Files
DoomRTX/e3/particles/smalldebris.particle
T
2026-05-20 12:29:30 -07:00

36 lines
827 B
Plaintext

//
// small debris particle
//
numParticles 12
material textures/sfx/debris
initialVelocity ( cone, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 4, 4 )
// the size is between 0.5 and 1.25
size ( 1, 3 )
//trailSize 2
angle ( 0, 359 )
rotationSpeed ( 2, 2 )
staydead
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
targetColor ( 1.0, 1.0, 1.0, 0.0, .15 )
// allow up to 1 particles per iteration to appear in the defined plane
source ( 6, cone, 0, 0, 0, 0, 0, 0, 4, 4 )
// what kind of gravity force is applied to them
gravity ( 0.0, 0.0, -0.15 )
killunseen
killifolderthan 4
applyDamping (0.9, 0.9, 0.7)
// friction, resilience, cutoff, and the plane definition
//bounceOff ( 0.3, 0.3, 0, world )
// run this loop
applyMathSoFar
}