mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
922 lines
40 KiB
Modula-2
922 lines
40 KiB
Modula-2
/***********************************************************************
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monster_zombie_commando_cgun.def
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***********************************************************************/
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export James {
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options -prefix ZCC_ -keep Lknee Rknee eject flash chain_root ROT barrel -align movement -parent barrel chain_root -parent flash barrel -parent eject chain_root -parent spine_1 ROT -parent ROT Body -parent chain_root gun -sourcedir models/monsters/zombie/zcc/cycles -destdir models/md5/monsters/zcc
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// -xyzprecision 0.01 -quatprecision 0.00006
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mesh zcc_mesh.mb -dest zcc
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anim chaingun_idle.mb
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anim chaingun_step_left.mb
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anim chaingun_step_right.mb
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anim chaingun_walk.mb
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anim chaingun_pain_chest.mb
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anim chaingun_pain_head.mb
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anim chaingun_pain_left.mb
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anim chaingun_pain_right.mb
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anim chaingun_run.mb
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anim chaingun_evade_left.mb
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anim chaingun_evade_right.mb
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anim chaingun_sight.mb
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anim chaingun_on_activate.mb
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anim chaingun_reload.mb
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anim chaingun_af_pose.mb
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anim chaingun_crouch_range_attack.mb -range 1 12 -dest chaingun_crouch_range_attack
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anim chaingun_crouch_range_attack.mb -range 13 52 -dest chaingun_crouch_range_attack_loop
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anim chaingun_crouch_range_attack.mb -range 53 65 -dest chaingun_crouch_range_attack_end
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anim chaingun_crouch_range_aim.mb -dest chaingun_crouch_range_attack_aim
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anim chaingun_crouch_left_pain.mb
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anim chaingun_crouch_right_pain.mb
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anim chaingun_stand_fire.mb -range 1 6 -dest chaingun_raise
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anim chaingun_stand_fire.mb -range 7 51
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anim chaingun_stand_fire.mb -range 52 65 -dest chaingun_lower
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anim chaingun_stand_aim.mb
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anim chaingun_leanout_right.mb -range 1 1 -dest chaingun_wallleanright_A
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anim chaingun_leanout_right.mb -range 1 15 -dest chaingun_wallleanright_B
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anim chaingun_leanout_right.mb -range 16 60 -dest chaingun_wallleanright_C
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anim chaingun_leanout_right.mb -range 61 100 -dest chaingun_wallleanright_D
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anim chaingun_leanout_left.mb -range 1 1 -dest chaingun_wallleanleft_A
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anim chaingun_leanout_left.mb -range 1 15 -dest chaingun_wallleanleft_B
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anim chaingun_leanout_left.mb -range 16 60 -dest chaingun_wallleanleft_C
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anim chaingun_leanout_left.mb -range 61 100 -dest chaingun_wallleanleft_D
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anim chaingun_wallstep_right.mb -range 1 1 -dest chaingun_wallstepright_A
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anim chaingun_wallstep_right.mb -range 1 15 -dest chaingun_wallstepright_B
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anim chaingun_wallstep_right.mb -range 16 62 -dest chaingun_wallstepright_C
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anim chaingun_wallstep_right.mb -range 63 75 -dest chaingun_wallstepright_D
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anim chaingun_wallstep_left.mb -range 1 1 -dest chaingun_wallstepleft_A
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anim chaingun_wallstep_left.mb -range 1 15 -dest chaingun_wallstepleft_B
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anim chaingun_wallstep_left.mb -range 16 62 -dest chaingun_wallstepleft_C
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anim chaingun_wallstep_left.mb -range 63 75 -dest chaingun_wallstepleft_D
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anim chaingun_crate_range_attack.mb -range 1 1 -dest chaingun_crate_up_A
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anim chaingun_crate_range_attack.mb -range 1 18 -dest chaingun_crate_up_B
