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DoomRTX/neo/doom3/game/ai/AI_monster_boss_cyberdemon.h
T
2026-05-23 14:30:21 -07:00

73 lines
2.2 KiB
C++

// AI_monster_boss_cyberdemon.h
// Native state-machine replacement for ai_monster_boss_cyberdemon.script.
#pragma once
#ifndef CYBER_ATTACK_RATE
#define CYBER_ATTACK_RATE 5
#endif
#ifndef CYBER_PAIN_DELAY
#define CYBER_PAIN_DELAY 0.25f
#endif
#ifndef CYBER_NOFOVTIME
#define CYBER_NOFOVTIME 4
#endif
#ifndef CYBER_PAIN_TO_IDLE
#define CYBER_PAIN_TO_IDLE 2
#endif
#ifndef CYBER_PAIN_TO_PAIN
#define CYBER_PAIN_TO_PAIN 0
#endif
#ifndef CYBER_MELEE_TO_IDLE
#define CYBER_MELEE_TO_IDLE 4
#endif
#ifndef CYBER_RANGE_TO_IDLE
#define CYBER_RANGE_TO_IDLE 4
#endif
#ifndef CYBER_IDLE_TO_PAIN
#define CYBER_IDLE_TO_PAIN 0
#endif
#ifndef CYBER_IDLE_TO_WALK
#define CYBER_IDLE_TO_WALK 4
#endif
#ifndef CYBER_WALK_TO_IDLE
#define CYBER_WALK_TO_IDLE 4
#endif
#ifndef CYBER_WALK_TO_RANGEATTACK
#define CYBER_WALK_TO_RANGEATTACK 4
#endif
#ifndef CYBER_WALK_TO_MELEE
#define CYBER_WALK_TO_MELEE 4
#endif
class rvmMonsterBossCyberdemon : public rvmMonsterBase {
public:
CLASS_PROTOTYPE( rvmMonsterBossCyberdemon );
rvmMonsterBossCyberdemon();
virtual void Init( idAI* aiOwner ) override;
virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
protected:
float nextAttack;
float nextNoFOVAttack;
float painNextTime;
idStr range_attack_anim;
idEntityPtr<idEntity> kick_entity;
virtual stateResult_t Torso_Idle( stateParms_t* parms );
virtual stateResult_t Torso_Pain( stateParms_t* parms );
virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms );
virtual stateResult_t Torso_RangeAttack( stateParms_t* parms );
virtual stateResult_t Legs_Idle( stateParms_t* parms );
virtual stateResult_t Legs_Walk( stateParms_t* parms );
virtual stateResult_t state_Begin( stateParms_t* parms );
virtual stateResult_t state_Idle( stateParms_t* parms );
virtual stateResult_t combat_range( stateParms_t* parms );
virtual stateResult_t combat_melee( stateParms_t* parms );
virtual int check_attacks() override;
virtual bool do_attack( int attack_flags ) override;
};