Files
DoomRTX/base/particles/multiplayer.prt
T
2026-05-24 14:07:55 -07:00

425 lines
9.9 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm1_laserembers {
{
count 160
material textures/sfx/reddot
time 5.000
cycles 0.000
bunching 1.000
distribution cylinder 400.000 400.000 400.000 0.000
direction cone 90.000
orientation view
speed "15.000" to "5.000"
size "5.000" to "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -18.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm1_laserfire {
{
count 32
material textures/sfx/reddot
time 2.000
cycles 0.000
bunching 1.000
distribution cylinder 20.000 20.000 20.000 0.000
direction outward 90.000
orientation aimed 0.000 0.600
speed "3.000" to "0.500"
size "30.000" to "5.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm1_blowdust {
{
count 8
material textures/particles/dustcloud_opaque
time 18.000
cycles 0.000
bunching 1.000
distribution rect 200.000 1000.000 0.000
direction cone 0.000
orientation view
speed "600.000" to "150.000"
size "800.000"
aspect "1.000"
rotation "30.000" to "0.000"
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.310 0.190 0.140 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm3_greensteam {
{
count 15
material textures/particles/smokepuff
time 3.500
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "0.000"
size "34.560" to "28.160"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.430 0.620 0.470 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm3_klaxlight {
{
count 30
material textures/particles/fbeam
time 3.000
cycles 0.000
timeOffset -3.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "14.500" to "106.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.100 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm3_steamlinedown {
{
count 24
material textures/particles/smokepuff
time 4.900
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "0.000"
size "25.000" to "80.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm4_teleporter {
{
count 40
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution cylinder 23.000 23.000 23.000 0.000
direction cone 100.000
orientation aimed 0.000 0.200
speed "5.000" to "0.200"
size "2.000" to "0.100"
aspect "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.130 0.930 0.820 1.000
fadeColor 0.130 0.930 0.820 1.000
offset 0.000 0.000 10.000
gravity world -38.000
}
{
count 25
material textures/particles/fbeam
time 2.100
cycles 0.000
timeOffset -5.000
bunching 0.980
distribution cylinder 0.000 0.000 0.000 0.000
direction cone 100.000
orientation view
speed "0.000"
size "20.000" to "25.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.750
fadeIndex 0.250
color 0.070 0.210 0.160 1.000
fadeColor 0.100 0.750 0.700 1.000
offset 0.000 0.000 8.000
gravity -25.000
}
{
count 5
material textures/particles/pfirebig2
emissive 2.000
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "0.000" to "5.000"
size "30.000" to "20.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.500
fadeIndex 0.000
color 0.050 0.790 0.740 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 2.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm5_hall_smoke {
{
count 30
material textures/sfx/shotgunpuff
time 2.850
cycles 0.000
bunching 1.000
distribution cylinder 40.000 60.000 100.000 0.000
direction outward 5.000
orientation view
speed "1.000"
size "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 1.000 1.000 0.900 0.250
fadeColor 1.000 1.000 1.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm5_hall_smk_cone {
{
count 4
material textures/particles/smokepuff
time 0.900
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone 0.000
orientation view
speed "26.000" to "9.000"
size "12.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 0.900 0.100
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm5_hall_smk_cone2 {
{
count 10
material textures/particles/smokepuff
time 1.550
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone 0.000
orientation view
speed "26.000" to "9.000"
size "0.000" to "34.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 0.900 0.100
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm5_sparks {
{
count 64
material textures/particles/spark3
time 0.750
cycles 1
deadTime 1.200
bunching 0.100
distribution cylinder 4.000 4.000 4.000 0.000
direction cone 150.000
orientation aimed 0.000 0.020
speed 120.000
size 2.000 to 0.250
aspect 1.000 to 0.250
fadeIn 0.050
fadeOut 0.150
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm5_steam_red {
depthHack 5
{
count 15
material textures/particles/smokepuff
time 1.250
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed "80.000" to "0.000"
size "20.000" to "80.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 1.000
fadeIn 0.200
fadeOut 0.900
fadeIndex 0.000
color 0.390 0.000 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mp_d3dm1_steamline {
{
count 24
material textures/particles/smokepuff
time 4.900
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "0.000"
size "25.000" to "80.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}