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anim chaingun_crate_range_attack.mb -range 19 65 -dest chaingun_crate_up_C
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anim chaingun_crate_range_attack.mb -range 66 85 -dest chaingun_crate_up_D
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anim chaingun_wallrot_right.mb -range 1 1 -dest chaingun_wallrotright_A
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anim chaingun_wallrot_right.mb -range 1 15 -dest chaingun_wallrotright_B
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anim chaingun_wallrot_right.mb -range 16 60 -dest chaingun_wallrotright_C
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anim chaingun_wallrot_right.mb -range 61 100 -dest chaingun_wallrotright_D
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anim chaingun_wallrot_left.mb -range 1 1 -dest chaingun_wallrotleft_A
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anim chaingun_wallrot_left.mb -range 1 15 -dest chaingun_wallrotleft_B
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anim chaingun_wallrot_left.mb -range 16 60 -dest chaingun_wallrotleft_C
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anim chaingun_wallrot_left.mb -range 61 100 -dest chaingun_wallrotleft_D
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}
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model monster_zombie_commando_cgun {
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mesh models/md5/monsters/zcc/zcc.md5mesh
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channel torso ( *spine_1 )
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channel legs ( *origin -*spine_1 ROT )
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anim idle models/md5/monsters/zcc/chaingun_idle.md5anim {
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frame 1 sound_voice monster_zombie_commando_breath_inhale
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frame 150 sound_voice monster_zombie_commando_breath_exhale
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}
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anim reload models/md5/monsters/zcc/chaingun_reload.md5anim {
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frame 9 sound_body monster_zombie_commando_cgun_reload
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}
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anim stand models/md5/monsters/zcc/chaingun_idle.md5anim {
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frame 1 sound_voice monster_zombie_commando_breath_inhale
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frame 150 sound_voice monster_zombie_commando_breath_exhale
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}
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anim range_attack_loop1 models/md5/monsters/zcc/chaingun_stand_fire.md5anim {
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frame 3 sound_weapon monster_zombie_commando_cgun_fire
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frame 3 launch_missile barrel
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frame 6 sound_weapon monster_zombie_commando_cgun_fire
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frame 6 launch_missile barrel
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frame 9 sound_weapon monster_zombie_commando_cgun_fire
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frame 9 launch_missile barrel
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frame 12 sound_weapon monster_zombie_commando_cgun_fire
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frame 12 launch_missile barrel
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frame 16 sound_weapon monster_zombie_commando_cgun_fire
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frame 16 launch_missile barrel
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frame 20 sound_weapon monster_zombie_commando_cgun_fire
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frame 20 launch_missile barrel
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frame 23 sound_weapon monster_zombie_commando_cgun_fire
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frame 23 launch_missile barrel
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frame 27 sound_weapon monster_zombie_commando_cgun_fire
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frame 27 launch_missile barrel
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frame 30 sound_weapon monster_zombie_commando_cgun_fire
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frame 30 launch_missile barrel
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frame 33 sound_weapon monster_zombie_commando_cgun_fire
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frame 33 launch_missile barrel
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frame 37 sound_weapon monster_zombie_commando_cgun_fire
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frame 37 launch_missile barrel
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frame 41 sound_weapon monster_zombie_commando_cgun_fire
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frame 41 launch_missile barrel
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frame 45 sound_weapon monster_zombie_commando_cgun_fire
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frame 45 launch_missile barrel
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}
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anim range_attack_loop2 models/md5/monsters/zcc/chaingun_stand_fire.md5anim {
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frame 3 sound_weapon monster_zombie_commando_cgun_fire
