Files
DoomRTX/e3/models/mapobjects/washroom/clamp.ase
T
2026-05-20 16:16:50 -07:00

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*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Tue Mar 20 15:51:31 2001"
*SCENE {
*SCENE_FILENAME ""
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "Material #1"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.1791 0.0654 0.0654
*MATERIAL_DIFFUSE 0.5373 0.1961 0.1961
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "\\Purgatory\Purgatory\Doom\base\models\mapobjects\washroom\clamp.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "clamplo01"
*NODE_TM {
*NODE_NAME "clamplo01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.2179 0.0000 0.0000
*TM_ROW1 0.0000 0.2179 0.0000
*TM_ROW2 0.0000 0.0000 0.2179
*TM_ROW3 0.0000 -1.6295 1.3322
*TM_POS 0.0000 -1.6295 1.3322
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 0.2179 0.2179 0.2179
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 12
*MESH_NUMFACES 20
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -4.0535 0.1140 0.0246
*MESH_VERTEX 1 -4.0535 0.1140 2.9667
*MESH_VERTEX 2 -1.6345 -2.6101 0.0246
*MESH_VERTEX 3 -1.6345 -7.9495 0.0246
*MESH_VERTEX 4 -1.6345 -2.6101 2.9667
*MESH_VERTEX 5 -1.6345 -7.9495 2.9667
*MESH_VERTEX 6 1.6345 -2.6101 0.0246
*MESH_VERTEX 7 1.6345 -7.9495 0.0246
*MESH_VERTEX 8 1.6345 -2.6101 2.9667
*MESH_VERTEX 9 1.6345 -7.9495 2.9667
*MESH_VERTEX 10 4.0535 0.1140 0.0246
*MESH_VERTEX 11 4.0535 0.1140 2.9667
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 5 B: 3 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 9 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 1 B: 10 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 3: A: 1 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 10 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 5: A: 0 B: 6 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 6: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 7: A: 2 B: 6 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 8: A: 11 B: 8 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 9: A: 10 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 10: A: 8 B: 9 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0
*MESH_FACE 11: A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0
*MESH_FACE 12: A: 4 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0
*MESH_FACE 13: A: 4 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0
*MESH_FACE 14: A: 5 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0
*MESH_FACE 15: A: 5 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0
*MESH_FACE 16: A: 11 B: 1 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 0
*MESH_FACE 17: A: 1 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 0
*MESH_FACE 18: A: 4 B: 5 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 0
*MESH_FACE 19: A: 8 B: 4 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 24
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0050 0.0050 1.0000
*MESH_TVERT 1 0.0050 0.2779 1.0000
*MESH_TVERT 2 0.0050 0.0050 1.0000
*MESH_TVERT 3 0.0050 0.2779 1.0000
*MESH_TVERT 4 0.0413 0.3210 1.0000
*MESH_TVERT 5 0.1092 0.9950 1.0000
*MESH_TVERT 6 0.3195 0.8409 1.0000
*MESH_TVERT 7 0.3390 0.9786 1.0000
*MESH_TVERT 8 0.3401 0.0050 1.0000
*MESH_TVERT 9 0.3401 0.2779 1.0000
*MESH_TVERT 10 0.3401 0.0050 1.0000
*MESH_TVERT 11 0.3401 0.2779 1.0000
*MESH_TVERT 12 0.3573 0.4551 1.0000
*MESH_TVERT 13 0.3847 0.7269 1.0000
*MESH_TVERT 14 0.7109 0.0050 1.0000
*MESH_TVERT 15 0.7109 0.2779 1.0000
*MESH_TVERT 16 0.7261 0.7683 1.0000
*MESH_TVERT 17 0.7456 0.9061 1.0000
*MESH_TVERT 18 0.9192 0.6294 1.0000
*MESH_TVERT 19 0.9369 0.3238 1.0000
*MESH_TVERT 20 0.9643 0.5956 1.0000
*MESH_TVERT 21 0.9675 0.9711 1.0000
*MESH_TVERT 22 0.9950 0.0050 1.0000
*MESH_TVERT 23 0.9950 0.2779 1.0000
}
*MESH_NUMTVFACES 20
*MESH_TFACELIST {
*MESH_TFACE 0 15 14 22
*MESH_TFACE 1 23 15 22
*MESH_TFACE 2 3 0 2
*MESH_TFACE 3 3 1 0
*MESH_TFACE 4 21 18 16
*MESH_TFACE 5 21 16 17
*MESH_TFACE 6 16 6 7
*MESH_TFACE 7 17 16 7
*MESH_TFACE 8 1 9 0
*MESH_TFACE 9 0 9 8
*MESH_TFACE 10 9 15 14
*MESH_TFACE 11 8 9 14
*MESH_TFACE 12 11 3 2
*MESH_TFACE 13 11 2 10
*MESH_TFACE 14 15 10 14
*MESH_TFACE 15 15 11 10
*MESH_TFACE 16 5 4 13
*MESH_TFACE 17 4 12 13
*MESH_TFACE 18 12 19 20
*MESH_TFACE 19 13 12 20
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}