mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-15 15:51:07 +02:00
98 lines
4.0 KiB
C++
98 lines
4.0 KiB
C++
/*
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IceTech Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
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===========================================================================
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*/
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void Eclass_InitForSourceDirectory( const char *path );
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eclass_t * Eclass_ForName( const char *name, bool has_brushes );
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bool Eclass_hasModel(eclass_t *e, idVec3 &vMin, idVec3 &vMax);
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class idEditorEntity {
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public:
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idEditorEntity *prev, *next;
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idEditorBrush brushes; // head/tail of list
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int undoId, redoId, entityId; // used for undo/redo
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idVec3 origin;
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qhandle_t lightDef;
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qhandle_t modelDef;
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idSoundEmitter *soundEmitter;
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eclass_t * eclass;
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idDict epairs;
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eclass_t * md3Class;
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idMat3 rotation;
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idVec3 lightOrigin; // for lights that have been combined with models
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idMat3 lightRotation; // ''
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bool trackLightOrigin;
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idCurve<idVec3> *curve;
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const char *ValueForKey(const char *key);
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int GetNumKeys();
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const char *GetKeyString(int iIndex);
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const idMaterial* GetKeyMaterial(const char* key, const char *defaultMaterial);
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void SetKeyValue(const char *key, const char *value, bool trackAngles = true);
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void DeleteKey(const char *key);
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float FloatForKey(const char *key);
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int IntForKey(const char *key);
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bool GetVectorForKey(const char *key, idVec3 &vec);
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bool GetVector4ForKey(const char *key, idVec4 &vec);
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bool GetFloatForKey(const char *key, float *f);
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void SetKeyVec3(const char *key, idVec3 v);
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void SetKeyMat3(const char *key, idMat3 m);
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bool GetMatrixForKey(const char *key, idMat3 &mat);
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void Entity_UpdateSoundEmitter();
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idCurve<idVec3> *Entity_MakeCurve();
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void Entity_UpdateCurveData();
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void Entity_SetCurveData();
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static void Entity_Free(idEditorEntity *e);
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void Entity_FreeEpairs();
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int Entity_MemorySize();
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static idEditorEntity *Entity_Parse(bool onlypairs, idEditorBrush* pList = NULL);
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idEditorEntity *Entity_PostParse(idEditorBrush *pList);
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void Entity_Write(FILE *f, bool use_region);
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void Entity_WriteSelected(FILE *f);
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void Entity_WriteSelected(CMemFile*);
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static idEditorEntity *Entity_Create(eclass_t *c, bool forceFixed = false);
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static idEditorEntity *Entity_Clone(idEditorEntity *e);
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void Entity_AddToList(idEditorEntity *list);
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void Entity_RemoveFromList();
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bool EntityHasModel();
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void Entity_LinkBrush(idEditorBrush *b);
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static void Entity_UnlinkBrush(idEditorBrush *b);
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static idEditorEntity *FindEntity(const char *pszKey, const char *pszValue);
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static idEditorEntity *FindEntityInt(const char *pszKey, int iValue);
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static idEditorEntity *Entity_New();
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void Entity_SetName(const char *name);
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static int GetUniqueTargetId(int iHint);
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void Entity_Name(bool force);
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};
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void ParseEpair(idDict *dict);
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eclass_t * GetCachedModel(idEditorEntity *pEntity, const char *pName, idVec3 &vMin, idVec3 &vMax);
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bool IsBrushSelected(idEditorBrush* bSel);
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