mirror of
https://github.com/jmarshall23/DoomRTX.git
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39 lines
848 B
Plaintext
39 lines
848 B
Plaintext
//
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// blood particle
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//
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numParticles 2
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material textures/decals/bloodrun02.tga
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initialVelocity ( point, 0.0,0.0,0.0 )
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// the size is between 0.5 and 1.25
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size ( 0.2, 2 )
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angle ( 0, 359 )
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rotationSpeed ( -1, 1 )
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livefor 1
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moveWithParent
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stayDead
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begin {
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// when a particle dies, it will re-start with the same base velocity
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// copyVelocitys
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copyVelocitysAndPositions
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targetSize ( 3, 0.05 )
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// allow up to 2 particles per iteration to appear in the defined plane
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source ( 2, point, 0, 0, 0 )
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// what kind of gravity force is applied to them
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gravity ( 0.0, 0.0, -0.6 )
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// leave some doo
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leaveThisOnWorldContact ( "textures/decals/dsplat5", "textures/decals/dsplat7", "textures/decals/dsplat11", 16 )
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// slow them down
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applyDamping (0.7, 0.7, 0.9)
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// run this loop
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applyMathSoFar
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}
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