Files
DoomRTX/neo/engine/tools/radiant/EditorBrush.h
T

53 lines
2.5 KiB
C

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
// brush.h
idEditorBrush* Brush_Alloc();
void Brush_Free(idEditorBrush* b, bool bRemoveNode = true);
void Brush_MakeSided(int sides);
void Brush_MakeSidedCone(int sides);
idEditorBrush* Brush_Parse(const idVec3 origin);
idEditorBrush* Brush_Clone(idEditorBrush* b);
idEditorBrush* Brush_FullClone(idEditorBrush* b);
idEditorBrush* Brush_Create(idVec3 mins, idVec3 maxs, texdef_t* texdef);
idEditorBrush* Brush_CreateFaceExtrusion(idEditorBrush* sourceBrush, face_t* sourceFace, float distance);
void Brush_SplitBrushByFace(idEditorBrush* in, face_t* f, idEditorBrush** front, idEditorBrush** back);
void Brush_MakeSidedSphere(int sides);
face_t* Face_Alloc(void);
void Face_Free(face_t* f);
face_t* Face_Clone(face_t* f);
void Face_MakePlane(face_t* f);
void Face_Draw(face_t* face);
void Face_TextureVectors(face_t* f, float STfromXYZ[2][4]);
void Face_FitTexture(face_t* face, float height, float width);
void SetFaceTexdef(idEditorBrush* b, face_t* f, texdef_t* texdef, brushprimit_texdef_t* brushprimit_texdef, bool bFitScale = false);
int AddPlanept(idVec3* f);