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DoomRTX/neo/opengl/streamline/include/sl_consts.h
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2026-04-22 00:55:07 -07:00

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/*
* Copyright (c) 2022-2023 NVIDIA CORPORATION. All rights reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <stdint.h>
#include <assert.h>
#include <string>
#include "sl_struct.h"
#define SL_ENUM_OPERATORS_64(T) \
inline bool operator&(T a, T b) \
{ \
return ((uint64_t)a & (uint64_t)b) != 0; \
} \
\
inline T& operator&=(T& a, T b) \
{ \
a = (T)((uint64_t)a & (uint64_t)b); \
return a; \
} \
\
inline T operator|(T a, T b) \
{ \
return (T)((uint64_t)a | (uint64_t)b); \
} \
\
inline T& operator |= (T& lhs, T rhs) \
{ \
lhs = (T)((uint64_t)lhs | (uint64_t)rhs); \
return lhs; \
} \
\
inline T operator~(T a) \
{ \
return (T)~((uint64_t)a); \
}
#define SL_ENUM_OPERATORS_32(T) \
inline bool operator&(T a, T b) \
{ \
return ((uint32_t)a & (uint32_t)b) != 0; \
} \
\
inline T& operator&=(T& a, T b) \
{ \
a = (T)((uint32_t)a & (uint32_t)b); \
return a; \
} \
\
inline T operator|(T a, T b) \
{ \
return (T)((uint32_t)a | (uint32_t)b); \
} \
\
inline T& operator |= (T& lhs, T rhs) \
{ \
lhs = (T)((uint32_t)lhs | (uint32_t)rhs); \
return lhs; \
} \
\
inline T operator~(T a) \
{ \
return (T)~((uint32_t)a); \
}
namespace sl
{
//! For cases when value has to be provided and we don't have good default
constexpr float INVALID_FLOAT = 3.40282346638528859811704183484516925440e38f;
constexpr uint32_t INVALID_UINT = 0xffffffff;
//! Normally host would work with no more than 2 frames at the same time but sl.reflex sometimes
//! needs to send markers for previous and next frame so the total number of in-flight frames can be higher
constexpr uint32_t MAX_FRAMES_IN_FLIGHT = 6;
struct uint3
{
uint32_t x;
uint32_t y;
uint32_t z;
};
struct float2
{
float2() : x(INVALID_FLOAT), y(INVALID_FLOAT) {}
float2(float _x, float _y) : x(_x), y(_y) {}
float x, y;
};
struct float3
{
float3() : x(INVALID_FLOAT), y(INVALID_FLOAT), z(INVALID_FLOAT) {}
float3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
float x, y, z;
};
struct float4
{
float4() : x(INVALID_FLOAT), y(INVALID_FLOAT), z(INVALID_FLOAT), w(INVALID_FLOAT) {}
float4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {}
float x, y, z, w;
};
struct float4x4
{
//! All access points take row index as a parameter
inline float4& operator[](uint32_t i) { return row[i]; }
inline const float4& operator[](uint32_t i) const { return row[i]; }
inline void setRow(uint32_t i, const float4& v) { row[i] = v; }
inline const float4& getRow(uint32_t i) { return row[i]; }
//! Row major matrix
float4 row[4];
};
struct Extent
{
uint32_t top{};
uint32_t left{};
uint32_t width{};
uint32_t height{};
inline operator bool() const { return width != 0 && height != 0; }
inline bool operator==(const Extent& rhs) const
{
return top == rhs.top && left == rhs.left &&
width == rhs.width && height == rhs.height;
}
inline bool operator!=(const Extent& rhs) const
{
return !operator==(rhs);
}
inline bool isSameRes(const Extent& rhs) const
{
return width == rhs.width && height == rhs.height;
}
#if defined(_WINDEF_)
// Cast helper for sl::Extent->RECT when windef.h has been included
inline operator RECT() const { return RECT { (LONG)left, (LONG)top, (LONG)(left + width), (LONG)(top + height) }; }
#endif
};
//! For cases when value has to be provided and we don't have good default
enum Boolean : char
{
eFalse,
eTrue,
eInvalid
};
//! Common constants, all parameters must be provided unless they are marked as optional
//!
