Files
DoomRTX/e3/def/cinematics.def
T
2026-05-20 18:05:40 -07:00

2062 lines
62 KiB
Modula-2

entityDef cin_base {
"editor_color" "1 .5 .3"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"spawnclass" "idAnimatedEntity"
"cinematic" "1"
"cycle" "1"
"wait" "-1"
}
//E3 Teaser...
export cinematics_export_01 {
options -keep camera1 -nomesh
mesh models/monsters/hellknight/cycles/roar3.mb -dest models/md5/meshes/e3teasercam_mesh
anim models/monsters/hellknight/cycles/roar3.mb -dest models/md5/anims/cinematics/e3teasercam
options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
mesh models/monsters/hellknight/cycles/roar3.mb -dest models/md5/meshes/e3teaserhk_mesh
anim models/monsters/hellknight/cycles/roar3.mb -dest models/md5/anims/cinematics/e3teaserhk
}
entityDef cin_e3teaser_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_e3teaser_cam"
"anim" "e3teasercam"
"anim e3teasercam" "models/md5/anims/cinematics/e3teasercam"
}
entityDef cin_e3teaser_hk {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"inherit" "cin_base"
"model" "cin_e3teaser_hk"
}
//Logo Camera...
export cinematics_export_02 {
options -keep camera1 -nomesh
mesh maps/fred/e3/logo/logo.mb -dest maps/fred/e3/logo/logocammesh
anim maps/fred/e3/logo/logo.mb -dest maps/fred/e3/logo/logocam
}
entityDef cin_logo_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_logo_cam"
"anim" "logocam"
"anim logocam" "maps/fred/e3/logo/logocam"
}
//Planet Mars Space Shot...
export cinematics_export_03 {
options -keep camera1 -nomesh
mesh maps/fred/mars/mars.mb -dest maps/fred/mars/cammesh
anim maps/fred/mars/mars.mb -dest maps/fred/mars/marscam
options -prefix FLARE_
mesh maps/fred/mars/mars.mb -dest maps/fred/mars/flaremesh
anim maps/fred/mars/mars.mb -dest maps/fred/mars/flaremove
}
entityDef cin_mars_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_mars_cam"
"anim" "marscam"
"anim marscam" "maps/fred/mars/marscam"
}
entityDef cin_mars_flare {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_mars_flare"
}
// Entrance to Portal Room
export cinematics_export_04 {
// uac marine 1
options -prefix MARINE1_ -keep Gun1 -parent neckhelmet Shldrs -parent Gun1 Lhand
mesh maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/uacmarine
anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_uac1
// uac marine 2
options -prefix MARINE2_ -keep Gun1 -parent neckhelmet Shldrs -parent Gun1 Lhand
anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_uac2
// uac security 1
options -prefix SECURITY1_ -keep face2stare tongue -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -parent tongue face2jaw
mesh maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/security
anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sec1
// uac security 2
options -prefix SECURITY2_ -keep face2stare tongue -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -parent tongue face2jaw
anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sec2
// uac scientist 1
options -prefix SCIENTIST1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand
anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sci
anim maps/fred/e3/lobby/scihall.mb -dest models/md5/anims/cinematics/cin_hall_sci
// uac scientist 2
options -prefix MSCI1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand
anim maps/fred/e3/lobby/scimon.mb -dest models/md5/anims/cinematics/cin_mon_sci
// camera
options -keep camera1 camera1 camera2 camera3 camera4 camera5 camera6 camera7 camera8 camera9 camera10 camera11 -nomesh
mesh maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/cin_lobby_cam
anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_cam
anim maps/fred/e3/lobby/scihall.mb -dest models/md5/anims/cinematics/cin_hall_cam
anim maps/fred/e3/lobby/scimon.mb -dest models/md5/anims/cinematics/cin_mon_cam
}
entityDef cin_lobby_marine1 {
"inherit" "cin_base"
"skin" "skins/uacmarine/machinegun.skin"
"model" "cin_lobby_marine1"
"remove" "1"
}
entityDef cin_lobby_marine2 {
"inherit" "cin_base"
"skin" "skins/uacmarine/machinegun.skin"
"model" "cin_lobby_marine2"
"snd_footstep" "player_sounds_footstep"
}
entityDef cin_lobby_security1 {
"inherit" "cin_base"
"skin" "skins/security/face2.skin"
"model" "cin_lobby_security1"
// "frame chat:536" "sound snd_footstep"
// "frame chat:556" "sound snd_footstep"
// "frame chat:573" "sound snd_footstep"
// "frame chat:589" "sound snd_footstep"
// "frame chat:612" "sound snd_footstep"
// "frame chat:690" "sound snd_footstep"
// "frame chat:705" "sound snd_footstep"
// "frame chat:831" "sound snd_footstep"
// "frame chat:862" "sound snd_footstep"
// "frame chat:881" "sound snd_footstep"
//"frame chat:579" "sound snd_sec1line1"
// "frame chat:598" "sound snd_sec1line1a"
// "frame chat:730" "sound snd_sec1line2"
// "frame chat:825" "sound snd_sec1line3"
//"snd_sec1line1" "e3_security1_line1"
// "snd_sec1line1a" "e3_security1_line1a"
// "snd_sec1line2" "e3_security1_line2"
// "snd_sec1line3" "e3_security1_line3"
//"snd_footstep" "player_sounds_footstep"
}
entityDef cin_lobby_security2 {
"inherit" "cin_base"
"skin" "skins/security/face1nhelmet.skin"
"model" "cin_lobby_security2"
// "frame chat:548" "sound snd_footstep"
// "frame chat:571" "sound snd_footstep"
// "frame chat:594" "sound snd_footstep"
// "frame chat:828" "sound snd_footstep"
// "frame chat:645" "sound snd_sec2line1"
// "snd_sec2line1" "e3_security2_line1"
// "snd_footstep" "player_sounds_footstep"
}
entityDef cin_lobby_scientist1 {
"inherit" "cin_base"
"model" "cin_lobby_scientist1"
}
entityDef cin_lobby_scientist1hall {
"inherit" "cin_base"
"model" "cin_lobby_scientist1hall"
}
entityDef cin_lobby_scientist2 {
"inherit" "cin_base"
"model" "cin_lobby_scientist2"
//"frame monchat:29" "sound snd_ring"
//"frame monchat:105" "sound snd_sci1line2"
//"frame monchat:212" "sound snd_betline1"
// "snd_sit" "monster_zombie_fat_thud"
// "snd_footstep" "player_sounds_footstep"
// "snd_sci1line2" "e3_scientist1_line2"
// "snd_betline1" "e3_betruger_line1"
// "snd_ring" "e3_phone_ring"
// "snd_answer" "e3_betruger_answer"
}
entityDef cin_lobby_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_lobby_cam"
"anim" "cameras"
"anim cameras" "models/md5/anims/cinematics/cin_lobby_cam"
"anim hallcam" "models/md5/anims/cinematics/cin_hall_cam"
"anim moncam" "models/md5/anims/cinematics/cin_mon_cam"
}
//ROOM SHAKE...
