mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
60 lines
990 B
Plaintext
60 lines
990 B
Plaintext
//
|
|
//
|
|
// game sounds
|
|
//
|
|
//
|
|
|
|
|
|
security_camera_moving {
|
|
minDistance 1
|
|
maxDistance 10
|
|
volume 0.1
|
|
|
|
looping
|
|
sound/machinery/camera/loop_moving.wav
|
|
sound/machinery/camera/loop_moving_02.wav
|
|
}
|
|
|
|
security_camera_end {
|
|
minDistance 1
|
|
maxDistance 10
|
|
volume 0.1
|
|
|
|
sound/machinery/camera/1shot_stop.wav
|
|
}
|
|
|
|
security_camera_sight {
|
|
minDistance 1
|
|
maxDistance 10
|
|
volume 0.1
|
|
|
|
sound/machinery/camera/1shot_sight.wav
|
|
}
|
|
|
|
security_camera_activate {
|
|
minDistance 1
|
|
maxDistance 10
|
|
volume 0.1
|
|
|
|
sound/machinery/camera/1shot_activate.wav
|
|
}
|
|
|
|
//this is an example of a triggered sound that will loop continously when triggered
|
|
loop_mover_01 {
|
|
looping
|
|
sound/machinery/loop_mover_01.wav
|
|
}
|
|
|
|
//this is an example of a 1shot sound that is triggered
|
|
oneshot_mover_01 {
|
|
sound/machinery/loop_mover_01.wav
|
|
}
|
|
|
|
//this is an example of a looping sound in the world that starts when the level starts
|
|
loop_computer_hum_01 {
|
|
minDistance 0.5
|
|
maxDistance 3
|
|
looping
|
|
sound/electronics/loop_computer_hum_01.wav
|
|
}
|