mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
488 lines
12 KiB
Plaintext
488 lines
12 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle caverns_enginefire {
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depthHack 0.001
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{
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count 2
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material textures/particles/fbeam
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time 2.450
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cycles 0.000
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bunching 1.000
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distribution sphere 0.000 0.000 0.000
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direction cone "0.000"
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orientation view
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speed "0.000"
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size "28.500" to "29.500"
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aspect "1.000"
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rotation "50.000" to "61.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.350
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fadeOut 0.350
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fadeIndex 0.000
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color 0.133 0.090 0.078 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 5
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material textures/particles/boomboom2
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution sphere 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "0.000"
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size "20.000" to "2.000"
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aspect "1.000"
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rotation "50.000" to "61.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.250
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fadeOut 0.800
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fadeIndex 0.000
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color 0.550 0.550 0.550 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 5.000
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gravity -20.000
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}
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{
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count 1
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material textures/sfx/vp1
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution sphere 20.000 20.000 10.000
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direction cone "0.000"
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orientation view
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speed "0.000"
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size "20.000" to "50.000"
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aspect "1.000"
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rotation "50.000" to "61.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.850
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fadeOut 1.000
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fadeIndex 0.000
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color 0.550 0.550 0.550 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world -20.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle caverns_longceiling_dust {
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depthHack 100
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{
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count 20
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material textures/particles/dust2
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time 8.950
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cycles 0.000
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bunching 1.000
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distribution sphere 0.000 0.000 0.000
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direction outward 15.000
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orientation view
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speed "0.000"
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size "200.000" to "128.000"
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aspect "1.000"
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rotation "16.000" to "0.000"
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fadeIn 0.350
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 15.000
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}
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{
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count 10
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material textures/particles/dust2
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time 7.200
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cycles 0.000
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bunching 1.000
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distribution sphere 0.000 0.000 0.000
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direction outward 15.000
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orientation view
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speed "0.000"
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size "200.000"
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aspect "1.000" to "2.000"
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rotation "50.000" to "85.000"
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fadeIn 0.350
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 17.000
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}
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{
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count 15
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material textures/particles/dust2bits
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time 6.900
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cycles 0.000
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bunching 0.950
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distribution sphere 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "0.000"
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size "40.000"
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aspect "1.000"
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rotation "50.000" to "85.000"
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fadeIn 0.000
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fadeOut 0.150
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 177.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle firejet_small {
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depthHack 0.001
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{
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count 12
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material textures/particles/pfiresmall
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emissive 2.000
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time 0.900
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 1.000
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orientation view
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speed "39.000" to "47.000"
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size "5.000" to "15.000"
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aspect "1.000"
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rotation "100.000"
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fadeIn 0.000
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fadeOut 0.100
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world -13.000
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}
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{
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count 20
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material textures/particles/pfiresmall2
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emissive 2.000
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time 0.550
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 10.000
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orientation view
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speed "10.000" to "300.000"
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size "1.000" to "15.000"
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aspect "1.000"
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rotation "64.000" to "59.000"
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fadeIn 0.000
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fadeOut 0.550
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 6.000
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gravity world -17.000
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}
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{
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count 10
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material textures/particles/pfiresmall
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emissive 2.000
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time 0.900
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 10.000
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orientation view
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speed "86.000" to "300.000"
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size "4.000" to "40.000"
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aspect "1.000"
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rotation "100.000"
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fadeIn 0.000
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fadeOut 0.700
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fadeIndex 0.000
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color 0.750 1.000 0.970 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -10.000
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gravity world -17.000
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}
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{
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count 8
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material textures/particles/smokepuff
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time 0.500
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 2.000
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direction cone 1.000
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orientation aimed 0.000 0.000
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speed "99.000" to "15.000"
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size "10.000" to "0.000"
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aspect "1.000" to "0.000"