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frame 3 launch_missile barrel
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frame 6 sound_weapon monster_zombie_commando_cgun_fire
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frame 6 launch_missile barrel
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frame 9 sound_weapon monster_zombie_commando_cgun_fire
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frame 9 launch_missile barrel
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frame 12 sound_weapon monster_zombie_commando_cgun_fire
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frame 12 launch_missile barrel
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frame 16 sound_weapon monster_zombie_commando_cgun_fire
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frame 16 launch_missile barrel
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frame 20 sound_weapon monster_zombie_commando_cgun_fire
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frame 20 launch_missile barrel
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frame 23 sound_weapon monster_zombie_commando_cgun_fire
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frame 23 launch_missile barrel
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frame 27 sound_weapon monster_zombie_commando_cgun_fire
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frame 27 launch_missile barrel
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frame 30 sound_weapon monster_zombie_commando_cgun_fire
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frame 30 launch_missile barrel
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frame 33 sound_weapon monster_zombie_commando_cgun_fire
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frame 33 launch_missile barrel
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frame 37 sound_weapon monster_zombie_commando_cgun_fire
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frame 37 launch_missile barrel
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frame 41 sound_weapon monster_zombie_commando_cgun_fire
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frame 41 launch_missile barrel
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frame 45 sound_weapon monster_zombie_commando_cgun_fire
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frame 45 launch_missile barrel
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}
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anim step_left models/md5/monsters/zcc/chaingun_step_left.md5anim {
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frame 6 sound_body monster_zombie_commando_footstep
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frame 6 sound_body2 monster_zombie_commando_footstep_clinks
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frame 13 sound_body monster_zombie_commando_footstep
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frame 13 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim step_right models/md5/monsters/zcc/chaingun_step_right.md5anim {
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frame 6 sound_body monster_zombie_commando_footstep
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frame 6 sound_body2 monster_zombie_commando_footstep_clinks
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frame 12 sound_body monster_zombie_commando_footstep
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frame 12 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim walk models/md5/monsters/zcc/chaingun_walk.md5anim {
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frame 11 sound_body monster_zombie_commando_footstep
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frame 11 sound_body2 monster_zombie_commando_footstep_clinks
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frame 25 sound_body monster_zombie_commando_footstep
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frame 25 sound_body2 monster_zombie_commando_footstep_clinks
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frame 38 sound_body monster_zombie_commando_footstep
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frame 38 sound_body2 monster_zombie_commando_footstep_clinks
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frame 52 sound_body monster_zombie_commando_footstep
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frame 52 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim run models/md5/monsters/zcc/chaingun_run.md5anim {
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frame 8 sound_body monster_zombie_commando_footstep
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frame 8 sound_body2 monster_zombie_commando_footstep_clinks
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frame 16 sound_body monster_zombie_commando_footstep
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frame 16 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim pain models/md5/monsters/zcc/chaingun_pain_left.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim pain_chest models/md5/monsters/zcc/chaingun_pain_chest.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim pain_head models/md5/monsters/zcc/chaingun_pain_head.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim pain_right_arm models/md5/monsters/zcc/chaingun_pain_right.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim pain_left_arm models/md5/monsters/zcc/chaingun_pain_left.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim evade_left models/md5/monsters/zcc/chaingun_evade_left.md5anim {
