Files
DoomRTX/base/particles/caverns.prt
T
2026-05-24 14:07:55 -07:00

488 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_enginefire {
depthHack 0.001
{
count 2
material textures/particles/fbeam
time 2.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "28.500" to "29.500"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 0.133 0.090 0.078 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/boomboom2
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "0.000"
size "20.000" to "2.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.800
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 5.000
gravity -20.000
}
{
count 1
material textures/sfx/vp1
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 10.000
direction cone "0.000"
orientation view
speed "0.000"
size "20.000" to "50.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.850
fadeOut 1.000
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_longceiling_dust {
depthHack 100
{
count 20
material textures/particles/dust2
time 8.950
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward 15.000
orientation view
speed "0.000"
size "200.000" to "128.000"
aspect "1.000"
rotation "16.000" to "0.000"
fadeIn 0.350
fadeOut 0.650
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 15.000
}
{
count 10
material textures/particles/dust2
time 7.200
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward 15.000
orientation view
speed "0.000"
size "200.000"
aspect "1.000" to "2.000"
rotation "50.000" to "85.000"
fadeIn 0.350
fadeOut 0.650
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 17.000
}
{
count 15
material textures/particles/dust2bits
time 6.900
cycles 0.000
bunching 0.950
distribution sphere 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "40.000"
aspect "1.000"
rotation "50.000" to "85.000"
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 177.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle firejet_small {
depthHack 0.001
{
count 12
material textures/particles/pfiresmall
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 1.000
orientation view
speed "39.000" to "47.000"
size "5.000" to "15.000"
aspect "1.000"
rotation "100.000"
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -13.000
}
{
count 20
material textures/particles/pfiresmall2
emissive 2.000
time 0.550
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 10.000
orientation view
speed "10.000" to "300.000"
size "1.000" to "15.000"
aspect "1.000"
rotation "64.000" to "59.000"
fadeIn 0.000
fadeOut 0.550
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 6.000
gravity world -17.000
}
{
count 10
material textures/particles/pfiresmall
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 10.000
orientation view
speed "86.000" to "300.000"
size "4.000" to "40.000"
aspect "1.000"
rotation "100.000"
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 0.750 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity world -17.000
}
{
count 8
material textures/particles/smokepuff
time 0.500
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone 1.000
orientation aimed 0.000 0.000
speed "99.000" to "15.000"
size "10.000" to "0.000"
aspect "1.000" to "0.000"
rotation "29.000" to "28.000"
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 20.000
gravity -101.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steam_squirt {
{
count 24
material textures/particles/smokepuff
time 3.900
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "0.000"
size "34.560" to "28.160"
aspect "1.000"
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_eggpods {
{
count 10
material textures/particles/billow_glow
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "30.000" to "-20.000"
size "35.000" to "50.000"
aspect "1.000"
rotation "50.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.300
fadeIndex 0.000
color 0.173 0.020 0.008 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 30.000
gravity -29.000
}
{
count 10
material textures/particles/boomboom2
time 0.950
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "0.000" to "0.500"
size "40.000" to "30.000"
aspect "1.000"
rotation "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.100
fadeIndex 0.000
color 0.973 0.427 0.369 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -75.000
}
{
count 8
material textures/particles/billow_glow
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000" to "100.000"
size "90.000" to "50.000"
aspect "1.000"
rotation "30.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.051 0.035 0.027 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 48.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_engine {
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "17.500"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.810 0.740 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "23.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 0.976 0.518 0.165 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 6.000 1.000
customPath flies 10.000 10.000 7.000
speed "0.000"
size "8.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.639 0.463 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity 71.000
}
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "18.500"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.537 0.290 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -50.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "23.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.486 0.251 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 -47.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 6.000 1.000
customPath flies 10.000 10.000 7.000
speed "0.000"
size "8.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 0.439 0.180 0.071 1.000
fadeColor 0.260 0.080 0.000 1.000
offset 0.000 0.000 -47.000
gravity -71.000
}
}