Files
DoomRTX/e3/sound/game.sndshd
T
2026-05-20 12:29:30 -07:00

60 lines
990 B
Plaintext

//
//
// game sounds
//
//
security_camera_moving {
minDistance 1
maxDistance 10
volume 0.1
looping
sound/machinery/camera/loop_moving.wav
sound/machinery/camera/loop_moving_02.wav
}
security_camera_end {
minDistance 1
maxDistance 10
volume 0.1
sound/machinery/camera/1shot_stop.wav
}
security_camera_sight {
minDistance 1
maxDistance 10
volume 0.1
sound/machinery/camera/1shot_sight.wav
}
security_camera_activate {
minDistance 1
maxDistance 10
volume 0.1
sound/machinery/camera/1shot_activate.wav
}
//this is an example of a triggered sound that will loop continously when triggered
loop_mover_01 {
looping
sound/machinery/loop_mover_01.wav
}
//this is an example of a 1shot sound that is triggered
oneshot_mover_01 {
sound/machinery/loop_mover_01.wav
}
//this is an example of a looping sound in the world that starts when the level starts
loop_computer_hum_01 {
minDistance 0.5
maxDistance 3
looping
sound/electronics/loop_computer_hum_01.wav
}