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frame 7 sound_body monster_zombie_commando_footstep
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frame 7 sound_body2 monster_zombie_commando_footstep_clinks
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frame 12 sound_body monster_zombie_commando_footstep
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frame 12 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim evade_right models/md5/monsters/zcc/chaingun_evade_right.md5anim {
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frame 9 sound_body monster_zombie_commando_footstep
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frame 9 sound_body2 monster_zombie_commando_footstep_clinks
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frame 13 sound_body monster_zombie_commando_footstep
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frame 13 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim on_activate models/md5/monsters/zcc/chaingun_on_activate.md5anim {
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frame 1 sound_voice monster_zombie_commando_sight1
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frame 9 sound_weapon monster_zombie_commando_windup
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frame 17 sound_weapon monster_zombie_commando_cgun_fire
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frame 17 launch_missile barrel
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frame 20 sound_weapon monster_zombie_commando_cgun_fire
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frame 20 launch_missile barrel
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frame 23 sound_weapon monster_zombie_commando_cgun_fire
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frame 23 launch_missile barrel
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frame 26 sound_weapon monster_zombie_commando_cgun_fire
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frame 26 launch_missile barrel
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frame 29 sound_weapon monster_zombie_commando_cgun_fire
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frame 29 launch_missile barrel
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frame 32 sound_weapon monster_zombie_commando_cgun_fire
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frame 32 launch_missile barrel
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frame 35 sound_weapon monster_zombie_commando_cgun_fire
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frame 35 launch_missile barrel
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frame 40 sound_weapon monster_zombie_commando_winddown
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}
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anim sight models/md5/monsters/zcc/chaingun_sight.md5anim {
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frame 1 sound_voice monster_zombie_commando_sight1
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}
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anim af_pose models/md5/monsters/zcc/chaingun_af_pose.md5anim
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anim ik_pose models/md5/monsters/zcc/chaingun_af_pose.md5anim
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anim crouch_range_attack models/md5/monsters/zcc/chaingun_crouch_range_attack.md5anim {
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frame 1 sound_weapon monster_zombie_commando_windup
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frame 4 sound_body monster_zombie_commando_footstep
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frame 4 sound_body2 monster_zombie_commando_footstep_clinks
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frame 9 sound_body monster_zombie_commando_footstep
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frame 9 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim crouch_range_attack_loop models/md5/monsters/zcc/chaingun_crouch_range_attack_loop.md5anim {
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frame 3 sound_weapon monster_zombie_commando_cgun_fire
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frame 3 launch_missile barrel
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frame 6 sound_weapon monster_zombie_commando_cgun_fire
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frame 6 launch_missile barrel
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frame 9 sound_weapon monster_zombie_commando_cgun_fire
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frame 9 launch_missile barrel
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frame 12 sound_weapon monster_zombie_commando_cgun_fire
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frame 12 launch_missile barrel
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frame 16 sound_weapon monster_zombie_commando_cgun_fire
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frame 16 launch_missile barrel
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frame 20 sound_weapon monster_zombie_commando_cgun_fire
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frame 20 launch_missile barrel
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frame 23 sound_weapon monster_zombie_commando_cgun_fire
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frame 23 launch_missile barrel
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frame 27 sound_weapon monster_zombie_commando_cgun_fire
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frame 27 launch_missile barrel
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frame 30 sound_weapon monster_zombie_commando_cgun_fire
