mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
432 lines
9.6 KiB
Plaintext
432 lines
9.6 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle smallfire {
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{
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count 12
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material textures/particles/smokepuff
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction cone 0.000
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orientation view
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speed 30.000
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size 15.000 to 10.000
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aspect 1.000
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fadeIn 0.900
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fadeOut 0.900
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 8.000
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gravity world -10.000
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}
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{
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count 8
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material textures/particles/firestrip
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emissive 2.000
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animationFrames 7
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time 1.800
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cycles 0.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction outward 0.500
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orientation view
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speed 0.000
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size 2.000 to 15.000
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aspect 1.000
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fadeIn 0.100
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fadeOut 0.250
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -1.000
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}
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{
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count 16
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material textures/sfx/flamesparks
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emissive 2.000
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction outward 0.500
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orientation view
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speed 0.000
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size 1.500 to 0.100
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aspect 1.000
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fadeIn 0.200
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fadeOut 0.400
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle sparks {
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{
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count 64
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material textures/particles/spark3
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time 1.200
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cycles 1
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deadTime 1.200
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bunching 0.100
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distribution cylinder 4.000 4.000 4.000 0.000
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direction cone 150.000
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orientation aimed 0.000 0.020
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speed 120.000
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size 2.000 to 0.250
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aspect 1.000 to 0.250
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fadeIn 0.050
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fadeOut 0.150
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color 0.990 0.940 0.630 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 300.000
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}
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}
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particle sparkFountain {
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{
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material textures/particles/spark3
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count 1512
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bunching 1
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time 3.5
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gravity world 40
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size 2 to 0.25
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aspect 1 to 0.25
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orientation aimed 0 0.02
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distribution rect 0 0 0
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direction cone 50
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fadeIn 0.05
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fadeOut 0.15
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speed 120
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color 0.99 0.94 0.63 1.0
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fadeColor 0.43 0.21 0.10 0.0
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle ring {
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{
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count 256
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material textures/particles/spark3
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time 1.500
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cycles 0.000
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bunching 0.000
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distribution sphere 4.000 4.000 0.000
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direction outward 0.000
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orientation view
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speed "-300.000" to "-47.000"
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size "1.000" to "0.250"
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aspect "1.000"
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fadeIn 0.250
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fadeOut 0.350
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fadeIndex 0.000
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color 0.990 0.640 0.240 1.000
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fadeColor 0.430 0.380 0.290 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 196
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material textures/particles/pfirebig
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emissive 2.000
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time 2.350
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cycles 0.000
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bunching 0.000
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distribution cylinder 4.000 4.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "-500.000" to "-47.000"
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size "19.000" to "1.000"
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aspect "2.000"
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rotation "43.000" to "75.000"
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fadeIn 0.800
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fadeOut 0.800
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fadeIndex 0.750
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color 0.990 0.470 0.120 1.000
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fadeColor 0.430 0.220 0.050 1.000
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offset 0.000 0.000 0.000
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gravity world -1.000
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}
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}
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particle origin2 {
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{
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material textures/particles/spark3
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count 512
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bunching 1
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time 1.5
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gravity world 0
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size 2
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aspect 1
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orientation aimed 0 0.009
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distribution RECT 400 400 400
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direction outward 0
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fadeIn 0.05
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fadeOut 0.15
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speed "-150"
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color 0.99 0.94 0.63 1.0
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fadeColor 0.43 0.21 0.10 0.0
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle impsparks {
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{
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count 192
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material textures/particles/spark3
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time 0.750
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cycles 1.000
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bunching 1.000
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distribution rect 4.000 4.000 4.000
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direction cone 45.000
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orientation aimed 0.000 0.050
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speed "56.000" to "0.000"
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size "2.000" to "0.250"
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aspect "1.000" to "0.250"
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fadeIn 0.450
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fadeOut 0.150
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fadeIndex 0.000
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color 0.980 0.820 0.270 1.000
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fadeColor 0.320 0.050 0.040 1.000
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offset 0.000 0.000 0.000
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gravity world 24.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle blahblah {
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{
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count 20
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material _default
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time 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed 0.000
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size 4.000
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aspect 1.000
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fadeIn 0.100
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fadeOut 0.250
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle sadfasfasdf {
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{
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count 20
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material leftsmackchainsaw
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time 1.000
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bunching 0.400
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed 8.000 to 0.000
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size 4.000
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aspect 1.000
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fadeIn 0.100
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fadeOut 0.250
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -120.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle redsparkfountain {
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{
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count 1512
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material textures/particles/spark3
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time 3.500
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 50.000
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orientation aimed 0.000 0.020
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speed 120.000
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size 2.000 to 0.250
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aspect 1.000 to 0.250
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fadeIn 0.050
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fadeOut 0.150
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color 0.990 0.940 0.630 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 40.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle barrelfire {
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{
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count 3
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material textures/particles/barrelpoof
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution rect 16.000 16.000 0.000
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direction cone 0.000
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orientation view
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speed "30.000"
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size "20.000" to "40.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 0.500
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fadeIndex 0.000
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color 0.500 0.500 0.500 0.400
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fadeColor 0.270 0.270 0.270 0.000
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offset 0.000 0.000 32.000
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gravity world -10.000
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}
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{
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count 6
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material textures/sfx/flamesparks
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emissive 2.000
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution cylinder 100.000 32.000 0.000 0.000
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direction outward 0.500
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orientation view
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customPath helix 8.000 8.000 8.000 6.000 3.000
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speed "0.000"
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size "1.500" to "1.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 0.400
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 20.000
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gravity -15.000
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}
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{
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count 8
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material textures/particles/firestrip
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emissive 2.000
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animationFrames 7
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution cylinder 8.000 8.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed "20.000"
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size "8.000" to "16.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 0.350 0.350 0.350 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 8.000
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gravity 1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle tankfire {
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{
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count 12
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material textures/particles/smokepuff
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction cone 0.000
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orientation view
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speed 30.000
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size 15.000 to 10.000
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aspect 1.000
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fadeIn 0.900
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fadeOut 0.900
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 8.000
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gravity world -10.000
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}
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{
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count 8
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material textures/particles/firestrip
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emissive 2.000
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animationFrames 7
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time 1.800
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cycles 0.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction outward 0.500
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orientation view
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speed 0.000
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size 2.000 to 15.000
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aspect 1.000
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fadeIn 0.100
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fadeOut 0.250
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -1.000
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}
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{
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count 16
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material textures/sfx/flamesparks
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emissive 2.000
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction outward 0.500
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orientation view
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speed 0.000
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size 1.500 to 0.100
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aspect 1.000
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fadeIn 0.200
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fadeOut 0.400
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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} |