export cinematics_export_05 {
options -keep camera1 -nomesh
mesh maps/fred/e3/shake/shake.mb -dest models/md5/meshes/cin_shakecam
anim maps/fred/e3/shake/shake.mb -dest models/md5/anims/cinematics/cin_shakecam
options -prefix SHAKE_
mesh maps/fred/e3/shake/shake.mb -dest models/md5/meshes/cin_shake
anim maps/fred/e3/shake/shake.mb -dest models/md5/anims/cinematics/cin_shake
}
entityDef cin_shake_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_shake_cam"
"anim" "shakecam"
"anim shakecam" "models/md5/anims/cinematics/cin_shakecam"
}
entityDef cin_shake {
"inherit" "cin_base"
"model" "cin_shake"
}
//teleport room
export cinematics_export_06 {
options -keep camera1 -nomesh
mesh maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/telecammesh
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/telecam
// ghost skull and ghost skull3 mesh
options -prefix SKULL1_
mesh maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/posession/skull3mesh
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullone
options -prefix SKULL2_
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skulltwo
options -prefix SKULL3_
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullthree
options -prefix SKULL4_
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullfour
options -prefix SKULL5_
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullfive
options -prefix SKULL6_
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullsix
options -prefix SKULL7_
mesh maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/posession/skull7mesh
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullseven
// tele scientists
options -prefix MSCI1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand -range 1 81
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/sci1
options -prefix MSCI2_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand
anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/sci2
}
entityDef cin_tele_sci1 {
"inherit" "cin_base"
"model" "cin_tele_sci1"
}
entityDef cin_tele_sci2 {
"inherit" "cin_base"
"model" "cin_tele_sci2"
}
entityDef cin_tele_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_tele_cam"
"anim" "e3telecam"
"anim e3telecam" "maps/fred/e3/teleport/telecam"
}
entityDef cin_tele_skull7 {
"inherit" "cin_base"
"model" "cin_tele_skull7"
}
// possessions
export cinematics_export_07 {
// security
options -prefix SECURITY1_ -keep face1stare face2stare TOO -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face1stare face1head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -range 1 295
anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/sec
// zombie security
options -prefix ZSEC_ -keep Barrel -parent Barrel Rpistol -parent Rpistol Rhand -parent Neck_Base Shldrs -parent camera Head
mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/zsecmesh
anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/zsec
// ghost skull
options -prefix SKULL_
mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skullmesh
anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull
// ghost skull2
options -prefix SKULL2_
mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull2mesh
anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull2
// camera security
options -keep camera1 camera2 camera3 camera4 -nomesh
mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/cammesh
anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/cameras
// imp
options -prefix IMP_ -keep camera -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent camera Head
anim maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/imppos
// camera imp
options -keep camera1
mesh maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/cam2mesh
anim maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/cam2anim
// pentagram
options -prefix PENT_
mesh models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/pentmesh
anim models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/pentanim
// camera pentagram
options -keep camera1
mesh models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/cam3mesh
anim models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/cam3anim
// hellknight
options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
anim maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/hkanim
// camera hellknight
options -keep camera1 camera2 camera3
mesh maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/cam5mesh
anim maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/cam5anim
}
entityDef cin_posess_sec {
"inherit" "cin_base"
"skin" "skins/security/face2.skin"
//"model" "maps/fred/e3/lobby/securitymesh.md5mesh"
"model" "cin_posess_sec"
}
entityDef cin_posess_zsec {
"inherit" "cin_base"
"skin" ""
"model" "cin_posess_zsec"
}
entityDef cin_posess_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_posess_cam"
"anim" "poscam"
"anim poscam" "maps/fred/e3/posession/cameras"
}
entityDef cin_posess_skull {
"inherit" "cin_base"
"model" "cin_posess_skull"
}
entityDef cin_posess_skull2 {
"inherit" "cin_base"
"model" "cin_posess_skull2"
}
entityDef cin_posess_skull3 {
"inherit" "cin_base"
"model" "cin_posess_skull3"
}
entityDef cin_posess2_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_posess2_cam"
"anim" "pos2cam"
"anim pos2cam" "maps/fred/e3/posession/cam2anim"
}
entityDef cin_posess_imp {
"inherit" "cin_base"
"model" "cin_posess_imp"
}
entityDef cin_posess_pentagram {
"inherit" "cin_base"
"model" "cin_posess_pentagram"
}
entityDef cin_posess3_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_posess3_cam"
"anim" "pos3cam"
"anim pos3cam" "maps/fred/e3/posession/cam3anim"
}
entityDef cin_posess_hk {
"inherit" "cin_base"
"model" "cin_posess_hk"
}
entityDef cin_posess5_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_posess5_cam"
"anim" "pos5cam"
"anim pos5cam" "maps/fred/e3/posession/cam5anim"
}
//HK WALK BY DOOR...
export cinematics_export_08 {
options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
anim models/monsters/hellknight/cycles/walkbydoor.mb -dest models/md5/anims/cinematics/hkwalkbydoor
}
entityDef cin_hk_walkbydoor {
"inherit" "cin_base"
"spawnclass" "idAnimatedEntity"
