Files
DoomRTX/base/particles/patrick2.prt
T
2026-05-24 14:07:55 -07:00

2192 lines
51 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dust3 {
{
count 20
material _default
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "4.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dust4 {
{
count 20
material _default
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "4.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sparks_wires {
{
count 20
material textures/particles/spark3
time 0.500
cycles 0.000
deadTime 1.000
bunching 0.000
distribution sphere 10.000 10.000 10.000
direction cone 180.000
orientation aimed 0.000 0.035
speed "300.000" to "0.000"
size "1.500" to "0.500"
aspect "1.000" to "0.000"
fadeIn 0.000
fadeOut 0.000
fadeIndex 1.000
color 0.980 0.820 0.470 1.000
fadeColor 0.030 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 200.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sparks_wires_b {
{
count 20
material textures/particles/spark3
time 0.500
cycles 0.000
deadTime 1.000
bunching 0.000
distribution sphere 10.000 10.000 10.000
direction cone 180.000
orientation aimed 0.000 0.035
speed "300.000" to "0.000"
size "1.500" to "0.500"
aspect "1.000" to "0.000"
fadeIn 0.000
fadeOut 0.000
fadeIndex 1.000
color 0.980 0.820 0.470 1.000
fadeColor 0.030 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 200.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_dryice2 {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 8.000
cycles 0.000
bunching 0.950
distribution sphere 5.000 5.000 5.000
direction cone 10.000
orientation view
speed "0.000"
size "50.000" to "250.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.110 0.090 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.500
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle maggot {
{
count 15
material textures/hell/maggot
time 1.500
cycles 0.000
bunching 0.800
distribution cylinder 30.000 10.000 1.000 0.000
direction outward 0.000
orientation view
speed "0.000" to "1.000"
size "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.940 0.920 1.000
fadeColor 0.990 0.990 0.990 1.000
offset 0.000 0.000 -10.000
gravity world 60.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle drip {
{
count 10
material textures/particles/drip_d
time 2.000
cycles 0.000
bunching 0.900
distribution cylinder 3.000 3.000 3.000 0.000
direction cone 5.000
orientation aimed 0.000 0.000
speed "-81.000" to "-21.000"
size "2.000" to "0.000"
aspect "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.990 1.000 0.970 1.000
fadeColor 0.990 0.990 0.990 1.000
offset 0.000 0.000 -10.000
gravity world 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle fluid_a {
depthHack 5
{
count 5
material textures/particles/bloodcloud
time 10.000
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 0.000
orientation view
customPath flies 0.000 0.000 0.000
entityColor 1
speed "0.100" to "0.000"
size "20.000" to "5.000"
aspect "1.000" to "1.350"
randomDistribution 0
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 1.000 1.000 1.000 2.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.200
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bubbles_demon_museum {
{
count 20
material textures/sfx/bubble
time 12.000
cycles 0.000
bunching 0.950
distribution rect 20.000 20.000 0.000
direction cone 0.000
orientation view
customPath flies 0.500 0.500 10.000
speed "0.000"
size "0.100" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 0.980 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -1.500
}
{
count 20
material textures/sfx/bubble
time 20.000
cycles 0.000
bunching 0.800
distribution rect 1.000 1.000 1.000
direction cone 0.000
orientation view
customPath flies 10.000 1.000 2.000
speed "0.000"
size "0.300" to "0.400"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.400
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dirtywater {
depthHack 10
{
count 20
material textures/particles/dust_a
time 75.000
cycles 0.000
bunching 1.000
distribution rect 10.000 10.000 2.000
direction cone 0.000
orientation view
customPath flies 0.200 0.200 20.000
speed "0.000"
size "0.500"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -0.030
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle blooddrop_demonmuseum {
{
count 3
material textures/decals/blood_drop2
time 7.000
cycles 0.000
bunching 0.960
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000" to "25.000"
size "0.200" to "0.800"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 1.000 1.000 1.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dead_body_steam {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 5.000
cycles 0.000
bunching 0.900
distribution rect 5.000 0.500 0.000
direction cone 0.000
orientation view
speed "7.000" to "2.000"
size "15.000" to "2.000"
aspect "1.000"
rotation "30.000" to "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.110 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -0.125
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellsteam {
depthHack 700
{
count 15
material textures/particles/smokepuff
time 4.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "5.000" to "30.000"
size "10.000" to "1050.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.950
fadeOut 1.000
fadeIndex 0.000
color 0.169 0.059 0.024 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle impsparks_2 {
{
count 192
material textures/particles/spark3
time 0.750
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone 45.000
orientation aimed 0.000 0.050
speed "56.000" to "-26.000"
size "2.000" to "0.250"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.150
