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DoomRTX/e3/particles/skullsmoke.particle
T
2026-05-20 12:29:30 -07:00

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//
// fireballsmoke
//
numParticles 30
material textures/particles/redteleportsmoke
//material textures/particles/smokepuff
initialVelocity ( point, 0, 0, 0.0 )
size ( 8, 12 )
//randomColor ( 0.1, line, 0.35, 0.15, 0.1, 0.25, 0.12, 0.1 )
angle ( 0, 359 )
rotationSpeed ( -1, 1 )
liveforever
movewithParent
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
targetSize ( 0.1, 0.015 )
targetColor ( 0.0, 0.0, 0.0, 0.0, 0.075 )
source ( 0.25, point, 0.0, 0.0, 0.0 )
//killIfOlderThan 40
killUnseen
//applyDamping (0.9, 0.9, 0.9)
gravity ( 0.0, 0.0, 0.005 )
// run this loop
applyMathSoFar
}