"sound_bone" "hips"
"model" "cin_hk_walkbydoor"
}
// Commandos
export cinematics_export_09 {
// camera
options -keep camera1 camera2 camera3 camera4 camera5 camera6 -nomesh
mesh maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_commandos_cammesh
anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_camanim
// player
//options -prefix UACM_ -keep Gun1 -parent neckhelmet Shldrs -parent neckface Shldrs -parent Gun1 Lhand
options -prefix UACM_ -keep Gun1 Barrel MGUN mgunflash locator1 -parent Barrel Lhand -parent locator1 headhelmet -parent neckface Shldrs -parent joint1 mgunflash -parent joint2 mgunflash -parent joint3 mgunflash -parent joint4 mgunflash -parent neckhelmet Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent joint1a Barrel -parent joint2a Barrel -parent joint3a Barrel -parent joint4a Barrel -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand
mesh maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_uac
anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_uac
// zombie commando tentacle
options -prefix ZCT_ -parent Tentacle Rhand
anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_tent -range 1 231
// zombie commando chaingun
options -prefix ZCC_ -keep barrel eject target -parent barrel barrelbone -parent eject chaingunbone -parent chaingunbone Lhand
mesh maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_commandos_chain
anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_chain
}
entityDef cin_chain_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_chain_cam"
"anim" "cameras"
"anim cameras" "models/md5/anims/cinematics/cin_commandos_camanim"
}
entityDef cin_chain_uacm {
"inherit" "cin_base"
"skin" "skins/player/machinegun.skin"
"sound_bone" "Hips"
"model" "cin_chain_uacm"
}
entityDef cin_chain_zct {
"inherit" "cin_base"
"sound_bone" "Head"
"model" "cin_chain_zct"
}
entityDef cin_chain_zcc {
"inherit" "cin_base"
"skin" "skins/zcc/muzzle_flash.skin"
"model" "cin_chain_zcc"
}
// Elevator
export cinematics_export_10 {
// camera
options -keep camera1 camera2 camera3 -nomesh
mesh maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_cammesh
anim maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_cam
// player
//options -prefix PLAYER_ -keep elevator door -parent ALL elevator -parent Neck Shldrs -parent neckface Shldrs
//options -prefix PLAYER_ -parent Neck Shldrs -parent neckface Shldrs
options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
mesh maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_uac
anim maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_uac
//elevator
options -prefix ELEV_
mesh maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_elev
anim maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_elev
}
entityDef cin_elevator_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_elevator_cam"
"anim" "elevatorcam"
"anim elevatorcam" "models/md5/anims/cinematics/cin_elevator_cam"
}
entityDef cin_elevator_player {
"inherit" "cin_base"
"skin" "skins/player/nowep.skin"
"model" "cin_elevator_player"
}
entityDef cin_elevator_elev {
"inherit" "cin_base"
"model" "cin_elevator_elev"
}
//PINKY AND SECURITY maltech27 CINEMATIC
export cinematics_export_11 {
options -prefix PINKY_
mesh maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27_pink
anim maps/fred/maltech27/maltech_cin.mb -prefix PINKY_ -range 1 2 -dest maps/fred/maltech27/maltech27idle_pink
anim maps/fred/maltech27/maltech_cin.mb -prefix PINKY_ -range 1 524 -dest maps/fred/maltech27/maltech27anim_pink
}
entityDef cin_maltech27_pinky {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_maltech27_pinky"
}
export cinematics_export_12 {
options -prefix ZSEC_ -keep Barrel -parent Barrel Rpistol -parent Rpistol Rhand -parent helmetloneck Shldrs
mesh maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27_sec
anim maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27idle_sec
anim maps/fred/maltech27/maltech_cin.mb -range 1 524 -dest maps/fred/maltech27/maltech27anim_sec
}
entityDef cin_maltech27_sec {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_maltech27_sec"
}
export cinematics_export_13 {
options -prefix IMP_ -align ALL -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest
anim maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27idle_imp
anim maps/fred/maltech27/maltech_cin.mb -range 1 524 -dest maps/fred/maltech27/maltech27anim_imp
}
entityDef cin_maltech27_imp {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_maltech27_imp"
}
//PINKY AND FATTY BATHROOM CINEMATIC anim 1
export cinematics_export_14 {
// pinky
options -prefix PINKY_
mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1pinkymesh
anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1pinkyidle
anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1pinky
// fatty
options -prefix FATTY_
mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1fatmesh
anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1fatidle
anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1fat
// uac_helm
options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
//options -prefix PLAYER_
mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1uacmesh
anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1uacidle
anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1uacm
}
entityDef cin_anim1_pinky {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim1_pinky"
//"frame scene1pinky:175" "sound snd_footstep"
//"frame scene1pinky:181" "sound snd_handstep"
//"frame scene1pinky:198" "sound snd_footstep"
//"frame scene1pinky:208" "sound snd_handstep"
//"frame scene1pinky:244" "sound snd_footstep"
//"frame scene1pinky:247" "sound snd_handstep"
//"frame scene1pinky:270" "sound snd_footstep"
//"frame scene1pinky:273" "sound snd_handstep"
//"frame scene1pinky:295" "sound snd_footstep"
//"frame scene1pinky:298" "sound snd_handstep"
//"frame scene1pinky:318" "sound snd_handstep"
//"frame scene1pinky:323" "sound snd_footstep"
//"frame scene1pinky:373" "sound snd_footstep"
//"frame scene1pinky:428" "sound snd_handstep"
//"frame scene1pinky:490" "sound snd_footstep"
//"frame scene1pinky:501" "sound snd_handstep"
