mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
400 lines
7.6 KiB
Plaintext
400 lines
7.6 KiB
Plaintext
material testParticleMaterial {
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{
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map _default
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blend add
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vertexColor
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}
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}
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material particleStrip {
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{
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map textures/particles/flame3_strip.tga
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blend add
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vertexColor
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scale 1 ,-1
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}
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}
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particle basic {
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{
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time 2.0
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cycles 1
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fadeIn 0.4
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count 200
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// bunching 0.5
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// deadTime 0.5
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orientation aimed 0 0.3
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material particleStrip // which shader to use
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animationFrames 32
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animationRate 20
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size 30
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distribution cylinder 0 0 0
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direction cone 360
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speed 300
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rotation 100
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gravity 100
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offset 0 0 100
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}
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}
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particle oneshot {
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{
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time 2.0
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cycles 1
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fadeIn 0.4
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count 200
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orientation aimed 0 0.3
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material particleStrip // which shader to use
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animationFrames 32
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animationRate 20
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size 30
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distribution cylinder 0 0 0
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direction cone 360
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speed 300
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rotation 100
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gravity 100
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offset 0 0 100
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}
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}
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particle fadeTest {
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{
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time 1.0
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fadeIn 0.2
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fadeOut 0.6
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count 100
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orientation aimed 0 0.4
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material particleStrip // which shader to use
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animationFrames 32
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animationRate 20
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size 30
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distribution cylinder 0 0 30
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direction cone 20
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speed 200
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rotation 100
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gravity 100
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}
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}
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particle helix {
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{
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time 2.0
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fadeIn 0.4
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count 100
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material testParticleMaterial // which shader to use
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// animationFrames 32
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// animationRate 20
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size 4
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customPath helix 50 50 60 2 10
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rotation 100
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orientation aimed 10 0.2
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bulletsmokeandspark {
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{
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count 3
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material textures/particles/barrelpoof
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time 1.100
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward "0.000"
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orientation view
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speed "5.000" to "0.000"
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size "2.000" to "5.000"
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aspect "1.000"
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rotation "15.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -1.000
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}
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{
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count 2
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material textures/particles/boomboom3
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time 0.150
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cycles 1.000
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deadTime 4.000
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bunching 0.000
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distribution rect 0.200 0.200 0.200
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direction outward "0.000"
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orientation view
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speed "5.000" to "0.000"
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size "0.000" to "6.500"
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aspect "1.000" to "1.500"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.870 0.910 0.450 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bulletsmokeanddebris {
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{
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count 3
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material textures/particles/barrelpoof
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time 1.100
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward "0.000"
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orientation view
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speed "5.000" to "0.000"
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size "4.500" to "7.500"
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aspect "1.000"
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rotation "15.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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{
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count 2
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material textures/particles/debris
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time 0.350
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward "0.000"
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orientation view
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speed "73.000" to "81.000"
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size "4.500" to "9.000"
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aspect "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 142.000
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}
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}
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particle anim {
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{
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time 1.0
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count 20
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material textures/particles/firestrip // which shader to use
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emissive 2.000
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animationFrames 7
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animationrate 20
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size 4
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distribution cylinder 32 32 32
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speed 0
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rotation 100
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}
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}
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particle sphere {
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{
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time 1.0
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count 200
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material testParticleMaterial
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size 2
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distribution sphere 32 32 32
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direction cone 160
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speed 4
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rotation 100
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}
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}
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particle deadTime {
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{
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time 1
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count 100
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material testParticleMaterial
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size 2
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distribution rect 4 4 0
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direction cone 160
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speed 100
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rotation 100
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deadTime 2.0
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}
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}
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particle point {
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{
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time 3.0
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count 200
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material testParticleMaterial
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size 2
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distribution rect 0 0 0
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direction cone 160
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speed 10
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rotation 100
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}
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}
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particle bunch0 {
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{
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time 0.5
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count 100
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material testParticleMaterial
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size 2
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distribution rect 4 4 0
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direction cone 160
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speed 100
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rotation 100
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}
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}
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particle bunch1 {
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{
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time 0.5
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bunching 0.1
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count 100
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material testParticleMaterial
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size 2
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distribution rect 4 4 0
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direction cone 160
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speed 100
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rotation 100
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}
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}
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particle bunch2 {
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{
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time 0.5
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bunching 0.5
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count 100
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material testParticleMaterial
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size 2
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distribution rect 4 4 0
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direction cone 160
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speed 100
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rotation 100
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bulletricochet {
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{
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count 2
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material textures/particles/barrelpoof
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time 1.100
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cycles 1.000
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bunching 0.250
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distribution rect 0.000 0.000 0.000
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direction outward "0.000"
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orientation view
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speed "5.000" to "0.000"
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size "3.500" to "9.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.140 0.130 0.110 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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{
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count 2
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material textures/particles/boomboom4
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time 0.150
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cycles 1.000
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bunching 0.000
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distribution rect 0.200 0.200 0.200
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direction outward "0.000"
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orientation view
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speed "5.000" to "0.000"
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size "0.000" to "8.000"
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aspect "2.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.910 0.733 0.475 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -2.000
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}
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{
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count 2
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material textures/particles/spark3
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time 0.250
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cycles 1.000
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deadTime 1.200
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bunching 0.100
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distribution cylinder 4.000 4.000 4.000 0.000
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direction cone "150.000"
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orientation aimed 0.000 0.020
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speed "120.000"
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size "2.000" to "0.250"
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aspect "1.000" to "0.250"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.150
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fadeIndex 0.000
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color 0.910 0.730 0.470 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 140.000
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}
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{
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count 2
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material textures/particles/spark3
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time 0.150
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cycles 1.000
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deadTime 1.200
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bunching 0.100
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone "150.000"
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orientation aimed 0.000 0.020
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speed "300.000"
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size "2.000" to "0.250"
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aspect "1.000" to "0.100"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.150
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fadeIndex 0.000
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color 0.910 0.730 0.470 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 140.000
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}
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}
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