mirror of
https://github.com/jmarshall23/DoomRTX.git
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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
//
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// teleport2
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//
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numParticles 350
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material textures/particles/redteleportsparks
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//initialVelocity ( line, 0, 0, 0, 0, 0, 0 )
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//initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 5, 0 )
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//initialVelocity ( sphere, 0.0, 0.0, 0.0, 1, 5 )
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initialVelocity ( sphere, 0,0,0,5,1)
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//initialVelocity ( point, 1, 0, 0 )
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size ( 1, 2 )
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//randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 )
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angle ( 0, 359 )
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rotationSpeed ( 2, 2 )
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liveforever
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trailsize 3
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//staydead
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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targetSize ( 0.75, 0.015 )
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targetColor ( 0.0, 0.0, 0.0, 0.0, 0.005 )
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//source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 )
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//source ( 5, sphere, 0.0, 0.0, 0.0, 5, 10 )
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source ( 350, point, 0.0, 0.0, 0.0 )
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randomAcceleration ( box, -0.1, -0.1, -0.1, 0.1, 0.1, 0.1 )
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//killIfOlderThan 30
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killUnseen
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gravity (0, 0, -0.02)
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explode (0, 0, 0, 0.75, 4, 10, 0.1, 1)
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//orbitThisPoint ( 0, 0, 0, 0.51 )
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//orbitThisPoint ( 0, 0, 0, 1.0 )
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//applydamping (1, 0.97, 1)
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// run this loop
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applyMathSoFar
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}
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