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DoomRTX/e3/particles/fireballsmoke2.particle
T
2026-05-20 12:29:30 -07:00

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//
// fireballsmoke
//
numParticles 30
material textures/particles/smokepuff
initialVelocity ( point, 0.3, 0, 0.0 )
size ( 22, 24 )
randomColor ( 0.1, line, 0.2, 0.15, 0.1, 0.25, 0.20, 0.15 )
angle ( 0, 359 )
//rotationSpeed ( 1, 1 )
livefor 5
movewithParent
staydead
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
targetSize ( 15, 0.015 )
targetColor ( 0.0, 0.0, 0.0, 0.0, 0.0252 )
source ( 0.55, point, 0.0, 0.0, 0.0 )
//killIfOlderThan 50
killUnseen
applyDamping (0.9, 0.9, 0.6)
gravity ( 0.0, 0.0, 0.19 )
// run this loop
applyMathSoFar
}