//! {DCD35AD7-4E4A-4BAD-A90C-E0C49EB23AFE}
SL_STRUCT_BEGIN(Constants, StructType({ 0xdcd35ad7, 0x4e4a, 0x4bad, { 0xa9, 0xc, 0xe0, 0xc4, 0x9e, 0xb2, 0x3a, 0xfe } }), kStructVersion2)
//! IMPORTANT: All matrices are row major (see float4x4 definition) and
//! must NOT contain temporal AA jitter offset (if any). Any jitter offset
//! should be provided as the additional parameter Constants::jitterOffset (see below)
//! Specifies matrix transformation from the camera view to the clip space.
float4x4 cameraViewToClip;
//! Specifies matrix transformation from the clip space to the camera view space.
float4x4 clipToCameraView;
//! Optional - Specifies matrix transformation describing lens distortion in clip space.
float4x4 clipToLensClip;
//! Specifies matrix transformation from the current clip to the previous clip space.
//! clipToPrevClip = clipToView * viewToViewPrev * viewToClipPrev
//! Sample code can be found in sl_matrix_helpers.h
float4x4 clipToPrevClip;
//! Specifies matrix transformation from the previous clip to the current clip space.
//! prevClipToClip = clipToPrevClip.inverse()
float4x4 prevClipToClip;
//! Specifies pixel space jitter offset
float2 jitterOffset;
//! Specifies scale factors used to normalize motion vectors (so the values are in [-1,1] range)
float2 mvecScale;
//! Optional - Specifies camera pinhole offset if used.
float2 cameraPinholeOffset;
//! Specifies camera position in world space.
float3 cameraPos;
//! Specifies camera up vector in world space.
float3 cameraUp;
//! Specifies camera right vector in world space.
float3 cameraRight;
//! Specifies camera forward vector in world space.
float3 cameraFwd;
//! Specifies camera near view plane distance.
float cameraNear = INVALID_FLOAT;
//! Specifies camera far view plane distance.
float cameraFar = INVALID_FLOAT;
//! Specifies camera field of view in radians.
float cameraFOV = INVALID_FLOAT;
//! Specifies camera aspect ratio defined as view space width divided by height.
float cameraAspectRatio = INVALID_FLOAT;
//! Specifies which value represents an invalid (un-initialized) value in the motion vectors buffer
//! NOTE: This is only required if `cameraMotionIncluded` is set to false and SL needs to compute it.
float motionVectorsInvalidValue = INVALID_FLOAT;
//! Specifies if depth values are inverted (value closer to the camera is higher) or not.
Boolean depthInverted = Boolean::eInvalid;
//! Specifies if camera motion is included in the MVec buffer.
Boolean cameraMotionIncluded = Boolean::eInvalid;
//! Specifies if motion vectors are 3D or not.
Boolean motionVectors3D = Boolean::eInvalid;
//! Specifies if previous frame has no connection to the current one (i.e. motion vectors are invalid)
Boolean reset = Boolean::eInvalid;
//! Specifies if orthographic projection is used or not.
Boolean orthographicProjection = Boolean::eFalse;
//! Specifies if motion vectors are already dilated or not.
Boolean motionVectorsDilated = Boolean::eFalse;
//! Specifies if motion vectors are jittered or not.
Boolean motionVectorsJittered = Boolean::eFalse;
//! Version 2 members:
//!
//! Optional heuristic that specifies the minimum depth difference between two objects in screen-space.
//! The units of the value are in linear depth units.
//! Linear depth is computed as:
//! if depthInverted is false: `lin_depth = 1 / (1 - depth)`
//! if depthInverted is true: `lin_depth = 1 / depth`
//!
//! Although unlikely to need to be modified, smaller thresholds are useful when depth units are
//! unusually compressed into a small dynamic range near 1.
//!
//! If not specified, the default value is 40.0f.
float minRelativeLinearDepthObjectSeparation = 40.0f;
//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
SL_STRUCT_END()
}