fadeIndex 0.000
color 0.980 0.820 0.270 1.000
fadeColor 0.320 0.050 0.040 1.000
offset 0.000 0.000 0.000
gravity world -52.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle imp_trail2 {
{
count 30
material textures/particles/barrelpoof_sort
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "13.000" to "21.000"
size "10.000" to "23.000"
aspect "1.000"
rotation "6.000" to "12.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.800
fadeIndex 0.000
color 0.220 0.120 0.080 1.000
fadeColor 0.100 0.100 0.100 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 12
material textures/particles/rocketbacklit
time 0.900
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation view
speed "13.000" to "21.000"
size "10.000" to "20.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.173 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle impfireball2 {
{
count 10
material textures/particles/smokepuff
time 0.350
cycles 0.000
bunching 0.850
distribution rect 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "0.000" to "17.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.970 0.500 0.180 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -5.000
}
{
count 10
material textures/particles/billow3_glow
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "20.000" to "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.200
fadeIndex 0.000
color 0.320 0.040 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/fbeam
time 0.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "27.500" to "22.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.090 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/sfx/vp1ghost
time 0.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "30.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.090 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellknight_ball {
{
count 12
material textures/particles/barrelpoof
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "10.000"
aspect "1.000"
rotation "20.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.400
fadeIndex 0.000
color 0.000 0.240 0.190 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 15
material textures/particles/billow3_glow
time 0.200
cycles 0.000
bunching 0.900
distribution rect 2.000 2.000 2.000
direction outward 0.000
orientation view
speed "0.000"
size "25.000" to "1.000"
aspect "1.250" to "1.500"
rotation "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.400
fadeIndex 0.000
color 0.040 0.400 0.210 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellknight_fireball2 {
depthHack 1
{
count 10
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 0.850
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "0.000"
size "15.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.000
fadeIndex 0.000
color 0.000 0.420 0.200 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/billow3_glow
time 0.250
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000"
size "30.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.000
fadeIndex 0.000
color 0.000 0.320 0.240 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
{
count 1
material textures/particles/fbeam
time 0.150
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000"
size "25.000" to "15.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.000 0.310 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
{
count 1
material textures/sfx/vp1ghost
time 8.900
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000"
size "20.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.310 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellknight_trail {
{
count 30
material textures/particles/barrelpoof_sort
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "13.000" to "21.000"
size "10.000" to "23.000"
aspect "1.000"
rotation "6.000" to "12.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.800
fadeIndex 0.000
color 0.160 0.200 0.220 1.000
fadeColor 0.100 0.100 0.100 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 12
material textures/particles/rocketbacklit
time 0.900
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation view
speed "13.000" to "21.000"
size "10.000" to "20.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.067 0.231 0.125 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spark_drip {
{
count 10
material textures/particles/spark3
time 1.000
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 1.000
direction cone 0.000
orientation aimed 0.000 0.150
speed "0.000" to "-50.000"
size "1.000" to "0.500"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.150
fadeIndex 0.000
color 0.980 0.820 0.270 1.000
fadeColor 0.320 0.050 0.040 1.000
offset 0.000 0.000 0.000
gravity world -5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spark_atom_a {
{
count 10
material textures/particles/duffyboltball
time 0.750
cycles 1.000
bunching 0.800
distribution sphere 5.000 5.000 5.000
direction outward 0.000
orientation view
customPath flies 15.000 15.000 50.000
speed "0.000"
size "35.000" to "1.000"
aspect "1.000"
rotation "50.000" to "-50.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.230 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset -150.000 0.000 -30.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spark_atom_b {
{
count 15
material textures/particles/spark3
time 30.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone 0.000
orientation aimed 15.000 0.100
customPath flies -5.000 20.000 -80.000
speed "0.000"
size "25.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.980 0.450 0.190 1.000
fadeColor 0.070 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -0.200
