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DoomRTX/e3/particles/beam2.particle
T
2026-05-20 12:29:30 -07:00

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//
// bubble particle
//
numParticles 128
material textures/particles/bluesparks
//material textures/particles/teleportsparks2
//material textures/particles/teleportsparks2
//material textures/sfx/bubble
// sphere x,y,z radius1, radius2
//initialVelocity ( line, 0, 0, 0, 0, 0, 0 )
initialVelocity ( point, 0, 0.5, 0 )
// the size is between 0.5 and 0.75
size ( 0.45, 0.8 )
randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 )
angle ( 0, 359 )
rotationSpeed ( -1, 1 )
liveforever
movewithparent
//speed 0.5
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
// allow up to 150 particles per iteration to appear in the defined plane
source ( 0.25, cylinder, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 5, 0 )
killIfOlderThan 500
orbitThisLine (0, 0, 0, 0, 400, 2, 0.15)
//applyDamping (0.9, 0.9, 0.9)
// run this loop
applyMathSoFar
}