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frame 30 launch_missile barrel
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frame 33 sound_weapon monster_zombie_commando_cgun_fire
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frame 33 launch_missile barrel
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frame 38 sound_weapon monster_zombie_commando_cgun_fire
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frame 38 launch_missile barrel
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}
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anim crouch_range_attack_end models/md5/monsters/zcc/chaingun_crouch_range_attack_end.md5anim {
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frame 1 sound_weapon monster_zombie_commando_winddown
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frame 6 sound_body monster_zombie_commando_footstep
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frame 6 sound_body2 monster_zombie_commando_footstep_clinks
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frame 11 sound_body monster_zombie_commando_footstep
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frame 11 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim crouch_range_attack_aim models/md5/monsters/zcc/chaingun_crouch_range_attack_aim.md5anim
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anim crouch_pain models/md5/monsters/zcc/chaingun_crouch_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim crouch_pain_chest models/md5/monsters/zcc/chaingun_crouch_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim crouch_pain_head models/md5/monsters/zcc/chaingun_crouch_right_pain.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim crouch_pain_left_arm models/md5/monsters/zcc/chaingun_crouch_left_pain.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim crouch_pain_right_arm models/md5/monsters/zcc/chaingun_crouch_right_pain.md5anim {
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frame 1 sound_voice monster_zombie_commando_pain
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}
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anim range_attack models/md5/monsters/zcc/chaingun_raise.md5anim {
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frame 1 sound_weapon monster_zombie_commando_windup
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}
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anim range_attack_end models/md5/monsters/zcc/chaingun_lower.md5anim {
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frame 1 sound_weapon monster_zombie_commando_winddown
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}
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anim range_attack_aim models/md5/monsters/zcc/chaingun_stand_aim.md5anim
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anim stepoutright_out models/md5/monsters/zcc/chaingun_wallstepright_B.md5anim {
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frame 1 sound_weapon monster_zombie_commando_windup
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frame 5 sound_body monster_zombie_commando_footstep
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frame 5 sound_body2 monster_zombie_commando_footstep_clinks
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frame 14 sound_body monster_zombie_commando_footstep
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frame 14 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim stepoutright_fire models/md5/monsters/zcc/chaingun_wallstepright_C.md5anim {
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frame 3 sound_weapon monster_zombie_commando_cgun_fire
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frame 3 launch_missile barrel
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frame 6 sound_weapon monster_zombie_commando_cgun_fire
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frame 6 launch_missile barrel
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frame 9 sound_weapon monster_zombie_commando_cgun_fire
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frame 9 launch_missile barrel
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frame 12 sound_weapon monster_zombie_commando_cgun_fire
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frame 12 launch_missile barrel
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frame 16 sound_weapon monster_zombie_commando_cgun_fire
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frame 16 launch_missile barrel
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frame 20 sound_weapon monster_zombie_commando_cgun_fire
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frame 20 launch_missile barrel
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frame 23 sound_weapon monster_zombie_commando_cgun_fire
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frame 23 launch_missile barrel
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frame 27 sound_weapon monster_zombie_commando_cgun_fire
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frame 27 launch_missile barrel
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frame 30 sound_weapon monster_zombie_commando_cgun_fire
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frame 30 launch_missile barrel
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frame 33 sound_weapon monster_zombie_commando_cgun_fire
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frame 33 launch_missile barrel
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frame 37 sound_weapon monster_zombie_commando_cgun_fire
