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29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
// AI_character_prone.h
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// Native state-machine replacement for ai_character_prone.script.
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#pragma once
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class rvmAICharacterProne : public rvmAIObject {
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public:
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CLASS_PROTOTYPE( rvmAICharacterProne );
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virtual void Init( idAI* aiOwner ) override;
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virtual void Destroy() override;
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virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
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protected:
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virtual stateResult_t Torso_Dead( stateParms_t* parms );
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virtual stateResult_t Torso_PlayDead( stateParms_t* parms );
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virtual stateResult_t Torso_Idle( stateParms_t* parms );
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virtual stateResult_t Torso_TalkPrimary( stateParms_t* parms );
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virtual stateResult_t Torso_TalkTrigger( stateParms_t* parms );
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virtual stateResult_t Torso_TalkSecondary( stateParms_t* parms );
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virtual stateResult_t Torso_Pain( stateParms_t* parms );
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virtual stateResult_t state_Idle( stateParms_t* parms );
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virtual stateResult_t state_Pain( stateParms_t* parms );
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virtual stateResult_t state_Dead( stateParms_t* parms );
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virtual stateResult_t state_Killed( stateParms_t* parms );
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virtual stateResult_t idle_talk( stateParms_t* parms );
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};
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