mirror of
https://github.com/jmarshall23/DoomRTX.git
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170 lines
6.1 KiB
Modula-2
170 lines
6.1 KiB
Modula-2
/***********************************************************************
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monster_zombie_boney.def
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***********************************************************************/
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export james {
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options -prefix BERNIE_ -scale 1.1 -keep Lknee Rknee -align ALL -keep Neck SPINNER -parent SPINNER Body2 -parent Waist SPINNER -sourcedir models/monsters/zombie/boney/cycles -destdir models/md5/monsters/zombies/boney
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mesh boney_mesh.mb -dest boney
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anim af_pose.mb -range 1 1
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anim stand2.mb -dest stand
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anim sight1.mb
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anim walk1.mb -rotate 90
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anim swings.mb -rotate 90 -range 381 416 -dest swing1
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anim swings.mb -rotate 90 -range 417 470 -dest swing2
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anim swings.mb -rotate 90 -range 477 512 -dest swing3
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anim swings.mb -rotate 90 -range 642 705 -dest swing4
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anim swings2.mb -dest swing5
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anim pain_head.mb -range 287 318 -dest head_pain1
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anim pain_head.mb -range 124 157 -dest head_pain2
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anim pain_head.mb -range 159 186 -dest head_pain3
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anim pain_chest.mb -range 47 73 -dest chest_pain1
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anim pain_chest.mb -range 100 121 -dest chest_pain2
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anim pain_leftarm.mb -range 64 100 -dest leftarm_pain1
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anim pain_leftarm.mb -range 202 233 -dest leftarm_pain2
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anim pain_rightarm.mb -range 36 65 -dest rightarm_pain1
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anim pain_rightarm.mb -range 159 186 -dest rightarm_pain2
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//anim spit_attack1_boney.mb
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}
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model monster_zombie_boney {
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mesh models/md5/monsters/zombies/boney/boney.md5mesh
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channel torso ( *Waist )
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channel legs ( *origin -*Waist SPINNER )
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anim af_pose models/md5/monsters/zombies/boney/af_pose.md5anim
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anim ik_pose models/md5/monsters/zombies/boney/af_pose.md5anim
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anim stand models/md5/monsters/zombies/boney/stand.md5anim
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anim sight models/md5/monsters/zombies/boney/sight1.md5anim {
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frame 1 sound_voice snd_sight
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}
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anim idle models/md5/monsters/zombies/boney/stand.md5anim
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anim walk models/md5/monsters/zombies/boney/walk1.md5anim {
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frame 1 sound_body snd_footdrag
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frame 13 sound_body2 snd_footstep
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frame 19 sound_body snd_footdrag
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frame 33 sound_body2 snd_footstep
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frame 37 sound_body snd_footdrag
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frame 53 sound_body2 snd_footstep
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frame 58 sound_body snd_footdrag
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frame 72 sound_body2 snd_footstep
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frame 77 sound_body snd_footdrag
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frame 92 sound_body2 snd_footstep
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}
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anim melee_attack1 models/md5/monsters/zombies/boney/swing1.md5anim {
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frame 1 sound_voice snd_melee_attack
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frame 11 melee melee_zombie_maint_Right
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}
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anim melee_attack2 models/md5/monsters/zombies/boney/swing2.md5anim {
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frame 1 sound_voice snd_melee_attack
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frame 26 melee melee_zombie_maint_Right
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}
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anim melee_attack3 models/md5/monsters/zombies/boney/swing3.md5anim {
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frame 1 sound_voice snd_melee_attack
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frame 14 melee melee_zombie_maint_Left
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}
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anim melee_attack4 models/md5/monsters/zombies/boney/swing4.md5anim {
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frame 1 sound_voice snd_melee_attack
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frame 11 melee melee_zombie_maint_Right
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frame 36 melee melee_zombie_maint_Left
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}
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anim melee_attack5 models/md5/monsters/zombies/boney/swing5.md5anim {
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frame 1 sound_voice snd_melee_attack
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frame 22 melee melee_zombie_maint_Right
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}
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//anim range_attack1 models/md5/monsters/zombies/boney/spit_attack1_boney.md5anim {
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// frame 10 create_missile Jaw2
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// frame 24 launch_missile Jaw2
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//}
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anim pain models/md5/monsters/zombies/boney/head_pain1.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_head1 models/md5/monsters/zombies/boney/head_pain1.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_head2 models/md5/monsters/zombies/boney/head_pain2.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_head3 models/md5/monsters/zombies/boney/head_pain3.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_chest1 models/md5/monsters/zombies/boney/chest_pain1.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_chest2 models/md5/monsters/zombies/boney/chest_pain2.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_left_arm1 models/md5/monsters/zombies/boney/leftarm_pain1.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_left_arm2 models/md5/monsters/zombies/boney/leftarm_pain2.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_right_arm1 models/md5/monsters/zombies/boney/rightarm_pain1.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_right_arm2 models/md5/monsters/zombies/boney/rightarm_pain2.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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}
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entityDef monster_zombie_boney {
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"inherit" "zombie_default"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterZombie"
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"ragdoll" "monster_zombie_bernie"
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"model" "monster_zombie_boney"
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"size" "48 48 68"
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"use_aas" "aas48"
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"team" "1"
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"rank" "0"
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"health" "150"
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"melee_range" "32"
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"anim" "idle"
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//"def_projectile" "projectile_berniefire"
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"attack_cone" "70"
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"attack_accuracy" "0"
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"mass" "200"
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"skin" "skins/monsters/zombies/boney.skin"
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"skin_dropGib" "skins/monsters/zombies/boneygib.skin"
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"dropGibItem9Joint" "Head"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "Body2"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle_r"
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"ik_ankle2" "Rankle_r"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Lball_r"
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"ik_foot2" "Rball_r"
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"damage_zone head" "*Neck"
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"damage_zone chest" "*Waist -*Neck"
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"damage_zone left_arm" "*Luparm"
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"damage_zone right_arm" "*Ruparm"
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"damage_zone legs" "*Hips origin Body2"
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"damage_scale head" "2"
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"snd_sight" "monster_zombie_boney_sight"
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"snd_footstep" "monster_zombie_maint_footstep"
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"snd_melee_attack" "monster_zombie_boney_attackmelee"
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"snd_chatter" "monster_zombie_boney_chatter"
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"snd_chatter_combat" "monster_zombie_boney_chatter_combat"
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"snd_pain" "monster_zombie_boney_pain"
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"snd_death" "monster_zombie_boney_die"
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"snd_thud" "monster_zombie_maint_thud"
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"snd_swipe" "monster_zombie_maint_swipe"
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"snd_footdrag" "bernie_footdrag"
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}
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