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frame 37 launch_missile barrel
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frame 41 sound_weapon monster_zombie_commando_cgun_fire
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frame 41 launch_missile barrel
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frame 45 sound_weapon monster_zombie_commando_cgun_fire
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frame 45 launch_missile barrel
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}
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anim stepoutright_in models/md5/monsters/zcc/chaingun_wallstepright_D.md5anim {
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frame 1 sound_weapon monster_zombie_commando_winddown
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frame 5 sound_body monster_zombie_commando_footstep
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frame 5 sound_body2 monster_zombie_commando_footstep_clinks
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frame 8 sound_body monster_zombie_commando_footstep
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frame 8 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim stepoutright_wait models/md5/monsters/zcc/chaingun_wallstepright_A.md5anim
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anim stepoutleft_out models/md5/monsters/zcc/chaingun_wallstepleft_B.md5anim {
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frame 1 sound_weapon monster_zombie_commando_windup
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frame 8 sound_body monster_zombie_commando_footstep
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frame 8 sound_body2 monster_zombie_commando_footstep_clinks
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frame 15 sound_body monster_zombie_commando_footstep
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frame 15 sound_body2 monster_zombie_commando_footstep_clinks
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}
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anim stepoutleft_fire models/md5/monsters/zcc/chaingun_wallstepleft_C.md5anim {
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frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim stepoutleft_in models/md5/monsters/zcc/chaingun_wallstepleft_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
|
|
frame 3 sound_body monster_zombie_commando_footstep
|
|
frame 3 sound_body2 monster_zombie_commando_footstep_clinks
|
|
|
|
frame 8 sound_body monster_zombie_commando_footstep
|
|
frame 8 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim stepoutleft_wait models/md5/monsters/zcc/chaingun_wallstepleft_A.md5anim
|
|
anim leanoutright_out models/md5/monsters/zcc/chaingun_wallleanright_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 8 sound_body monster_zombie_commando_footstep
|
|
frame 8 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim leanoutright_fire models/md5/monsters/zcc/chaingun_wallleanright_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim leanoutright_in models/md5/monsters/zcc/chaingun_wallleanright_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 21 sound_body monster_zombie_commando_footstep
|
|
frame 21 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim leanoutright_wait models/md5/monsters/zcc/chaingun_wallleanright_A.md5anim
|
|
anim leanoutleft_out models/md5/monsters/zcc/chaingun_wallleanleft_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 9 sound_body monster_zombie_commando_footstep
|
|
frame 9 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim leanoutleft_fire models/md5/monsters/zcc/chaingun_wallleanleft_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim leanoutleft_in models/md5/monsters/zcc/chaingun_wallleanleft_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 25 sound_body monster_zombie_commando_footstep
|
|
frame 25 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim leanoutleft_wait models/md5/monsters/zcc/chaingun_wallleanleft_A.md5anim
|
|
anim cratestand_out models/md5/monsters/zcc/chaingun_crate_up_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 12 sound_body monster_zombie_commando_footstep
|
|
frame 12 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim cratestand_fire models/md5/monsters/zcc/chaingun_crate_up_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim cratestand_in models/md5/monsters/zcc/chaingun_crate_up_D.md5anim {
|
|
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 10 sound_body monster_zombie_commando_footstep
|
|
frame 16 sound_body monster_zombie_commando_footstep
|
|
}
|
|
anim cratestand_wait models/md5/monsters/zcc/chaingun_crate_up_A.md5anim
|
|
|
|
anim crate_up_out models/md5/monsters/zcc/chaingun_crate_up_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 7 sound_body monster_zombie_commando_footstep
|
|
frame 12 sound_body monster_zombie_commando_footstep
|
|
}
|
|
anim crate_up_fire models/md5/monsters/zcc/chaingun_crate_up_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim crate_up_in models/md5/monsters/zcc/chaingun_crate_up_D.md5anim {
|
|
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
|
|
frame 10 sound_body monster_zombie_commando_footstep
|
|
frame 10 sound_body2 monster_zombie_commando_footstep_clinks
|
|
|
|
frame 16 sound_body monster_zombie_commando_footstep
|
|
frame 16 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim crate_up_wait models/md5/monsters/zcc/chaingun_crate_up_A.md5anim
|
|
|
|
anim rotoutleft1_out models/md5/monsters/zcc/chaingun_wallrotleft_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