//"frame scene1pinky:524" "sound snd_handstep"
//"frame scene1pinky:163" "sound snd_gear"
//"frame scene1pinky:186" "sound snd_gear"
//"frame scene1pinky:232" "sound snd_gear"
//"frame scene1pinky:258" "sound snd_gear"
//"frame scene1pinky:283" "sound snd_gear"
//"frame scene1pinky:311" "sound snd_gear"
//"frame scene1pinky:361" "sound snd_gear"
//"frame scene1pinky:478" "sound snd_gear"
//"frame scene1pinky:190" "sound snd_growl1"
//"frame scene1pinky:330" "sound snd_growl2"
//"frame scene1pinky:399" "sound snd_growl3"
//"frame scene1pinky:429" "sound snd_growl4"
//"frame scene1pinky:444" "sound snd_growl5"
//"frame scene1pinky:380" "sound snd_nudge"
//"frame scene1pinky:459" "sound snd_contact1"
//"frame scene1pinky:460" "sound snd_pullclose"
//"frame scene1pinky:516" "sound snd_openforbite"
//"frame scene1pinky:538" "sound snd_bite1"
//"frame scene1pinky:551" "sound snd_tear1"
//"snd_footstep" "pinkyfoot"
//"snd_handstep" "pinkyhand"
//"snd_gear" "pinkygear"
//"snd_growl1" "growl1"
//"snd_growl2" "growl2"
//"snd_growl3" "growl4"
//"snd_growl4" "growl5"
//"snd_growl5" "growl1"
//"snd_nudge" "pinkysnort1"
//"snd_contact1" "nosound"
//"snd_pullclose" "pinkyscrape1"
//"snd_openforbite" "nosound"
//"snd_bite1" "pinkybite_02"
//"snd_tear1" "pinkytear_05"
}
entityDef cin_anim1_fatty {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim1_fatty"
}
entityDef cin_anim1_uacm {
"inherit" "cin_base"
"sound_bone" "Body"
"skin" "skins/player/pistol.skin"
"model" "cin_anim1_uacm"
}
//PINKY AND FATTY BATHROOM CINEMATIC anim 2
export cinematics_export_15 {
// pinky
options -prefix PINKY_
mesh maps/fred/bathroom/SCENE2.mb -dest maps/fred/bathroom/scene6_pinkymesh
anim maps/fred/bathroom/SCENE2.mb -prefix PINKY_ -range 515 552 -dest maps/fred/bathroom/scene6_pinkyanim
// fatty
options -prefix FAT_
mesh maps/fred/bathroom/SCENE2.mb -dest maps/fred/bathroom/scene6_fattymesh
anim maps/fred/bathroom/SCENE2.mb -prefix FAT_ -range 515 552 -dest maps/fred/bathroom/scene6_fattyanim
// camera
options -keep camera1 camera1a camera2 camera3 camera4 camera5 -nomesh
//mesh maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/cammesh
//anim maps/fred/bathroom/SCENE1.mb -range 1 100 -dest maps/fred/bathroom/cam1
//anim maps/fred/bathroom/SCENE1.mb -range 101 170 -rename camera1 camskip -rename camera1a camera1 -dest maps/fred/bathroom/cam1a
//anim maps/fred/bathroom/SCENE1.mb -range 171 218 -rename camera1 camskip -rename camera2 camera1 -dest maps/fred/bathroom/cam2
//anim maps/fred/bathroom/SCENE1.mb -range 219 268 -rename camera1 camskip -rename camera3 camera1 -dest maps/fred/bathroom/cam3
//anim maps/fred/bathroom/SCENE1.mb -range 269 530 -rename camera1 camskip -rename camera4 camera1 -dest maps/fred/bathroom/cam4
//anim maps/fred/bathroom/SCENE1.mb -range 531 566 -rename camera1 camskip -rename camera5 camera1 -dest maps/fred/bathroom/cam5
mesh maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/cammesh
anim maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/scene1cams
options -keep camera1 -nomesh
anim maps/fred/bathroom/SCENE2.mb -range 515 552 -dest maps/fred/bathroom/scene2cam
options -keep camera1 camera2 camera3 -nomesh
//anim maps/fred/bathroom/SCENE3.mb -range 553 630 -dest maps/fred/bathroom/cam7
//anim maps/fred/bathroom/SCENE3.mb -range 631 681 -rename camera1 camskip -rename camera2 camera1 -dest maps/fred/bathroom/cam8
//anim maps/fred/bathroom/SCENE3.mb -range 682 900 -rename camera1 camskip -rename camera3 camera1 -dest maps/fred/bathroom/cam9
anim maps/fred/bathroom/SCENE3.mb -range 553 900 -dest maps/fred/bathroom/scene3cams
anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/cam9a
/************
1 = 1-170
2 = 171-218
3 = 219-268
4 = 269-530
5 = 531-566
6 = 515-552
7 = 553-630
8 = 631-681
9 = 682-900
************/
}
entityDef cin_anim2_pinky {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim2_pinky"
//"snd_fleshsnap" "pinkytear_02"
}
entityDef cin_anim2_fatty {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim2_fatty"
}
entityDef cin_e3bathroom_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_e3bathroom_cam"
"anim" "scene1cams"
"anim scene1cams" "maps/fred/bathroom/scene1cams"
"anim scene2cam" "maps/fred/bathroom/scene2cam"
"anim scene3cams" "maps/fred/bathroom/scene3cams"
"anim scene9acam" "maps/fred/bathroom/cam9a"
//"anim scene5cam" "maps/fred/bathroom/cam5.md5anim"
//"anim scene6cam" "maps/fred/bathroom/cam6.md5anim"
//"anim scene7cam" "maps/fred/bathroom/cam7.md5anim"
//"anim scene8cam" "maps/fred/bathroom/cam8.md5anim"
//"anim scene9cam" "maps/fred/bathroom/cam9.md5anim"
}
//PINKY AND FATTY BATHROOM CINEMATIC anim 3
export cinematics_export_16 {
// pinky
options -prefix PINKY_
mesh maps/fred/bathroom/SCENE3.mb -dest maps/fred/bathroom/scene7_pinkymesh
anim maps/fred/bathroom/SCENE3.mb -prefix PINKY_ -range 553 900 -dest maps/fred/bathroom/scene7_pinkyanim
// fatty
options -prefix FAT_
mesh maps/fred/bathroom/SCENE3.mb -dest maps/fred/bathroom/scene7_fattymesh
anim maps/fred/bathroom/SCENE3.mb -prefix FAT_ -range 553 900 -dest maps/fred/bathroom/scene7_fattyanim
}
entityDef cin_anim3_pinky {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim3_pinky"
//"frame scene7pinky:31" "sound snd_swingflesh2"
//"frame scene7pinky:80" "sound snd_swingflesh3"
//"frame scene7pinky:92" "sound snd_fleshtoss"
//"frame scene7pinky:108" "sound snd_fleshgulp"
//"frame scene7pinky:110" "sound snd_chomp"
//"frame scene7pinky:132" "sound snd_chew1"
//"frame scene7pinky:154" "sound snd_chew2"
//"frame scene7pinky:175" "sound snd_swallow"
//"frame scene7pinky:188" "sound snd_bite2"
//"frame scene7pinky:199" "sound snd_contact2"
//"frame scene7pinky:207" "sound snd_tear2"
//"frame scene7pinky:234" "sound snd_chew3"
//"frame scene7pinky:240" "sound snd_contact3"
//"frame scene7pinky:258" "sound snd_bite3"
//"frame scene7pinky:276" "sound snd_chew4"
//"frame scene7pinky:294" "sound snd_chew5"
//"snd_chomp" "pinkybite_02"
//"snd_chew1" "pinkybite_03"
//"snd_chew2" "pinkybite_04"
//"snd_swallow" "pinkyswallow_02"
//"snd_bite2" "pinkybite_03"
//"snd_contact2" "nosound"
//"snd_tear2" "pinkytear_02"