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle teleporter_aaa {
depthHack 30
{
count 3
material textures/particles/boomboom
time 0.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "80.000" to "-10.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "90.000"
orientation aimed 4.000 0.400
customPath flies 2.000 2.000 30.000
speed "0.000"
size "10.000" to "3.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.750
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -75.000
}
{
count 4
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "20.000" to "80.000"
aspect "1.100" to "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -20.000
}
{
count 5
material textures/sfx/vpring1
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "30.000" to "0.000"
size "70.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 5.000
}
{
count 10
material textures/particles/boomboom
time 1.650
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.600
customPath flies 5.000 5.000 32.000
speed "0.000"
size "3.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -75.000
}
{
count 10
material textures/particles/ember_small
time 1.600
cycles 0.000
bunching 1.000
distribution sphere 40.000 40.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.200
customPath helix 30.000 30.000 30.000 5.000 0.000
speed "0.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle teleporter_time_space_split {
{
count 60
material textures/particles/tracer
time 0.750
cycles 0.000
bunching 1.000
distribution sphere 150.000 150.000 150.000
direction outward "0.000"
orientation aimed 0.000 1.000
speed "-35.000" to "0.000"
size "0.400" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 0.460 0.210 0.000 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle teleporter_floordirt {
{
count 10
material textures/particles/billow_glow
time 2.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "-50.000" to "0.000"
size "400.000" to "10.000"
aspect "1.000"
rotation "10.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.250
fadeIndex 0.000
color 0.075 0.067 0.059 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_analyzer_ {
depthHack 10
{
count 4
material textures/particles/boomboom
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 20.000
direction outward "30.000"
orientation view
speed "0.000"
size "150.000" to "50.000"
aspect "1.000"
rotation "45.000" to "-45.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.600
fadeOut 0.400
fadeIndex 0.000
color 0.040 0.230 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "25.000" to "22.000"
aspect "1.000"
rotation "-90.000" to "90.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.200 0.620 0.867 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/sfx/vp1
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone "0.000"
orientation view
speed "0.000"
size "400.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 15
material textures/particles/p_lightning6
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 50.000 50.000 50.000
direction outward "0.000"
orientation aimed 6.000 0.300
customPath helix 35.000 55.000 35.000 10.000 5.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.800
fadeIndex 0.000
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
{
count 0
material textures/particles/p_lightning6
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction outward "0.000"
orientation aimed 5.000 1.000
speed "-50.000" to "0.000"
size "8.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.980 0.980 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_analyzer_beam2 {
depthHack 5
{
count 15
material textures/particles/billow_glow
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000" to "20.000"
size "12.000" to "15.000"
aspect "0.750" to "1.250"
rotation "-50.000" to "50.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.300
fadeIndex 0.000
color 0.337 0.302 0.216 1.000
fadeColor 0.000 0.000 0.300 1.000
offset 0.000 0.000 -7.000
gravity -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle demon_firesparks {
depthHack 0.001
{
count 10
material textures/particles/tracer
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation aimed 5.000 0.300
customPath helix 50.000 50.000 20.000 5.000 3.000
speed "0.000"
size "5.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellcloud_smoke {
depthHack 1
{
count 40
material textures/particles/barrelpoof
time 50.000
cycles 0.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 500.000
direction cone "0.000"
orientation z
speed "0.000"
size "2500.000" to "3000.000"
aspect "1.000"
rotation "1.000" to "5.000"
angle 90.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.050 0.030 0.030 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.250
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flies2 {
{
count 25
material textures/decals/junebug
time 7.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
customPath flies 3.000 3.000 10.000
entityColor 1
speed "0.000"
size "0.750" to "0.200"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 1.000 1.000 1.000 1.000
offset 0.000 0.000 -20.000
gravity world -0.300
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle burn_trite {
depthHack 10
{
count 0
material textures/particles/barrelpoof
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 10.000 0.000
direction outward "0.500"
orientation view
speed "10.000" to "0.000"
size "20.000" to "45.000"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.080 0.070 0.060 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -10.000
}
{
count 0
material textures/particles/rocketbacklit
