "evade_left" ) ) { flags |= ATTACK_DODGE_LEFT; }
|
|
if ( TestAnimMove( "evade_right" ) ) {
|
|
flags |= ATTACK_DODGE_RIGHT;
|
|
if ( flags & ATTACK_DODGE_LEFT ) {
|
|
if ( RandomFloat( 100.0f ) < 50.0f ) { flags &= ~ATTACK_DODGE_RIGHT; } else { flags &= ~ATTACK_DODGE_LEFT; }
|
|
}
|
|
}
|
|
}
|
|
if ( !canMelee ) {
|
|
combat_node = GetCombatNode();
|
|
if ( combat_node.GetEntity() ) { flags |= ATTACK_COMBAT_NODE; }
|
|
}
|
|
if ( canMelee ) { flags |= ATTACK_MELEE; }
|
|
if ( EnemyInFOV() && currentTime >= nextRoar ) { flags |= ATTACK_MISSILE; }
|
|
return static_cast<float>( flags );
|
|
}
|
|
|
|
bool rvmMonsterDemonPinky::do_attack( int attack_flags ) {
|
|
const int flags = attack_flags;
|
|
if ( flags & ATTACK_DODGE_LEFT ) { StartAction( "combat_dodge_left" ); return true; }
|
|
if ( flags & ATTACK_DODGE_RIGHT ) { StartAction( "combat_dodge_right" ); return true; }
|
|
if ( flags & ATTACK_COMBAT_NODE ) { scratchEntity = combat_node.GetEntity(); StartAction( "combat_ainode" ); return true; }
|
|
if ( flags & ATTACK_MELEE ) { StartAction( "combat_melee" ); return true; }
|
|
if ( flags & ATTACK_MISSILE ) { StartAction( "combat_roar" ); return true; }
|
|
return false;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::combat_roar( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_ACTION };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
FaceEnemy();
|
|
StopMove();
|
|
waitActionName = "roar";
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Roar", 4 );
|
|
parms->stage = STAGE_ACTION;
|
|
return SRESULT_WAIT;
|
|
case STAGE_ACTION:
|
|
if ( !ActionDone( "roar" ) ) { return SRESULT_WAIT; }
|
|
nextRoar = DelayTime( PINKY_ROAR_RATE );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::combat_melee( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_ACTION };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
StopMove();
|
|
waitActionName = "melee_attack";
|
|
SetAnimState( ANIMCHANNEL_TORSO, "Torso_MeleeAttack", 5 );
|
|
parms->stage = STAGE_ACTION;
|
|
return SRESULT_WAIT;
|
|
case STAGE_ACTION:
|
|
if ( !ActionDone( "melee_attack" ) ) { return SRESULT_WAIT; }
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::combat_dodge_left( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_ACTION };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
StopMove();
|
|
FaceEnemy();
|
|
waitActionName = "strafe";
|
|
SetAnimState( ANIMCHANNEL_LEGS, "Legs_DodgeLeft", 2 );
|
|
parms->stage = STAGE_ACTION;
|
|
return SRESULT_WAIT;
|
|
case STAGE_ACTION:
|
|
if ( !ActionDone( "strafe" ) ) { return SRESULT_WAIT; }
|
|
nextDodge = DelayTime( PINKY_DODGE_RATE );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|
|
|
|
stateResult_t rvmMonsterDemonPinky::combat_dodge_right( stateParms_t* parms ) {
|
|
enum { STAGE_START, STAGE_ACTION };
|
|
switch ( parms->stage ) {
|
|
case STAGE_START:
|
|
StopMove();
|
|
FaceEnemy();
|
|
waitActionName = "strafe";
|
|
SetAnimState( ANIMCHANNEL_LEGS, "Legs_DodgeRight", 2 );
|
|
parms->stage = STAGE_ACTION;
|
|
return SRESULT_WAIT;
|
|
case STAGE_ACTION:
|
|
if ( !ActionDone( "strafe" ) ) { return SRESULT_WAIT; }
|
|
nextDodge = DelayTime( PINKY_DODGE_RATE );
|
|
return SRESULT_DONE;
|
|
}
|
|
return SRESULT_ERROR;
|
|
}
|