//"snd_chew3" "pinkybite_01"
//"snd_contact3" "nosound"
//"snd_bite3" "pinkybite_02"
//"snd_chew4" "pinkybite_04"
//"snd_chew5" "pinkybite_03"
}
entityDef cin_anim3_fatty {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim3_fatty"
//"frame scene7fat:13" "sound snd_fatbounce2"
//"frame scene7fat:18" "sound snd_fleshsettle"
//"frame scene7fat:22" "sound snd_fatbounce3"
//"snd_fatbounce1" "flesh_01"
//"snd_fatbounce2" "flesh_02"
//"snd_fleshsettle" "flesh_03"
//"snd_fatbounce3" "flesh_01"
}
//PINKY AND FATTY BATHROOM CINEMATIC anim 4
export cinematics_export_17 {
// pinky
options -prefix PINKY_
anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_pinky
// fatty
options -prefix FAT_
anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_fatty
// uac_helm
//options -prefix PLAYER_
options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_uacm
}
entityDef cin_anim9a_pinky {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim9a_pinky"
//"frame scene9apinky:39" "sound snd_swingflesh4"
//"frame scene9apinky:40" "sound snd_growl6"
//"frame scene9apinky:68" "sound snd_handstep"
//"frame scene9apinky:69" "sound snd_footstep"
//"frame scene9apinky:74" "sound snd_growl7"
//"frame scene9apinky:77" "sound snd_handstep"
//"frame scene9apinky:86" "sound snd_handstep"
//"frame scene9apinky:91" "sound snd_footstep"
//"frame scene9apinky:105" "sound snd_footstep"
//"frame scene9apinky:122" "sound snd_growl8"
//"frame scene9apinky:131" "sound snd_footstep"
//"frame scene9apinky:138" "sound snd_growl9"
//"frame scene9apinky:144" "sound snd_handstep"
//"frame scene9apinky:154" "sound snd_footstep"
//"frame scene9apinky:160" "sound snd_handstep"
//"snd_swingflesh4" "flesh_01"
//"snd_handstep" "pinkyhand"
//"snd_footstep" "pinkyfoot"
//"snd_slurp" "pinkyswallow_03"
//"snd_growl6" "nosound"
//"snd_growl7" "nosound"
//"snd_growl8" "nosound"
//"snd_growl9" "nosound"
}
entityDef cin_anim9a_fatty {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim9a_fatty"
//"frame scene9afat:18" "sound snd_fatbounce2"
//"snd_fatbounce1" "flesh_02"
//"snd_fatbounce2" "flesh_03"
}
entityDef cin_anim9a_uacm {
"inherit" "cin_base"
"sound_bone" "Body"
"skin" "skins/player/pistol.skin"
"model" "cin_anim9a_uacm"
}
//PINKY AND FATTY BATHROOM CINEMATIC anim 5
export cinematics_export_18 {
// pinky
options -prefix PINKY_
anim maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest maps/fred/bathroom/scene10_pinkyanim
// fatty
options -prefix FAT_
anim maps/fred/bathroom/SCENE5.mb -prefix FAT_ -dest maps/fred/bathroom/scene10_fattyanim
}
entityDef cin_anim5_pinky {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim5_pinky"
}
entityDef cin_anim5_fatty {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_anim5_fatty"
}
//Zombie Commando finds a camera
export cinematics_export_19 {
// zct
options -prefix ZCT_ -keep camera1
mesh models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.mb
anim models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.mb
}
entityDef cin_zctcam {
"model" "cin_zctcam"
}
//Dragged Zombie
export cinematics_export_20 {
options -prefix ZOMBIE1_
addoptions -parent loneck shoulders
addoptions -parent Jaw head
addoptions -parent waist Hips
addoptions -parent Luparm Lshldr
addoptions -parent Lloarm Luparm
addoptions -parent Ruparm Rshldr
addoptions -parent Rloarm Ruparm
addoptions -keep loneck head R_cheek L_cheek Up_lip Lbrow1 Lbrow2 Rbrow1 Rbrow2 llolid luplid rlolid
addoptions -keep ruplid waist chest shoulders Rshldr Lshldr L_shirt R_shirt Back_shirt Luparm loarm_reg
addoptions loarm_stump lrip2 lrip3 lrip1 lrip4 Lloarm Lhand Lcarp Lindex1 Lindex2 Lthumb0
addoptions Lthumb1 Lthumb2 Lthumb3 Lfings1 Lfings2 Lfings3 Lcarp1 Lindex1a Lindex2a Lcarp2
addoptions Lindex1b Lindex2c Ruparm rloarm_reg rloarm_stump rrip1 rrip2 rrip3 rrip4 Rloarm
addoptions Rhand Rcarp Rindex1 Rindex2 Rthumb0 Rthumb1 Rthumb2 Rthumb3 Rfings1 Rfings2 Rfings3
addoptions Rcarp1 Rindex1a Rindex2a Rcarp2 Rindex1b Rindex2b Hips Lupleg Lloleg Lankle_r Lball_r
addoptions Ltoe_r Rupleg Rloleg Rankle_r Rball_r Rtoe_r Jaw Lo_lip
addoptions -nomesh
anim models/monsters/zombie/zombie01/cycles/dragaway.ma -range 1 2 -dest models/monsters/zombie/zombie01/cycles/zombdragidle
anim models/monsters/zombie/zombie01/cycles/dragaway.ma -range 2 90 -dest models/monsters/zombie/zombie01/cycles/zombdraganim
}
entityDef cin_zombie_drag {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_zombie_drag"
}
/***********************************************************************
fatdrag
***********************************************************************/
export cinematics_export_21 {
options -prefix FATTY_
anim maps/fred/bathroom/fatdrag.mb -range 1 2 -dest maps/fred/bathroom/fatdragidle
anim maps/fred/bathroom/fatdrag.mb -range 1 133 -dest maps/fred/bathroom/fatdraganim
options -prefix PINKY_
mesh maps/fred/bathroom/fatdrag.mb -dest maps/fred/bathroom/pinkdragmesh
anim maps/fred/bathroom/fatdrag.mb -range 1 133 -dest maps/fred/bathroom/pinkdraganim
anim maps/fred/bathroom/fatdrag.mb -range 1 1 -dest maps/fred/bathroom/pinkdragidle
}
entityDef cin_fat_drag {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_fat_drag"
}
entityDef cin_pink_drag {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"model" "cin_pink_drag"
}
//HellKnight Feast...
export cinematics_export_22 {
options -keep camera1 -nomesh
mesh maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/meshes/cin_hk_deathcam
anim maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/anims/cinematics/cin_hk_deathcam
options -keep camera1 -nomesh
mesh maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_ripcam
anim maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_ripcam
options -keep camera2 -nomesh
mesh maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/meshes/cin_hk_endroarcam
anim maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/anims/cinematics/cin_hk_endroarcam
//options -prefix UAC_HELM_ -keep camera1 -parent camera1 Head
options -prefix UAC_HELM_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
mesh maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/meshes/cin_hk_uacdeath
