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DoomRTX/base/script/map_recycling2.script
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2026-05-23 14:19:48 -07:00

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void make_player_cough() {
$player1.startSoundShader ("player_cough", SND_CHANNEL_VOICE);
}
namespace map_recycling2 {
void mover_startsound (entity ent) {
ent.startSoundShader ("m1_start", SND_CHANNEL_VOICE);
sys.wait (0.75);
ent.startSoundShader ("m1_loop", SND_CHANNEL_VOICE2);
}
void mover_stopsound (entity ent) {
ent.startSoundShader ("m1_stop", SND_CHANNEL_VOICE2);
ent.startSoundShader ("rec1_pump_endclack_01", SND_CHANNEL_ITEM );
}
void mover_startsound2 (entity ent) {
ent.startSoundShader ("m2_start", SND_CHANNEL_VOICE);
sys.wait (0.75);
ent.startSoundShader ("m2_loop", SND_CHANNEL_VOICE2);
}
void mover_stopsound2 (entity ent) {
ent.startSoundShader ("m2_stop", SND_CHANNEL_VOICE2);
}
void mover_startsound3 (entity ent) {
ent.startSoundShader ("m3_start", SND_CHANNEL_VOICE);
sys.wait (1);
ent.startSoundShader ("m3_loop", SND_CHANNEL_VOICE2);
}
void mover_stopsound3 (entity ent) {
ent.startSoundShader ("m3_stop", SND_CHANNEL_VOICE2);
}
void setup_objects ()
{
$pump1nozzle1.bind ($pump1axis);
$pump1_tubecap.bind ($pump1_tube);
$pump1_tube.bind ($pump1_tube_anchor);
$cyl_1.bind ($cyl_1_anchor);
$elev2_light.bind ($elev1);
//$elev2_speaker.bind ($elev1);
$walkway.bind ($walkway_anchor);
$light_warning_spin.bind ($light_warning_anchor);
$light_warning_2.bind ($light_warning_anchor);
$light_warning_flare.bind ($light_warning_anchor);
$light_warning_off.bind ($light_warning_anchor);
$light_warning_on.bind ($light_warning_anchor);
}
///////////////////
// first pump room
//////////////////
void pump1piston1_start ()
{
while (1)
{
$pump1piston1.accelTime (.5);
$pump1piston1.decelTime (.2);
$pump1piston1.time (1);
thread mover_startsound ($pump1piston1);
$pump1piston1.moveTo ($pump1piston1_btm);
sys.waitFor ($pump1piston1);
mover_stopsound ($pump1piston1);
sys.wait (1);
$pump1piston1.accelTime (.5);
$pump1piston1.decelTime (.8);
thread mover_startsound ($pump1piston1);
$pump1piston1.time (1.6);
$pump1piston1.moveTo ($pump1piston1_top);
sys.waitFor ($pump1piston1);
mover_stopsound ($pump1piston1);
}
}
void pump1piston2_start ()
{
while (1)
{
$pump1piston2.time (1.5);
thread mover_startsound3 ($pump1piston2);
$pump1piston2.move (DOWN ,96);
sys.waitFor ($pump1piston2);
mover_stopsound2 ($pump1piston2);
sys.wait (.5);
$pump1piston2.time (2);
thread mover_startsound3 ($pump1piston2);
$pump1piston2.move (UP ,96);
sys.waitFor ($pump1piston2);
mover_stopsound3 ($pump1piston2);
sys.wait (.5);
}
}
void pump1machine_start ()
{
while (1)
{
$pump1axis.decelTime (.5);
$pump1axis.time (1);
$pump1axis.rotateOnce ('0 180 0');
sys.waitFor ($pump1axis);
sys.trigger ($pump1_bubbles);
$pump1_tube_anchor.time (.5);
$pump1_tube_anchor.rotateOnce ('0 0 90');
sys.waitFor ($pump1_tube_anchor);
$pump1_tubecap.unbind ();
$pump1_tubecap.time (.5);
$pump1_tubecap.moveTo ($pump1_tubecap_spot2);
