mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
425 lines
9.9 KiB
Plaintext
425 lines
9.9 KiB
Plaintext
/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm1_laserembers {
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{
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count 160
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material textures/sfx/reddot
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time 5.000
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cycles 0.000
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bunching 1.000
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distribution cylinder 400.000 400.000 400.000 0.000
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direction cone 90.000
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orientation view
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speed "15.000" to "5.000"
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size "5.000" to "2.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -18.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm1_laserfire {
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{
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count 32
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material textures/sfx/reddot
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution cylinder 20.000 20.000 20.000 0.000
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direction outward 90.000
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orientation aimed 0.000 0.600
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speed "3.000" to "0.500"
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size "30.000" to "5.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm1_blowdust {
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{
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count 8
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material textures/particles/dustcloud_opaque
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time 18.000
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cycles 0.000
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bunching 1.000
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distribution rect 200.000 1000.000 0.000
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direction cone 0.000
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orientation view
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speed "600.000" to "150.000"
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size "800.000"
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aspect "1.000"
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rotation "30.000" to "0.000"
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fadeIn 0.200
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fadeOut 0.200
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fadeIndex 0.000
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color 0.310 0.190 0.140 0.500
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm3_greensteam {
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{
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count 15
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material textures/particles/smokepuff
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time 3.500
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cycles 0.000
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bunching 1.000
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distribution rect 32.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed "16.000" to "0.000"
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size "34.560" to "28.160"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.430 0.620 0.470 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm3_klaxlight {
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{
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count 30
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material textures/particles/fbeam
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time 3.000
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cycles 0.000
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timeOffset -3.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "14.500" to "106.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.500
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fadeIndex 0.000
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color 0.100 0.000 0.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -40.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm3_steamlinedown {
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{
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count 24
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material textures/particles/smokepuff
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time 4.900
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cycles 0.000
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bunching 1.000
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distribution rect 32.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed "16.000" to "0.000"
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size "25.000" to "80.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.550 0.550 0.550 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm4_teleporter {
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{
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count 40
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material textures/particles/ember_small
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution cylinder 23.000 23.000 23.000 0.000
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direction cone 100.000
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orientation aimed 0.000 0.200
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speed "5.000" to "0.200"
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size "2.000" to "0.100"
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aspect "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.130 0.930 0.820 1.000
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fadeColor 0.130 0.930 0.820 1.000
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offset 0.000 0.000 10.000
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gravity world -38.000
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}
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{
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count 25
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material textures/particles/fbeam
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time 2.100
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cycles 0.000
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timeOffset -5.000
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bunching 0.980
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distribution cylinder 0.000 0.000 0.000 0.000
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direction cone 100.000
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orientation view
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speed "0.000"
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size "20.000" to "25.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.750
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fadeIndex 0.250
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color 0.070 0.210 0.160 1.000
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fadeColor 0.100 0.750 0.700 1.000
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offset 0.000 0.000 8.000
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gravity -25.000
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}
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{
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count 5
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material textures/particles/pfirebig2
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emissive 2.000
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time 1.100
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cycles 0.000
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bunching 1.000
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distribution sphere 10.000 10.000 0.000
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direction cone 100.000
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orientation z
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speed "0.000" to "5.000"
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size "30.000" to "20.000"
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aspect "1.000"
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rotation "2.000" to "100.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.600
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fadeOut 0.500
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fadeIndex 0.000
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color 0.050 0.790 0.740 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 2.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm5_hall_smoke {
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{
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count 30
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material textures/sfx/shotgunpuff
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time 2.850
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cycles 0.000
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bunching 1.000
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distribution cylinder 40.000 60.000 100.000 0.000
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direction outward 5.000
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orientation view
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speed "1.000"
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size "128.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.700
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fadeOut 0.800
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.250
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fadeColor 1.000 1.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm5_hall_smk_cone {
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{
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count 4
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material textures/particles/smokepuff
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time 0.900
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 0.000
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orientation view
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speed "26.000" to "9.000"
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size "12.000" to "40.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.100
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm5_hall_smk_cone2 {
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{
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count 10
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material textures/particles/smokepuff
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 0.000
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orientation view
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speed "26.000" to "9.000"
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size "0.000" to "34.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.100
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm5_sparks {
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{
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count 64
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material textures/particles/spark3
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time 0.750
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cycles 1
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deadTime 1.200
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bunching 0.100
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distribution cylinder 4.000 4.000 4.000 0.000
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direction cone 150.000
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orientation aimed 0.000 0.020
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speed 120.000
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size 2.000 to 0.250
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aspect 1.000 to 0.250
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fadeIn 0.050
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fadeOut 0.150
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color 0.990 0.940 0.630 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 300.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm5_steam_red {
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depthHack 5
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{
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count 15
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material textures/particles/smokepuff
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time 1.250
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed "80.000" to "0.000"
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size "20.000" to "80.000"
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aspect "1.000"
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rotation "100.000"
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randomDistribution 1
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boundsExpansion 1.000
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fadeIn 0.200
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fadeOut 0.900
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fadeIndex 0.000
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color 0.390 0.000 0.010 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world -1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mp_d3dm1_steamline {
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{
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count 24
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material textures/particles/smokepuff
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time 4.900
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cycles 0.000
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bunching 1.000
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distribution rect 32.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed "16.000" to "0.000"
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size "25.000" to "80.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.550 0.550 0.550 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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} |