Files
DoomRTX/base/particles/fire.prt
T
2026-05-24 14:07:55 -07:00

432 lines
9.6 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle smallfire {
{
count 12
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone 0.000
orientation view
speed 30.000
size 15.000 to 10.000
aspect 1.000
fadeIn 0.900
fadeOut 0.900
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity world -10.000
}
{
count 8
material textures/particles/firestrip
emissive 2.000
animationFrames 7
time 1.800
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction outward 0.500
orientation view
speed 0.000
size 2.000 to 15.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 16
material textures/sfx/flamesparks
emissive 2.000
time 2.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction outward 0.500
orientation view
speed 0.000
size 1.500 to 0.100
aspect 1.000
fadeIn 0.200
fadeOut 0.400
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sparks {
{
count 64
material textures/particles/spark3
time 1.200
cycles 1
deadTime 1.200
bunching 0.100
distribution cylinder 4.000 4.000 4.000 0.000
direction cone 150.000
orientation aimed 0.000 0.020
speed 120.000
size 2.000 to 0.250
aspect 1.000 to 0.250
fadeIn 0.050
fadeOut 0.150
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
}
particle sparkFountain {
{
material textures/particles/spark3
count 1512
bunching 1
time 3.5
gravity world 40
size 2 to 0.25
aspect 1 to 0.25
orientation aimed 0 0.02
distribution rect 0 0 0
direction cone 50
fadeIn 0.05
fadeOut 0.15
speed 120
color 0.99 0.94 0.63 1.0
fadeColor 0.43 0.21 0.10 0.0
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle ring {
{
count 256
material textures/particles/spark3
time 1.500
cycles 0.000
bunching 0.000
distribution sphere 4.000 4.000 0.000
direction outward 0.000
orientation view
speed "-300.000" to "-47.000"
size "1.000" to "0.250"
aspect "1.000"
fadeIn 0.250
fadeOut 0.350
fadeIndex 0.000
color 0.990 0.640 0.240 1.000
fadeColor 0.430 0.380 0.290 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 196
material textures/particles/pfirebig
emissive 2.000
time 2.350
cycles 0.000
bunching 0.000
distribution cylinder 4.000 4.000 0.000 0.000
direction outward 0.000
orientation view
speed "-500.000" to "-47.000"
size "19.000" to "1.000"
aspect "2.000"
rotation "43.000" to "75.000"
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.750
color 0.990 0.470 0.120 1.000
fadeColor 0.430 0.220 0.050 1.000
offset 0.000 0.000 0.000
gravity world -1.000
}
}
particle origin2 {
{
material textures/particles/spark3
count 512
bunching 1
time 1.5
gravity world 0
size 2
aspect 1
orientation aimed 0 0.009
distribution RECT 400 400 400
direction outward 0
fadeIn 0.05
fadeOut 0.15
speed "-150"
color 0.99 0.94 0.63 1.0
fadeColor 0.43 0.21 0.10 0.0
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle impsparks {
{
count 192
material textures/particles/spark3
time 0.750
cycles 1.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone 45.000
orientation aimed 0.000 0.050
speed "56.000" to "0.000"
size "2.000" to "0.250"
aspect "1.000" to "0.250"
fadeIn 0.450
fadeOut 0.150
fadeIndex 0.000
color 0.980 0.820 0.270 1.000
fadeColor 0.320 0.050 0.040 1.000
offset 0.000 0.000 0.000
gravity world 24.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle blahblah {
{
count 20
material _default
time 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 4.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sadfasfasdf {
{
count 20
material leftsmackchainsaw
time 1.000
bunching 0.400
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 8.000 to 0.000
size 4.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -120.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle redsparkfountain {
{
count 1512
material textures/particles/spark3
time 3.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 50.000
orientation aimed 0.000 0.020
speed 120.000
size 2.000 to 0.250
aspect 1.000 to 0.250
fadeIn 0.050
fadeOut 0.150
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle barrelfire {
{
count 3
material textures/particles/barrelpoof
time 1.000
cycles 0.000
bunching 1.000
distribution rect 16.000 16.000 0.000
direction cone 0.000
orientation view
speed "30.000"
size "20.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.500
fadeIndex 0.000
color 0.500 0.500 0.500 0.400
fadeColor 0.270 0.270 0.270 0.000
offset 0.000 0.000 32.000
gravity world -10.000
}
{
count 6
material textures/sfx/flamesparks
emissive 2.000
time 2.000
cycles 0.000
bunching 1.000
distribution cylinder 100.000 32.000 0.000 0.000
direction outward 0.500
orientation view
customPath helix 8.000 8.000 8.000 6.000 3.000
speed "0.000"
size "1.500" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.400
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity -15.000
}
{
count 8
material textures/particles/firestrip
emissive 2.000
animationFrames 7
time 1.500
cycles 0.000
bunching 1.000
distribution cylinder 8.000 8.000 0.000 0.000
direction cone 15.000
orientation view
speed "20.000"
size "8.000" to "16.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.350 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle tankfire {
{
count 12
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone 0.000
orientation view
speed 30.000
size 15.000 to 10.000
aspect 1.000
fadeIn 0.900
fadeOut 0.900
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity world -10.000
}
{
count 8
material textures/particles/firestrip
emissive 2.000
animationFrames 7
time 1.800
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction outward 0.500
orientation view
speed 0.000
size 2.000 to 15.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 16
material textures/sfx/flamesparks
emissive 2.000
time 2.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction outward 0.500
orientation view
speed 0.000
size 1.500 to 0.100
aspect 1.000
fadeIn 0.200
fadeOut 0.400
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
}