sys.waitFor ($pump1_tubecap);
$pump1_tubecap.bind ($pump1nozzle1);
$pump1speaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY );
$pump1nozzle1.time (.5);
$pump1nozzle1.rotateOnce ('0 0 360');
sys.waitFor ($pump1nozzle1);
$pump1_tubecap.unbind ();
sys.trigger ($pump1_bubbles);
sys.wait (1.5);
$pump1_tubecap.time (.5);
$pump1_tubecap.moveTo ($pump1_tubecap_spot1);
sys.waitFor ($pump1_tubecap);
$pump1_tubecap.bind ($pump1_tube);
$pump1_tube_anchor.time (.5);
$pump1_tube_anchor.rotateOnce ('0 0 -90');
sys.waitFor ($pump1_tube_anchor);
$pump1axis.decelTime (.5);
$pump1axis.time (1);
$pump1axis.rotateOnce ('0 180 0');
sys.waitFor ($pump1axis);
sys.trigger ($pump1_bubbles);
$pump1_tube_anchor.time (.5);
$pump1_tube_anchor.rotateOnce ('0 0 90');
sys.waitFor ($pump1_tube_anchor);
$pump1_tubecap.unbind ();
$pump1_tubecap.time (.5);
$pump1_tubecap.moveTo ($pump1_tubecap_spot2);
sys.waitFor ($pump1_tubecap);
$pump1_tubecap.bind ($pump1nozzle1);
$pump1speaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY );
$pump1nozzle1.time (.5);
$pump1nozzle1.rotateOnce ('0 0 360');
sys.waitFor ($pump1nozzle1);
$pump1_tubecap.unbind ();
sys.trigger ($pump1_bubbles);
sys.wait (1.5);
$pump1_tubecap.time (.5);
$pump1_tubecap.moveTo ($pump1_tubecap_spot1);
sys.waitFor ($pump1_tubecap);
$pump1_tubecap.bind ($pump1_tube);
$pump1_tube_anchor.time (.5);
$pump1_tube_anchor.rotateOnce ('0 0 -90');
sys.waitFor ($pump1_tube_anchor);
}
}
void block_door ()
{
sys.trigger ($block_door);
}
void bust_window ()
{
sys.trigger ($imp_1);
sys.wait (1);
sys.trigger ($bustfield1);
sys.trigger ($bustout1);
sys.wait (4);
sys.trigger ($imp_2);
sys.wait (1);
sys.trigger ($bustfield2);
sys.trigger ($bustout2);
}
void light_warning_on ()
{
$light_warning_off.hide ();
$light_warning_on.show ();
$light_warning_flare.show ();
$light_warning_anchor.rotate ('0 200 0');
sys.trigger ($speaker_alarm1);
}
void change1 ()
{
$btrigger2.remove ();
$firstroom_on2.remove ();
$speaker_290.remove();
}
void change2 ()
{
$btrigger1.remove ();
$firstroom_on1.remove ();
$mainscreen.setGuiParm ( "gui_parm1" , 2);
$screen2.setGuiParm ( "gui_parm1" , 2);
$screen4.setGuiParm ( "gui_parm1" , 2);
$speaker_291.remove();
}
///////////////////
// first gas room
//////////////////
void ventgas_off ()
{
sys.trigger ($ventgas1);
sys.trigger ($ventgas2);
sys.wait (.5);
sys.trigger ($ventgas1_in);
sys.trigger ($ventgas2_in);
sys.wait (4);
sys.trigger ($ventgas1_in);
sys.trigger ($ventgas2_in);
}
///////////////////
// exit gas room
//////////////////
void exitgas1_off ()
{
sys.trigger ($exitgas1);
sys.wait (.5);
sys.trigger ($exitgas1_in);
}
void exitgas2_off ()
{
sys.trigger ($exitgas2);
sys.wait (.5);
sys.trigger ($exitgas2_in);
}
void exitgas3_off ()
{
sys.trigger ($exitgas3);
sys.wait (.5);
sys.trigger ($exitgas3_in);
}
void exitgas_in ()
{
sys.wait (4);
sys.trigger ($exitgas1_in);
sys.trigger ($exitgas2_in);
sys.trigger ($exitgas3_in);
}
/////////////////
// misc
////////////////
void pump2piston_start ()
{
while (1)
{
$pump2piston.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE );