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 10.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "30.000" to "40.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.620 0.180 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
{
count 0
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 80.000 30.000 0.000
direction outward "0.000"
orientation view
customPath helix 10.000 30.000 10.000 1.500 2.000
speed "5.000" to "0.000"
size "0.600"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.940 0.040 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -13.000
}
{
count 0
material textures/particles/rocketbacklit
time 1.750
cycles 0.000
bunching 1.000
distribution rect 20.000 10.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "40.000" to "50.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.470 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
{
count 5
material textures/particles/bloodspray1
time 0.300
cycles 1.000
bunching 0.500
distribution rect 2.000 2.000 2.000
direction cone "90.000"
orientation view
speed "100.000" to "0.000"
size "0.000" to "75.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.550
fadeIndex 0.500
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 124.000
}
{
count 5
material textures/particles/bloodspray1
time 0.400
cycles 1.000
deadTime 0.400
bunching 0.500
distribution rect 10.000 10.000 10.000
direction cone "90.000"
orientation view
speed "200.000" to "0.000"
size "0.000" to "50.000"
aspect "1.000" to "2.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.450
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 150.000
}
{
count 5
material textures/particles/bloodspray4
time 0.320
cycles 1.000
deadTime 0.100
bunching 0.300
distribution rect 5.000 5.000 5.000
direction cone "90.000"
orientation view
speed "100.000" to "0.000"
size "0.000" to "50.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.450
fadeIndex 0.500
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 30.000
}
{
count 1
material textures/particles/bloodspray3
time 0.225
cycles 1.000
bunching 0.000
distribution rect 3.000 3.000 3.000
direction cone "90.000"
orientation view
speed "0.000"
size "0.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.920 0.840 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 5.000
}
{
count 5
material textures/particles/bloodspray4
time 0.300
cycles 1.000
timeOffset 0.100
deadTime 0.250
bunching 0.300
distribution rect 10.000 10.000 10.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "50.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.500
color 1.000 0.750 0.330 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 30.000
}
}
particle burn_imp {
depthHack 10
{
count 10
material textures/particles/barrelpoof
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 10.000 0.000
direction outward "0.500"
orientation view
speed "10.000" to "0.000"
size "20.000" to "45.000"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.080 0.070 0.060 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -10.000
}
{
count 5
material textures/particles/rocketbacklit
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 10.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "30.000" to "40.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.620 0.180 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
{
count 30
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 80.000 30.000 0.000
direction outward "0.000"
orientation view
customPath helix 10.000 30.000 10.000 1.500 2.000
speed "5.000" to "0.000"
size "0.600"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.940 0.040 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -13.000
}
{
count 3
material textures/particles/rocketbacklit
time 1.750
cycles 0.000
bunching 1.000
distribution rect 20.000 10.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "30.000" to "40.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.470 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle burn_imp_large {
depthHack 10
{
count 10
material textures/particles/barrelpoof
time 2.000
cycles 0.000
bunching 1.000
distribution rect 30.000 20.000 0.000
direction outward "0.500"
orientation view
speed "10.000" to "0.000"
size "20.000" to "45.000"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.080 0.070 0.060 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -10.000
}
{
count 5
material textures/particles/rocketbacklit
time 2.000
cycles 0.000
bunching 1.000
distribution rect 30.000 20.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "30.000" to "40.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.620 0.180 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
{
count 30
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 90.000 50.000 0.000
direction outward "0.000"
orientation view
customPath helix 20.000 40.000 10.000 1.500 2.000
speed "5.000" to "0.000"
size "0.750" to "0.100"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.900 0.060 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
{
count 3
material textures/particles/rocketbacklit
time 1.750
cycles 0.000
bunching 1.000
distribution rect 30.000 20.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "30.000" to "40.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.470 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle burn_manc {
depthHack 10
{
count 20
material textures/particles/barrelpoof
time 2.000
cycles 0.000
bunching 1.000
distribution rect 75.000 50.000 0.000
direction outward "0.500"
orientation view
speed "10.000" to "0.000"
size "35.000" to "75.000"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.150 0.130 0.110 0.800