anim maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/anims/cinematics/cin_hk_uacdeath
//options -prefix UAC_HELM_ -keep camera1 -parent stump Shldrs -parent camera1 Head
options -prefix UAC_HELM_ -keep camera Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
mesh maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_uacrip
anim maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_uacrip
options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
mesh maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_hk
anim maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_hk
anim maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/anims/cinematics/cin_hkend_hk
}
entityDef cin_hkdeath_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_hkdeath_cam"
"anim" "deathcam"
"anim deathcam" "models/md5/anims/cinematics/cin_hk_deathcam"
}
entityDef cin_hkrip_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_hkrip_cam"
"anim" "ripcam"
"anim ripcam" "models/md5/anims/cinematics/cin_hk_ripcam"
}
entityDef cin_hkendroar_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"model" "cin_hkendroar_cam"
"anim" "endroarcam"
"anim endroarcam" "models/md5/anims/cinematics/cin_hk_endroarcam"
}
entityDef cin_hkdeath_uac {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"inherit" "cin_base"
"model" "cin_hkdeath_uac"
}
entityDef cin_hkrip_uac {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"inherit" "cin_base"
"model" "cin_hkrip_uac"
}
entityDef cin_hk_hk {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"inherit" "cin_base"
"model" "cin_hk_hk"
}
entityDef cin_hkendroar_hk {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"inherit" "cin_base"
"model" "cin_hkendroar_hk"
}
/*********************
jimcams
*********************/
export cinematics_export_23 {
//jimcam1
options -keep camera1 camera2 camera3 camera4 -nomesh
mesh maps/fred/bathroom/jimcams.mb -dest maps/fred/bathroom/jimcammesh
anim maps/fred/bathroom/jimcams.mb -dest maps/fred/bathroom/jimcams
}
entityDef cin_jim_cams {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"spawnclass" "idCameraAnim"
"model" "cin_jim_cams"
"anim" "scene"
"anim scene" "maps/fred/bathroom/jimcams"
}
// -----------------------------------------------------------------------------
// Auto-generated model decls converted from entityDef md5mesh animation entries
// -----------------------------------------------------------------------------
model cin_e3teaser_cam {
mesh models/md5/meshes/e3teasercam_mesh.md5mesh
anim e3teasercam models/md5/anims/cinematics/e3teasercam.md5anim
}
model cin_e3teaser_hk {
mesh models/md5/meshes/e3teaserhk_mesh.md5mesh
anim e3teaserhk models/md5/anims/cinematics/e3teaserhk.md5anim {
frame 1 call e3teaserhk_drool
}
}
model cin_logo_cam {
mesh maps/fred/e3/logo/logocammesh.md5mesh
anim logocam maps/fred/e3/logo/logocam.md5anim
}
model cin_mars_cam {
mesh maps/fred/mars/cammesh.md5mesh
anim marscam maps/fred/mars/marscam.md5anim
}
model cin_mars_flare {
mesh maps/fred/mars/flaremesh.md5mesh
anim marsflare maps/fred/mars/flaremove.md5anim {
frame 92 sound snd_voiceover_line1
}
}
model cin_lobby_marine1 {
mesh models/md5/meshes/uacmarine.md5mesh
anim guard models/md5/anims/cinematics/cin_lobby_uac1.md5anim
}
model cin_lobby_marine2 {
mesh models/md5/meshes/uacmarine.md5mesh
anim guard models/md5/anims/cinematics/cin_lobby_uac2.md5anim
}
model cin_lobby_security1 {
mesh models/md5/meshes/security.md5mesh
anim chat models/md5/anims/cinematics/cin_lobby_sec1.md5anim
}
model cin_lobby_security2 {
mesh models/md5/meshes/security.md5mesh
anim chat models/md5/anims/cinematics/cin_lobby_sec2.md5anim
}
model cin_lobby_scientist1 {
mesh models/md5/meshes/scientist1.md5mesh
anim nervous models/md5/anims/cinematics/cin_lobby_sci.md5anim {
frame 764 sound snd_footstep
frame 777 sound snd_footstep
frame 789 sound snd_footstep
frame 800 sound snd_footstep
frame 813 sound snd_footstep
frame 823 sound snd_footstep
frame 830 sound snd_footstep
frame 842 sound snd_footstep
frame 846 sound snd_sci1line1
frame 846 sound snd_sci1line1
frame 857 sound snd_footstep
frame 875 sound snd_footstep
frame 889 sound snd_footstep
frame 903 sound snd_footstep
frame 918 sound snd_footstep
frame 933 sound snd_footstep
frame 941 sound snd_footstep
frame 952 sound snd_footstep
frame 960 sound snd_door_open
}
}
model cin_lobby_scientist1hall {
mesh models/md5/meshes/scientist1.md5mesh
anim hall models/md5/anims/cinematics/cin_hall_sci.md5anim {
frame 6 sound snd_footstep
frame 13 sound snd_footstep
frame 19 sound snd_footstep
frame 20 sound snd_door_close
frame 23 sound snd_footstep
frame 27 sound snd_footstep
frame 35 sound snd_footstep
frame 42 sound snd_footstep
frame 45 sound snd_footstep
frame 51 sound snd_footstep
frame 61 sound snd_footstep
frame 70 sound snd_footstep
frame 116 sound snd_footstep
frame 125 sound snd_footstep
frame 131 sound snd_footstep
frame 138 sound snd_footstep
frame 149 sound snd_footstep
frame 157 sound snd_footstep
}
}
model cin_lobby_scientist2 {
mesh models/md5/meshes/scientist1.md5mesh
anim monchat models/md5/anims/cinematics/cin_mon_sci.md5anim {
frame 30 trigger fred_is_cute
}
}
model cin_lobby_cam {
mesh models/md5/meshes/cin_lobby_cam.md5mesh
anim cameras models/md5/anims/cinematics/cin_lobby_cam.md5anim {
frame 240 sound snd_voiceover_line2
}
anim hallcam models/md5/anims/cinematics/cin_hall_cam.md5anim
anim moncam models/md5/anims/cinematics/cin_mon_cam.md5anim
}
model cin_shake_cam {
mesh models/md5/meshes/cin_shakecam.md5mesh
anim shakecam models/md5/anims/cinematics/cin_shakecam.md5anim
}
model cin_shake {
mesh models/md5/meshes/cin_shake.md5mesh
anim shake models/md5/anims/cinematics/cin_shake.md5anim {
frame 9 trigger func_fx_1
frame 22 trigger shake_fire1
frame 32 trigger func_fx_2
frame 72 trigger func_fx_3
frame 99 trigger func_fx_4
frame 107 trigger shake_fire2
frame 116 trigger func_fx_5
frame 117 trigger break_shake
frame 146 trigger func_fx_6
frame 149 trigger shake_fire3
}
}
model cin_tele_sci1 {
mesh models/md5/meshes/scientist1.md5mesh
anim scione maps/fred/e3/teleport/sci1.md5anim
}
model cin_tele_sci2 {