|
|
frame 9 sound_body monster_zombie_commando_footstep
|
|
frame 9 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutleft1_fire models/md5/monsters/zcc/chaingun_wallrotleft_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
|
|
}
|
|
|
|
anim rotoutleft1_in models/md5/monsters/zcc/chaingun_wallrotleft_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 25 sound_body monster_zombie_commando_footstep
|
|
frame 25 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutleft1_wait models/md5/monsters/zcc/chaingun_wallrotleft_A.md5anim
|
|
anim rotoutright1_out models/md5/monsters/zcc/chaingun_wallrotright_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 8 sound_body monster_zombie_commando_footstep
|
|
frame 8 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutright1_fire models/md5/monsters/zcc/chaingun_wallrotright_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
|
|
}
|
|
|
|
anim rotoutright1_in models/md5/monsters/zcc/chaingun_wallrotright_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 20 sound_body monster_zombie_commando_footstep
|
|
frame 20 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutright1_wait models/md5/monsters/zcc/chaingun_wallrotright_A.md5anim
|
|
|
|
anim rotoutleft2_out models/md5/monsters/zcc/chaingun_wallrotleft_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 9 sound_body monster_zombie_commando_footstep
|
|
frame 9 sound_body2 monster_zombie_commando_footstep_clinks
|
|
|
|
}
|
|
anim rotoutleft2_fire models/md5/monsters/zcc/chaingun_wallrotleft_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim rotoutleft2_in models/md5/monsters/zcc/chaingun_wallrotleft_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 25 sound_body monster_zombie_commando_footstep
|
|
frame 25 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutleft2_wait models/md5/monsters/zcc/chaingun_wallrotleft_A.md5anim
|
|
anim rotoutright2_out models/md5/monsters/zcc/chaingun_wallrotright_B.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_windup
|
|
frame 8 sound_body monster_zombie_commando_footstep
|
|
frame 8 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutright2_fire models/md5/monsters/zcc/chaingun_wallrotright_C.md5anim {
|
|
frame 3 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 3 launch_missile barrel
|
|
frame 6 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 6 launch_missile barrel
|
|
frame 9 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 9 launch_missile barrel
|
|
frame 12 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 12 launch_missile barrel
|
|
frame 16 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 16 launch_missile barrel
|
|
frame 20 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 20 launch_missile barrel
|
|
frame 23 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 23 launch_missile barrel
|
|
frame 27 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 27 launch_missile barrel
|
|
frame 30 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 30 launch_missile barrel
|
|
frame 33 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 33 launch_missile barrel
|
|
frame 37 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 37 launch_missile barrel
|
|
frame 41 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 41 launch_missile barrel
|
|
frame 45 sound_weapon monster_zombie_commando_cgun_fire
|
|
frame 45 launch_missile barrel
|
|
}
|
|
|
|
anim rotoutright2_in models/md5/monsters/zcc/chaingun_wallrotright_D.md5anim {
|
|
frame 1 sound_weapon monster_zombie_commando_winddown
|
|
frame 21 sound_body monster_zombie_commando_footstep
|
|
frame 21 sound_body2 monster_zombie_commando_footstep_clinks
|
|
}
|
|
anim rotoutright2_wait models/md5/monsters/zcc/chaingun_wallrotright_A.md5anim
|
|
}
|
|
|
|
entityDef monster_zombie_commando_cgun {
|
|
"inherit" "monster_default"
|
|
"scriptobject" "ai"
|
|
"nativeobject" "rvmMonsterZombieCommandoCGun"
|
|
"ragdoll" "monster_zombie_commando_cgun"
|
|
"size" "48 48 68"
|
|
"use_aas" "aas48"
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"team" "1"
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"rank" "1"
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"health" "225"
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"def_projectile" "projectile_zombie_commando_cgun"
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"attack_cone" "70"
|
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"attack_accuracy" "2"
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"projectile_spread" "0"
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"num_projectiles" "1"
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"smoke_weapon" "cgsmoke.smoke"
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"model" "monster_zombie_commando_cgun"
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"bone_focus" "Head"
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"smoke_wound_metal" "bulletricochet.prt"
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"smoke_wound_ricochet" "bulletricochet.prt"
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"gib" "0"
|
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"bleed" "1"
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|
|
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"burnaway" "0.50"
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"smoke_burnParticleSystem" "burn_imp.prt-spine_1"
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"blockedRadius" "10"
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"blockedMoveTime" "500"