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -10.000
}
{
count 10
material textures/particles/rocketbacklit
time 2.000
cycles 0.000
bunching 1.000
distribution rect 75.000 50.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "50.000" to "75.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.620 0.180 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 20
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 75.000 80.000 0.000
direction outward "0.000"
orientation view
customPath helix 80.000 80.000 10.000 1.500 2.000
speed "5.000" to "0.000"
size "1.000" to "0.100"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.860 0.050 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
{
count 3
material textures/particles/rocketbacklit
time 1.750
cycles 0.000
bunching 1.000
distribution rect 75.000 50.000 0.000
direction outward "0.000"
orientation view
speed "10.000" to "0.000"
size "30.000" to "40.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.470 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alpha_eggbeater2 {
depthHack 5
{
count 1
material textures/particles/s_lightning_whi
time 0.050
cycles 7.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone "5.000"
orientation aimed 2.000 0.400
speed "300.000"
size "10.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 64.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.780 0.670 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 144.000
gravity 1000.000
}
{
count 2
material textures/particles/s_lightning2_whi
time 0.050
cycles 7.000
deadTime 0.120
bunching 1.000
distribution rect 5.000 5.000 5.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.780 0.670 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity 0.000
}
{
count 2
material textures/particles/s_lightning2_whi
time 0.050
cycles 7.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "16.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.810 0.670 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 144.000
gravity 0.000
}
{
count 1
material textures/particles/bfgballblast
time 0.300
cycles 1.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation view
speed "0.000"
size "1.000" to "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.330 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 75.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_door {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 0.450
cycles 1.000
deadTime 1.000
bunching 1.000
distribution rect 5.000 35.000 0.000
direction cone "0.000"
orientation view
speed "100.000" to "0.000"
size "0.000" to "60.000"
aspect "1.000"
rotation "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.000
color 0.120 0.120 0.130 0.750
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_floor {
depthHack 1
{
count 10
material textures/particles/smokepuff
time 10.000
cycles 1.000
timeOffset 5.000
deadTime 1.000
bunching 0.900
distribution rect 10.000 -1.000 10.000
direction outward "10.000"
orientation y
speed "0.000" to "0.500"
size "50.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.070 0.070 0.070 0.300
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.500
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle telemars {
{
count 5
material textures/particles/billow_glow
time 0.300
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "150.000" to "60.000"
aspect "1.000"
rotation "50.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.800
fadeIndex 0.000
color 0.040 0.380 0.190 0.500
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/billow_glow
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "150.000" to "20.000"
aspect "1.000"
rotation "50.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.800
fadeIndex 0.000
color 0.090 0.640 0.560 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/dot
time 0.500
cycles 0.000
bunching 1.000
distribution sphere 200.000 200.000 1.000
direction outward "0.000"
orientation aimed 2.000 1.000
speed "-50.000" to "-20.000"
size "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 1.000
fadeIn 0.400
fadeOut 0.800
fadeIndex 0.000
color 0.094 0.600 0.431 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_sparkfountain {
depthHack 10
{
count 25
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 1.000
direction cone "0.000"
orientation view
speed "0.000" to "1.000"
size "3.000" to "12.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.330 0.320 0.300 0.500
fadeColor 0.090 0.070 0.070 0.000
offset 0.000 0.000 15.000
gravity world -15.000
}
{
count 25
material textures/particles/spark3
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "15.000"
orientation aimed 1.000 0.075
speed "500.000" to "50.000"
size "2.000" to "0.100"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.720 0.470 1.000
fadeColor 0.430 0.000 0.000 0.250
offset 0.000 0.000 0.000
gravity world 500.000
}
{
count 25
material textures/particles/spark3
time 0.300
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "50.000"
orientation aimed 1.000 0.075
speed "400.000" to "50.000"
size "2.000" to "0.100"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.720 0.470 1.000
fadeColor 0.430 0.000 0.000 0.250
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 25
material textures/particles/spark3
time 0.300
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "90.000"
orientation aimed 1.000 0.050
speed "500.000" to "50.000"
size "0.500" to "0.100"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.290 0.240 1.000
fadeColor 0.430 0.000 0.000 0.250
offset 0.000 0.000 0.000
gravity world 300.000
}
}