mesh models/md5/meshes/scientist1.md5mesh
anim scitwo maps/fred/e3/teleport/sci2.md5anim
}
model cin_tele_cam {
mesh maps/fred/e3/teleport/telecammesh.md5mesh
anim e3telecam maps/fred/e3/teleport/telecam.md5anim {
frame 1 trigger teleporter_explosion
frame 7 trigger tim_func_fx_1
frame 15 call e3_teleporter_nobs
frame 16 call e3_teleporter_none
frame 18 call e3_teleporter_nobs
frame 19 trigger tim_func_fx_2
frame 21 call e3_teleporter_none
frame 24 call e3_teleporter_nobs
frame 28 call e3_teleporter_none
frame 30 call e3_teleporter_nobs
frame 33 call e3_teleporter_none
frame 37 call e3_teleporter_nobs
frame 43 call e3_teleporter_full
frame 61 trigger ken_teleporter_fx
}
}
model cin_tele_skull7 {
mesh maps/fred/e3/posession/skull7mesh.md5mesh
anim skull7tel maps/fred/e3/teleport/skullseven.md5anim {
frame 7 trigger tim_func_fx_1
frame 19 trigger tim_func_fx_2
}
}
model cin_posess_sec {
mesh models/md5/meshes/security.md5mesh
anim secpos maps/fred/e3/posession/sec.md5anim {
frame 1 skin skins/security/face2.skin
frame 80 sound snd_footstep
frame 81 sound snd_footstep
frame 145 skin skins/security/dface.skin
frame 243 skin skins/security/face2blood.skin
}
}
model cin_posess_zsec {
mesh maps/fred/e3/posession/zsecmesh.md5mesh
anim zsecpos maps/fred/e3/posession/zsec.md5anim {
frame 364 sound snd_footstep
frame 405 sound snd_footstep
frame 449 sound snd_footstep
}
}
model cin_posess_cam {
mesh maps/fred/e3/posession/cammesh.md5mesh
anim poscam maps/fred/e3/posession/cameras.md5anim
}
model cin_posess_skull {
mesh maps/fred/e3/posession/skullmesh.md5mesh
anim skullpos maps/fred/e3/posession/skull.md5anim {
frame 1 fx fx/skulltrail.fx
}
}
model cin_posess_skull2 {
mesh maps/fred/e3/posession/skull2mesh.md5mesh
anim skull2pos maps/fred/e3/posession/skull2.md5anim {
frame 1 fx fx/skulltrail.fx
}
}
model cin_posess_skull3 {
mesh maps/fred/e3/posession/skull3mesh.md5mesh
anim skullfive maps/fred/e3/teleport/skullfive.md5anim {
frame 1 fx fx/skulltrail2.fx
}
anim skullfour maps/fred/e3/teleport/skullfour.md5anim {
frame 1 fx fx/skulltrail2.fx
}
anim skullone maps/fred/e3/teleport/skullone.md5anim {
frame 1 fx fx/skulltrail2.fx
}
anim skullsix maps/fred/e3/teleport/skullsix.md5anim {
frame 1 fx fx/skulltrail2.fx
}
anim skullthree maps/fred/e3/teleport/skullthree.md5anim {
frame 1 fx fx/skulltrail2.fx
}
anim skulltwo maps/fred/e3/teleport/skulltwo.md5anim {
frame 1 fx fx/skulltrail2.fx
}
}
model cin_posess2_cam {
mesh maps/fred/e3/posession/cam2mesh.md5mesh
anim pos2cam maps/fred/e3/posession/cam2anim.md5anim
}
model cin_posess_imp {
mesh models/monsters/imp/animation/cycles/idle1.md5mesh
anim imppos maps/fred/e3/posession/imppos.md5anim
}
model cin_posess_pentagram {
mesh maps/fred/e3/posession/pentmesh.md5mesh
anim pentagram maps/fred/e3/posession/pentanim.md5anim
}
model cin_posess3_cam {
mesh maps/fred/e3/posession/cam3mesh.md5mesh
anim pos3cam maps/fred/e3/posession/cam3anim.md5anim
}
model cin_posess_hk {
mesh models/monsters/hellknight/cycles/idle1.md5mesh
anim poshk maps/fred/e3/posession/hkanim.md5anim
}
model cin_posess5_cam {
mesh maps/fred/e3/posession/cam5mesh.md5mesh
anim pos5cam maps/fred/e3/posession/cam5anim.md5anim
}
model cin_hk_walkbydoor {
mesh models/monsters/hellknight/cycles/idle1.md5mesh
anim walkbydoor models/md5/anims/cinematics/hkwalkbydoor.md5anim {
frame 2 sound snd_footstep
frame 21 sound snd_footstep
frame 35 sound snd_footstep
frame 57 sound snd_footstep
frame 67 sound snd_roar
frame 77 sound snd_footstep
frame 91 sound snd_roar
frame 117 sound snd_footstep
frame 142 sound snd_footstep
frame 161 sound snd_footstep
frame 180 sound snd_footstep
frame 200 sound snd_footstep
frame 220 sound snd_footstep
frame 244 sound snd_footstep
frame 267 sound snd_footstep
}
}
model cin_chain_cam {
mesh models/md5/meshes/cin_commandos_cammesh.md5mesh
anim cameras models/md5/anims/cinematics/cin_commandos_camanim.md5anim
}
model cin_chain_uacm {
mesh models/md5/meshes/cin_uac.md5mesh
anim caught models/md5/anims/cinematics/cin_commandos_uac.md5anim {
frame 6 sound snd_footstep
frame 19 sound snd_footstep
frame 32 sound snd_footstep
frame 46 sound snd_footstep
frame 60 sound snd_footstep
frame 72 sound snd_footstep
frame 89 sound snd_footstep
frame 101 sound snd_footstep
frame 306 sound snd_footstep
frame 317 sound snd_footstep
frame 331 sound snd_footstep
frame 345 sound snd_footstep
frame 358 sound snd_footstep
frame 373 sound snd_footstep
frame 418 sound snd_footstep
frame 427 sound snd_footstep
frame 438 sound snd_footstep
frame 443 trigger chain_fx_1
frame 447 trigger chain_fx_2
frame 449 trigger chain_fx_3
frame 462 sound snd_thud
frame 470 sound snd_footstep
frame 473 sound snd_footstep
frame 490 sound snd_footstep
frame 501 sound snd_footstep
frame 512 sound snd_footstep
}
}
model cin_chain_zct {
mesh models/monsters/zombie/zct/cycles/ZC_tent_R.md5mesh
anim ambush models/md5/anims/cinematics/cin_commandos_tent.md5anim {
frame 126 sound snd_tentacle_out
frame 155 sound snd_tentacle_in
frame 160 sound snd_melee_attack
}
}
model cin_chain_zcc {
mesh models/md5/meshes/cin_commandos_chain.md5mesh
anim ambush models/md5/anims/cinematics/cin_commandos_chain.md5anim {
frame 280 sound snd_footstep
frame 281 sound snd_chains
frame 289 sound snd_footstep
frame 290 sound snd_chains
frame 298 sound snd_footstep
frame 299 sound snd_chains
frame 307 sound snd_footstep
frame 308 sound snd_chains
frame 317 sound snd_footstep
frame 318 sound snd_chains
frame 328 sound snd_footstep
frame 329 sound snd_chains
frame 338 sound snd_footstep
frame 339 sound snd_chains
frame 348 sound snd_footstep
frame 349 sound snd_chains
frame 357 sound snd_footstep
frame 358 sound snd_chains
frame 368 sound snd_footstep
frame 369 sound snd_chains
frame 375 sound snd_footstep
frame 380 sound snd_bleed
frame 381 sound snd_chains
frame 384 sound snd_footstep
frame 385 sound snd_chains
frame 386 sound snd_footstep
frame 388 sound snd_chains
frame 390 sound snd_windup
frame 400 call zcc_cine_fire
frame 401 fx fx/chaingunfire.fx
frame 406 sound snd_chains
frame 460 sound snd_winddown
}
}
model cin_elevator_cam {