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"blockedAttackTime" "500"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint spine_1" "0.4 0.4 0"
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|
"look_joint Head" "0.6 0.6 0"
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|
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"damage_zone head" "*neck_1"
|
|
"damage_zone chest" "*spine_1 -*Rshldr -*Lshldr -*neck_1"
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|
"damage_zone left_arm" "*Lshldr"
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|
"damage_zone right_arm" "*Rshldr"
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|
"damage_zone legs" "origin lolegs"
|
|
"damage_scale head" "2"
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|
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"mass" "450"
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|
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"ik_numLegs" "2"
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|
"ik_footSize" "4"
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"ik_waist" "Body"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
|
|
"ik_knee2" "Rloleg"
|
|
"ik_ankle1" "Lankle"
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|
"ik_ankle2" "Rankle"
|
|
"ik_dir1" "Lknee"
|
|
"ik_dir2" "Rknee"
|
|
"ik_foot1" "Lball"
|
|
"ik_foot2" "Rball"
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|
|
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"snd_fire" "monster_zombie_commando_cgun_fire"
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"snd_winddown" "monster_zombie_commando_winddown"
|
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"snd_windup" "monster_zombie_commando_windup"
|
|
"snd_sight1" "monster_zombie_commando_sight1"
|
|
"snd_sight2" "monster_zombie_commando_sight2"
|
|
"snd_chatter" "monster_zombie_commando_chatter"
|
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"snd_chatter_combat" "monster_zombie_commando_chatter_combat"
|
|
"snd_pain" "monster_zombie_commando_pain"
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|
//"snd_attackmissile" "monster_zombie_commando_attackmissile"
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"snd_melee_attack_1" "monster_zombie_commando_attackmelee_1"
|
|
"snd_melee_attack_2" "monster_zombie_commando_attackmelee_2"
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|
"snd_melee_attack_3" "monster_zombie_commando_attackmelee_3"
|
|
"snd_melee_attack_4" "monster_zombie_commando_attackmelee_4"
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|
"snd_melee_attack_5" "monster_zombie_commando_attackmelee_5"
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|
"snd_death" "monster_zombie_commando_death"
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|
"snd_thud" "monster_zombie_commando_thud"
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|
"snd_footstep" "monster_zombie_commando_footstep"
|
|
"snd_breath" "monster_zombie_commando_breath"
|
|
"snd_inhale" "monster_zombie_commando_breath_inhale"
|
|
"snd_exhale" "monster_zombie_commando_breath_exhale"
|
|
"snd_bounce" "ragdoll_impact"
|
|
"snd_bodyroll" "monster_zombie_commando_body_roll"
|
|
"snd_range_attack_1" "monster_zombie_commando_range_attack_1"
|
|
"snd_range_attack_2" "monster_zombie_commando_range_attack_2"
|
|
"snd_range_attack_3" "monster_zombie_commando_range_attack_3"
|
|
"snd_burn" "monster_demon_tick_burn"
|
|
|
|
"def_dropDeathItem" "moveable_item_chaingun"
|
|
"dropDeathItemJoint" "chain_root"
|
|
"skin_dropDeath" "zcc_dropgun"
|
|
|
|
"mtr_flashShader" "muzzleflash"
|
|
"flashTime" "0.15"
|
|
"flashColor" "1 0.8 0.4"
|
|
"flashRadius" "120"
|
|
}
|
|
|
|
entityDef projectile_zombie_commando_cgun {
|
|
"spawnclass" "idProjectile"
|
|
"mins" "-1 -1 -1"
|
|
"maxs" "1 1 1"
|
|
"cone" "3"
|
|
"scale" "0.1"
|
|
"noshadows" "1"
|
|
"tracers" "1"
|
|
"model_tracer" "models/particles/tracer/tracer.lwo"
|
|
|
|
"snd_tracer" "bullet_flight"
|
|
"snd_ricochet" "bullet_ricochet"
|
|
"snd_impact" "" // we need a much smaller impact sound for the chaingun bullet "bullet_impact_metal"
|
|
|
|
"decal_scale" "8"
|
|
|
|
"def_damage" "damage_zombie_commando_cgun"
|
|
|
|
"launchFromBarrel" "1"
|
|
"health" "0"
|
|
// slowed down for tracers
|
|
"velocity" "2000 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
|
|
"angular_velocity" "0 0 0"
|
|
"thrust" "0"
|
|
"thrust_start" "0"
|
|
"thrust_end" "0"
|
|
"linear_friction" "0"
|
|
"angular_friction" "0"
|
|
"contact_friction" "0"
|
|
"bounce" "0.6"
|
|
"mass" "2"
|
|
"gravity" "0"
|
|
"fuse" "4"
|
|
|
|
"detonate_on_fuse" "0"
|
|
"detonate_on_death" "0"
|
|
"detonate_on_world" "1"
|
|
"detonate_on_actor" "1"
|
|
|
|
"impact_damage_effect" "1"
|
|
"impact_gib" "1"
|
|
|
|
"mtr_detonate" "textures/decals/bulleth02"
|
|
"decal_size" "10"
|
|
|
|
"smoke_detonate" "smokeandspark.smoke"
|
|
"smoke_residue" "" //particles/chaingun_residue.particle"
|
|
"smoke_bounce" "" //particles/chaingun_bounce.particle"
|
|
"smoke_fuse" ""
|
|
|
|
"mtr_light_shader" ""
|
|
"light_color" "0 0 0"
|
|
"light_radius" "0"
|
|
"light_offset" "0 0 0"
|
|
|
|
"mtr_explode_light_shader" ""
|
|
"explode_light_color" "0 0 0"
|
|
"explode_light_radius" "0"
|
|
"explode_light_fadetime" "0"
|
|
}
|
|
|
|
entityDef damage_zombie_commando_cgun {
|
|
"damage" "3"
|
|
"kickDir" "1 0 0"
|
|
|
|
"mtr_blob" "genericDamage"
|
|
"blob_time" "300"
|
|
"blob_size" "400"
|
|
"blob_offset_x" "400"
|
|
|
|
"knockback" "1"
|
|
|
|
"smoke_wound_flesh" "bloodwound.smoke"
|
|
|
|
"kick_time" "10"
|
|
"kick_amplitude" "0"
|
|
|
|
"dv_time" "100"
|
|
}
|