Files
DoomRTX/e3/models/weapons/impfireball/anims/tumble.md5mesh
T
2026-05-20 18:05:40 -07:00

127 lines
4.9 KiB
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MD5Version 10
commandline "mesh models/weapons/impfireball/anims/tumble.mb -dest models/weapons/impfireball/anims/tumble.md5mesh -game Doom -prefix IMPFIRE_"
numJoints 25
numMeshes 3
joints {
"origin" -1 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 -0.707107 ) //
"if2d" 0 ( 0.000000 -13.808159 -12.781519 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if2c" 0 ( 0.000000 13.381248 -12.445848 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if2b" 0 ( 0.000000 14.052592 13.065202 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if2a" 0 ( 0.000000 -13.136816 13.400874 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if4d" 0 ( 0.000000 -30.469137 -29.122900 ) ( 0.450065 0.545382 -0.450065 ) // origin
"if4c" 0 ( 0.000000 28.944754 -27.780214 ) ( 0.450065 0.545382 -0.450065 ) // origin
"if4b" 0 ( 0.000000 29.280426 29.955320 ) ( 0.450065 0.545382 -0.450065 ) // origin
"if4a" 0 ( 0.000000 -30.133465 29.619648 ) ( 0.450065 0.545382 -0.450065 ) // origin
"if6d" 0 ( 3.280318 9.427279 -9.810871 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if6c" 0 ( 3.280318 -10.989547 -10.274890 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if6b" 0 ( 3.280318 -11.082351 10.977169 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if6a" 0 ( 3.280318 10.076904 10.977169 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if5d" 0 ( 1.610338 -4.500531 9.833665 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if5c" 0 ( 1.610338 -4.406709 -4.239641 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if5b" 0 ( 1.610338 9.854241 -3.864353 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if5a" 0 ( 1.610338 9.572775 9.646021 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if1d" 0 ( -3.041749 -9.821286 8.344563 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if1c" 0 ( -3.041749 -9.445998 -12.765394 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if1b" 0 ( -3.041749 11.757782 -12.014818 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if1a" 0 ( -3.041749 11.476316 8.250742 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if3a" 0 ( -6.202783 -8.833595 5.840487 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if3d" 0 ( -6.202783 5.271665 -8.119358 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if3c" 0 ( -6.202783 -8.688180 -7.973943 ) ( -0.500000 -0.500000 -0.500000 ) // origin
"if3b" 0 ( -6.202783 5.198957 5.767779 ) ( -0.500000 -0.500000 -0.500000 ) // origin
}
mesh {
// legacy mesh 0
shader "models/weapons/impfireball/impfireball2"
numverts 16
vert 0 ( 0.000000 1.000000 ) 0 1
vert 1 ( 0.000000 0.000000 ) 1 1
vert 2 ( 1.000000 1.000000 ) 3 1
vert 3 ( 1.000000 0.000000 ) 2 1
vert 4 ( 0.000000 1.000000 ) 4 1
vert 5 ( 0.000000 0.000000 ) 5 1
vert 6 ( 1.000000 1.000000 ) 7 1
vert 7 ( 1.000000 0.000000 ) 6 1
vert 8 ( 0.000000 1.000000 ) 8 1
vert 9 ( 0.000000 0.000000 ) 9 1
vert 10 ( 1.000000 1.000000 ) 11 1
vert 11 ( 1.000000 0.000000 ) 10 1
vert 12 ( 0.000000 1.000000 ) 12 1
vert 13 ( 0.000000 0.000000 ) 13 1
vert 14 ( 1.000000 1.000000 ) 15 1
vert 15 ( 1.000000 0.000000 ) 14 1
numtris 8
tri 0 2 1 0
tri 1 2 3 1
tri 2 6 5 4
tri 3 6 7 5
tri 4 10 9 8
tri 5 10 11 9
tri 6 14 13 12
tri 7 14 15 13
numweights 16
weight 0 22 1.000000 ( 0.018946 -0.030251 0.073902 )
weight 1 23 1.000000 ( -0.057681 -0.175665 0.073902 )
weight 2 21 1.000000 ( 0.087734 0.046377 0.073902 )
weight 3 24 1.000000 ( 0.091653 0.119085 0.073902 )
weight 4 18 1.000000 ( -0.021651 0.234241 -0.022691 )
weight 5 17 1.000000 ( 0.353637 0.074240 -0.022691 )
weight 6 20 1.000000 ( 0.005992 0.168061 -0.022691 )
weight 7 19 1.000000 ( -0.275474 -0.516335 -0.022691 )
weight 8 13 1.000000 ( 0.156788 0.062758 0.037236 )
weight 9 14 1.000000 ( 0.062966 0.099595 0.037236 )
weight 10 15 1.000000 ( -0.161512 -0.275693 0.037236 )
weight 11 16 1.000000 ( 0.119954 0.250402 0.037236 )
weight 12 10 1.000000 ( -0.046202 0.349809 0.006376 )
weight 13 9 1.000000 ( 0.486930 -0.114210 0.006376 )
weight 14 12 1.000000 ( -0.162696 0.047706 0.006376 )
weight 15 11 1.000000 ( 0.046602 0.047706 0.006376 )
}
mesh {
// legacy mesh 1
shader "models/weapons/impfireball/impfireball3"
numverts 4
vert 0 ( -0.125000 1.125000 ) 0 1
vert 1 ( 1.125000 1.125000 ) 1 1
vert 2 ( -0.125000 -0.125000 ) 3 1
vert 3 ( 1.125000 -0.125000 ) 2 1
numtris 2
tri 0 2 1 0
tri 1 2 3 1
numweights 4
weight 0 5 1.000000 ( -0.440858 0.499111 0.266342 )
weight 1 6 1.000000 ( 0.363848 2.022177 0.266342 )
weight 2 7 1.000000 ( 0.557546 -0.748879 0.266342 )
weight 3 8 1.000000 ( -0.438256 -1.283229 0.266342 )
}
mesh {
// legacy mesh 2
shader "models/weapons/impfireball/impfireball"
numverts 4
vert 0 ( 0.000000 1.000000 ) 0 1
vert 1 ( 0.000000 0.000000 ) 1 1
vert 2 ( 1.000000 1.000000 ) 3 1
vert 3 ( 1.000000 0.000000 ) 2 1
numtris 2
tri 0 2 1 0
tri 1 2 3 1
numweights 4
weight 0 1 1.000000 ( 0.409698 -0.569901 0.000000 )
weight 1 4 1.000000 ( -0.261644 -0.054248 0.000000 )
weight 2 3 1.000000 ( -0.753005 0.281425 0.000000 )
weight 3 2 1.000000 ( -0.081661 -0.905572 0.000000 )
}