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DoomRTX/base/script/map_alphalabs3.script
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2026-05-23 14:19:48 -07:00

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#include "script/map_alphalabs3_crane.script"
namespace map_alphalabs3 {
void fade_combat_speaker() {
$xspeaker_1.fadeSound ( SND_CHANNEL_ANY, -60, 10 );
$speaker_8.fadeSound ( SND_CHANNEL_ANY, -60, 10 );
}
////////////////////////////////////////////////////
//
// activate waste lift
//
////////////////////////////////////////////////////
void waste_lift_up()
{
//spawner
sys.trigger ($deathsquad_spawn);
//raises waste lift
$waste_lift.time (3);
$waste_lift.accelTime (.1);
$waste_lift.decelTime (.1);
$waste_lift.move (UP, 256);
//opens waste lift doors
sys.wait (1);
sys.trigger ($waste_lift_door_l);
}
////////////////////////////////////////////////////
//
// break the little al3_platform
//
////////////////////////////////////////////////////
void al3_platform_break()
{
//set the bottom call gui to malfunction
//so it can't be called twice
$func_static_4685.setGuiParm("gui_parm5" , 2);
$func_static_3921.setGuiParm("gui_parm5" , 2);
$func_static_4685.setShaderParm(7 , 0);
$func_static_3921.setShaderParm(7 , 0);
//first move down
$al3_platform_break.time ( 2.5 );
$al3_platform_break.accelTime ( .5 );
$al3_platform_break.decelTime ( 0 );
sys.trigger ($lspeaker_1);
$al3_platform.startSoundShader ("broken_plat_2_5s", SND_CHANNEL_VOICE2 );
$al3_platform_break.move ( DOWN, 190 );
sys.waitFor ($al3_platform_break);
//bounce a bit or something
sys.trigger ($broke_spark);
$al3_platform_break.time ( .2 );
$al3_platform_break.accelTime ( .2 );
$al3_platform_break.decelTime ( 0 );
$al3_platform_break.move ( UP, 6 );
sys.waitFor ($al3_platform_break);
$al3_platform_break.time ( .2 );
$al3_platform_break.accelTime ( 0 );
$al3_platform_break.decelTime ( .2 );
$al3_platform_break.move ( DOWN, 8 );
//rotate a about 24 degrees
$al3_platform_break.time ( .6 );
$al3_platform_break.accelTime ( .6 );
$al3_platform_break.decelTime ( 0 );
$al3_platform_break.startSoundShader ("platbreak_01", SND_CHANNEL_VOICE );
$al3_platform_break.rotateOnce ( '-24 5 0' );
sys.waitFor ($al3_platform_break);
$al3_platform_break.time ( .1 );
$al3_platform_break.accelTime ( .1 );
$al3_platform_break.decelTime ( 0 );
$al3_platform_break.startSoundShader ("platbreak_02", SND_CHANNEL_BODY );
$al3_platform_break.rotateOnce ( '1 0 0' );
sys.waitFor ($al3_platform_break);
$al3_platform_break.rotateOnce ( '-1 0 0' );
}
void cache_sounds() {
sys.cacheSoundShader ("broken_plat_2_5s");
sys.cacheSoundShader ("platbreak_01");
sys.cacheSoundShader ("platbreak_02");
}
//////////////////////////////////////////////////////////
//
// Vent cover opener
//
//////////////////////////////////////////////////////////
void open_vent_cover() {
$ventcover1.rotateOnce('0 0 -120');
}
void main() {
cache_sounds();
init_crane();
}
}