$pump2piston.time (1);
$pump2piston.moveTo ($pump2piston_spot1);
sys.waitFor ($pump2piston);
$pump2piston.startSoundShader ("rec2_pump_05s_01", SND_CHANNEL_VOICE2 );
$pump2piston.time (0.5);
$pump2piston.moveTo ($pump2piston_spot2);
sys.waitFor ($pump2piston);
}
}
void cyl1_start ()
{
while (1)
{
sys.trigger ($cyl1_gas);
$vent1.time (.5);
$vent1.rotateOnce ('0 -100 0');
$vent2.time (.5);
$vent2.rotateOnce ('0 -70 0');
$vent3.time (.5);
$vent3.rotateOnce ('0 -70 0');
$thingspeaker.startSoundShader("sact1_vent_05s_close", SND_CHANNEL_ANY );
sys.wait (.5);
$cyl_1_anchor.time (1);
$cyl_1_anchor.rotateOnce ('0 -150 0');
$thingspeaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY );
sys.waitFor ($cyl_1_anchor);
sys.wait (2);
$cyl_1_anchor.time (1);
$cyl_1_anchor.rotateOnce ('0 150 0');
$thingspeaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY );
sys.waitFor ($cyl_1_anchor);
sys.wait (.5);
$vent1.time (.5);
$vent1.rotateOnce ('0 100 0');
$vent2.time (.5);
$vent2.rotateOnce ('0 70 0');
$vent3.time (.5);
$vent3.rotateOnce ('0 70 0');
$thingspeaker.startSoundShader("sact1_vent_05s_open", SND_CHANNEL_ANY );
sys.trigger ($cyl1_gas);
sys.wait (3);
}
}
void lamp_sway1 ()
{
$storageswing_lamp1.sway( 25, 0, '20 10 10' );
}
void wallbox1_turn ()
{
$wallbox1.time (.3);
$wallbox1.rotateOnce ('0 0 -8');
$wallbox1_speaker.startSoundShader("smallpanel_impact", SND_CHANNEL_ANY );
}
void underhall_lights ()
{
while (1)
{
sys.trigger ($underhall_fadein1);
sys.trigger ($underhall_fadein2);
sys.wait (.7);
sys.trigger ($underhall_fadeout1);
sys.trigger ($underhall_fadeout2);
sys.wait (.3);
}
}
void elev_crash ()
{
$elev1.bind ($elev_mover);
$elev_mover.accelTime (.4);
$elev_mover.time (1.5);
$elev_mover.move (DOWN , 612);
}
/////////////////////
// mancubusroom
////////////////////
void walkway_fall ()
{
$walkway_anchor.startSoundShader ("rec1_bridge_fall", SND_CHANNEL_VOICE );
$walkway_anchor.time (.6);
$walkway_anchor.accelTime (.4);
$walkway_anchor.rotateOnce ('18 0 0');
$walkway_speaker.startSoundShader("smallpanel_impact", SND_CHANNEL_ANY );
sys.waitFor ($walkway_anchor);
$walkway_anchor.time (.2);
$walkway_anchor.decelTime (.1);
$walkway_anchor.rotateOnce ('-5 0 0');
$walkway_anchor.time (.1);
$walkway_anchor.rotateOnce ('5 0 0');
}
void cache_sounds() {
sys.cacheSoundShader ("player_cough");
sys.cacheSoundShader ("m1_start");
sys.cacheSoundShader ("m1_stop");
sys.cacheSoundShader ("m1_loop");
sys.cacheSoundShader ("m2_start");
sys.cacheSoundShader ("m2_stop");
sys.cacheSoundShader ("m2_loop");
sys.cacheSoundShader ("m3_start");
sys.cacheSoundShader ("m3_stop");
sys.cacheSoundShader ("m3_loop");
sys.cacheSoundShader ("sact1_vent_1s");
sys.cacheSoundShader ("sact1_vent_05s_close");
sys.cacheSoundShader ("sact1_vent_05s_open");
sys.cacheSoundShader ("rec2_pump_1s_01");
sys.cacheSoundShader ("rec2_pump_05s_01");
sys.cacheSoundShader ("smallpanel_impact");
sys.cacheSoundShader ("rec1_bridge_fall");
}
void main ()
{
cache_sounds();
setup_objects();
pump2piston_start();
}
}