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rotation "29.000" to "28.000"
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fadeIn 0.000
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fadeOut 0.500
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fadeIndex 0.000
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color 0.580 0.530 0.310 1.000
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fadeColor 0.200 0.080 0.070 1.000
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offset 0.000 0.000 20.000
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gravity -101.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle steam_squirt {
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{
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count 24
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material textures/particles/smokepuff
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time 3.900
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cycles 0.000
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bunching 1.000
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distribution rect 32.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed "16.000" to "0.000"
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size "34.560" to "28.160"
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aspect "1.000"
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.550 0.550 0.550 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle caverns2_eggpods {
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{
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count 10
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material textures/particles/billow_glow
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution sphere 0.000 0.000 0.000
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direction cone "0.000"
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orientation z
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speed "30.000" to "-20.000"
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size "35.000" to "50.000"
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aspect "1.000"
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rotation "50.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 0.300
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fadeIndex 0.000
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color 0.173 0.020 0.008 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 30.000
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gravity -29.000
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}
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{
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count 10
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material textures/particles/boomboom2
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time 0.950
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cycles 0.000
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bunching 1.000
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distribution sphere 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "0.000" to "0.500"
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size "40.000" to "30.000"
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aspect "1.000"
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rotation "90.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.100
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fadeIndex 0.000
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color 0.973 0.427 0.369 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity -75.000
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}
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{
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count 8
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material textures/particles/billow_glow
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time 0.400
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cycles 0.000
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bunching 1.000
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distribution sphere 0.000 0.000 0.000
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direction cone "0.000"
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orientation z
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speed "0.000" to "100.000"
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size "90.000" to "50.000"
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aspect "1.000"
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rotation "30.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 1.000
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fadeIndex 0.000
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color 0.051 0.035 0.027 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 48.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle caverns_engine {
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{
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count 3
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material textures/particles/boomboom4
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 1.000
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direction outward "0.000"
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orientation view
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speed "0.000" to "4.000"
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size "0.000" to "17.500"
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aspect "1.000" to "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.000
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fadeIndex 0.000
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color 1.000 0.810 0.740 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 3
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material textures/particles/smokepuff
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 1.000
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direction cone "1.000"
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orientation view
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speed "0.000"
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size "0.000" to "23.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.100
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fadeIndex 0.000
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color 0.976 0.518 0.165 1.000
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fadeColor 0.200 0.080 0.070 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 5
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material textures/particles/duffyboltver3_white
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time 0.100
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 1.000
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direction cone "1.000"
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orientation aimed 6.000 1.000
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customPath flies 10.000 10.000 7.000
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speed "0.000"
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size "8.000" to "0.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.250
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 0.639 0.463 1.000
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fadeColor 0.300 0.100 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 71.000
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}
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{
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count 3
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material textures/particles/boomboom4
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 1.000
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direction outward "0.000"
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orientation view
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speed "0.000" to "4.000"
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size "0.000" to "18.500"
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aspect "1.000" to "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.300
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fadeIndex 0.000
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color 1.000 0.537 0.290 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -50.000
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gravity world 0.000
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}
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{
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count 3
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material textures/particles/smokepuff
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 1.000
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direction cone "1.000"
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orientation view
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speed "0.000"
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size "0.000" to "23.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.100
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fadeIndex 0.000
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color 1.000 0.486 0.251 1.000
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fadeColor 0.200 0.080 0.070 1.000
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offset 0.000 0.000 -47.000
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gravity 0.000
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}
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{
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count 5
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material textures/particles/duffyboltver3_white
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time 0.100
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 1.000
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direction cone "1.000"
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orientation aimed 6.000 1.000
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customPath flies 10.000 10.000 7.000
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speed "0.000"
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size "8.000" to "0.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.250
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fadeOut 0.250
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fadeIndex 0.000
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color 0.439 0.180 0.071 1.000
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fadeColor 0.260 0.080 0.000 1.000
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offset 0.000 0.000 -47.000
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gravity -71.000
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}
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} |