mesh models/md5/meshes/cin_elevator_cammesh.md5mesh
anim elevatorcam models/md5/anims/cinematics/cin_elevator_cam.md5anim
}
model cin_elevator_player {
mesh models/md5/meshes/cin_elevator_uac.md5mesh
anim elevator models/md5/anims/cinematics/cin_elevator_uac.md5anim {
frame 1 sound snd_elevator_start
frame 12 sound snd_oneman_voice
frame 152 sound snd_elevator_thud
frame 153 sound snd_player_elevator
frame 165 sound snd_elevator_door_open
frame 196 sound snd_footstep
frame 209 sound snd_footstep
frame 225 sound snd_footstep
frame 432 sound snd_helmet
}
}
model cin_elevator_elev {
mesh models/md5/meshes/cin_elevator_elev.md5mesh
anim elev models/md5/anims/cinematics/cin_elevator_elev.md5anim
}
model cin_maltech27_pinky {
mesh models/monsters/pinky/animation/cycles/idle1.md5mesh
anim pinkanim maps/fred/maltech27/maltech27anim_pink.md5anim
anim pinkidle maps/fred/maltech27/maltech27idle_pink.md5anim
}
model cin_maltech27_sec {
mesh maps/fred/maltech27/maltech27_sec.md5mesh
anim secanim maps/fred/maltech27/maltech27anim_sec.md5anim
anim secidle maps/fred/maltech27/maltech27idle_sec.md5anim
}
model cin_maltech27_imp {
mesh models/monsters/imp/animation/cycles/idle1.md5mesh
anim impanim maps/fred/maltech27/maltech27anim_imp.md5anim
anim impidle maps/fred/maltech27/maltech27idle_imp.md5anim
}
model cin_anim1_pinky {
mesh maps/fred/bathroom/scene1pinkymesh.md5mesh
anim scene1pinky maps/fred/bathroom/scene1pinky.md5anim {
frame 543 trigger func_fx_2
}
anim scene1pinkyidle maps/fred/bathroom/scene1pinkyidle.md5anim
}
model cin_anim1_fatty {
mesh maps/fred/bathroom/scene1fatmesh.md5mesh
anim scene1fat maps/fred/bathroom/scene1fat.md5anim
anim scene1fatidle maps/fred/bathroom/scene1fatidle.md5anim
}
model cin_anim1_uacm {
mesh maps/fred/bathroom/scene1uacmesh.md5mesh
anim scene1uacm maps/fred/bathroom/scene1uacm.md5anim {
frame 7 sound snd_footstep
frame 15 sound snd_footstep
frame 25 sound snd_footstep
frame 33 sound snd_footstep
frame 166 sound snd_footstep
frame 209 sound snd_footstep
frame 260 sound snd_footstep
frame 310 sound snd_footstep
}
anim scene1uacmidle maps/fred/bathroom/scene1uacidle.md5anim
}
model cin_anim2_pinky {
mesh maps/fred/bathroom/scene6_pinkymesh.md5mesh
anim scene6pinky maps/fred/bathroom/scene6_pinkyanim.md5anim
}
model cin_anim2_fatty {
mesh maps/fred/bathroom/scene6_fattymesh.md5mesh
anim scene6fat maps/fred/bathroom/scene6_fattyanim.md5anim
}
model cin_e3bathroom_cam {
mesh maps/fred/bathroom/cammesh.md5mesh
anim scene1cams maps/fred/bathroom/scene1cams.md5anim
anim scene2cam maps/fred/bathroom/scene2cam.md5anim
anim scene3cams maps/fred/bathroom/scene3cams.md5anim
anim scene9acam maps/fred/bathroom/cam9a.md5anim
}
model cin_anim3_pinky {
mesh maps/fred/bathroom/scene7_pinkymesh.md5mesh
anim scene7pinky maps/fred/bathroom/scene7_pinkyanim.md5anim {
frame 1 trigger func_fx_1
frame 2 fx fx/blooddrip1.fx
frame 190 trigger func_fx_1
frame 191 trigger func_fx_2
frame 280 trigger func_fx_1
}
}
model cin_anim3_fatty {
mesh maps/fred/bathroom/scene7_fattymesh.md5mesh
anim scene7fat maps/fred/bathroom/scene7_fattyanim.md5anim
}
model cin_anim9a_pinky {
mesh maps/fred/bathroom/scene7_pinkymesh.md5mesh
anim scene9apinky maps/fred/bathroom/scene9a_pinky.md5anim
}
model cin_anim9a_fatty {
mesh maps/fred/bathroom/scene7_fattymesh.md5mesh
anim scene9afat maps/fred/bathroom/scene9a_fatty.md5anim
}
model cin_anim9a_uacm {
mesh maps/fred/bathroom/scene1uacmesh.md5mesh
anim scene9auacm maps/fred/bathroom/scene9a_uacm.md5anim {
frame 99 sound snd_footstep
frame 132 sound snd_footstep
frame 140 sound snd_footstep
frame 158 sound snd_footstep
}
}
model cin_anim5_pinky {
mesh maps/fred/bathroom/scene7_pinkymesh.md5mesh
anim scene10pinky maps/fred/bathroom/scene10_pinkyanim.md5anim
}
model cin_anim5_fatty {
mesh maps/fred/bathroom/scene7_fattymesh.md5mesh
anim scene10fat maps/fred/bathroom/scene10_fattyanim.md5anim
}
model cin_zctcam {
mesh models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.md5mesh
anim findcam models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.md5anim
}
model cin_zombie_drag {
mesh models/monsters/zombie/zombie01/cycles/ref_fullskin.md5mesh
anim zombdrag models/monsters/zombie/zombie01/cycles/zombdraganim.md5anim
anim zombidle models/monsters/zombie/zombie01/cycles/zombdragidle.md5anim
}
model cin_fat_drag {
mesh models/monsters/zombie/fatty/Animation/cycles/facepain.md5mesh
anim fatdraganim maps/fred/bathroom/fatdraganim.md5anim {
frame 1 sound snd_fatdrag
frame 28 sound snd_roar
frame 36 sound snd_fatdrag2
}
anim fatdragidle maps/fred/bathroom/fatdragidle.md5anim
}
model cin_pink_drag {
mesh maps/fred/bathroom/pinkdragmesh.md5mesh
anim pinkdraganim maps/fred/bathroom/pinkdraganim.md5anim
anim pinkdragidle maps/fred/bathroom/pinkdragidle.md5anim
}
model cin_hkdeath_cam {
mesh models/md5/meshes/cin_hk_deathcam.md5mesh
anim deathcam models/md5/anims/cinematics/cin_hk_deathcam.md5anim
}
model cin_hkrip_cam {
mesh models/md5/meshes/cin_hk_ripcam.md5mesh
anim ripcam models/md5/anims/cinematics/cin_hk_ripcam.md5anim
}
model cin_hkendroar_cam {
mesh models/md5/meshes/cin_hk_endroarcam.md5mesh
anim endroarcam models/md5/anims/cinematics/cin_hk_endroarcam.md5anim
}
model cin_hkdeath_uac {
mesh models/md5/meshes/cin_hk_uacdeath.md5mesh
anim uacdeath models/md5/anims/cinematics/cin_hk_uacdeath.md5anim {
frame 1 trigger bloodonfloor
}
}
model cin_hkrip_uac {
mesh models/md5/meshes/cin_hk_uacrip.md5mesh
anim uacrip models/md5/anims/cinematics/cin_hk_uacrip.md5anim {
frame 1 trigger ken_hk
frame 353 fx fx/headsplat.fx
frame 371 fx fx/headspurt.fx
frame 384 trigger bloodonwall
frame 388 fx fx/headsplat.fx
frame 410 fx fx/headsplat.fx
}
}
model cin_hk_hk {
mesh models/md5/meshes/cin_hk_hk.md5mesh
anim hkanim models/md5/anims/cinematics/cin_hk_hk.md5anim {
frame 15 sound snd_footstep2
frame 60 sound snd_footstep2
frame 120 sound snd_footstep2
frame 130 sound snd_footstep2
}
}
model cin_hkendroar_hk {
mesh models/md5/meshes/cin_hk_hk.md5mesh
anim hkendanim models/md5/anims/cinematics/cin_hkend_hk.md5anim
}
model cin_jim_cams {
mesh maps/fred/bathroom/jimcammesh.md5mesh
anim scene maps/fred/bathroom/jimcams.md5anim
}