mirror of
https://github.com/jmarshall23/DoomRTX.git
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306 lines
9.6 KiB
Modula-2
306 lines
9.6 KiB
Modula-2
/***********************************************************************
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monster_demon_vulgar.def
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***********************************************************************/
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export James {
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options -prefix VUL_ -keep Lknee Rknee -keep r_fireball l_fireball ROT -align movement -parent r_fireball Rwrist -parent l_fireball Lwrist -parent spine_1 ROT -parent ROT root -sourcedir models/monsters/vulgar/cycles -destdir models/md5/monsters/vulgar
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mesh vulgar_mesh.mb -dest vulgar
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anim idle2.mb
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anim walk.mb
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anim run.mb
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anim attack1.mb
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anim attack2.mb
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anim attack3.mb
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anim idle1.mb
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anim af_pose.mb -range 1 1
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anim pain_chest.mb
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anim pain_head.mb
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anim pain_luparm.mb
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anim pain_ruparm.mb
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anim teleport.mb
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anim evade_left.mb
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anim evade_right.mb
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anim sight.mb
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anim range_attack1.mb
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anim range_attack2.mb
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anim run_evade_right.mb
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anim run_evade_left.mb
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anim run_pain_left.mb
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anim run_pain_right.mb
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anim run_pain_chest.mb
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anim run_pain_head.mb
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anim leap_attack.mb -range 25 33 -dest jump_start
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anim leap_attack.mb -range 34 55 -dest jump_loop
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anim attack1.mb -range 8 14 -dest jump_end
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}
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model monster_demon_vulgar {
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mesh models/md5/monsters/vulgar/vulgar.md5mesh
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channel torso ( *spine_1 )
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channel legs ( *origin )
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anim idle1 models/md5/monsters/vulgar/idle1.md5anim
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anim idle2 models/md5/monsters/vulgar/idle2.md5anim
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anim walk models/md5/monsters/vulgar/walk.md5anim
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anim run models/md5/monsters/vulgar/run.md5anim
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anim run_evade_left models/md5/monsters/vulgar/run_evade_left.md5anim
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anim run_evade_right models/md5/monsters/vulgar/run_evade_right.md5anim
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anim run_pain_left models/md5/monsters/vulgar/run_pain_left.md5anim
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anim run_pain_right models/md5/monsters/vulgar/run_pain_right.md5anim
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anim run_pain_chest models/md5/monsters/vulgar/run_pain_chest.md5anim
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anim run_pain_head models/md5/monsters/vulgar/run_pain_head.md5anim
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anim melee_attack1 models/md5/monsters/vulgar/attack1.md5anim {
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frame 1 call overrideLegs
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frame 9 melee melee_vulgarRightClaw
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frame 25 melee melee_vulgarLeftClaw
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}
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anim melee_attack2 models/md5/monsters/vulgar/attack2.md5anim {
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frame 1 call overrideLegs
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frame 10 melee melee_vulgarRightClaw
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}
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anim melee_attack3 models/md5/monsters/vulgar/attack3.md5anim {
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frame 1 call overrideLegs
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frame 10 melee melee_vulgarLeftClaw
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}
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anim pain models/md5/monsters/vulgar/pain_chest.md5anim
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anim pain_chest models/md5/monsters/vulgar/pain_chest.md5anim
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anim pain_head models/md5/monsters/vulgar/pain_head.md5anim
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anim pain_left_arm models/md5/monsters/vulgar/pain_luparm.md5anim
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anim pain_right_arm models/md5/monsters/vulgar/pain_ruparm.md5anim
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anim af_pose models/md5/monsters/vulgar/af_pose.md5anim
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anim teleport models/md5/monsters/vulgar/teleport.md5anim {
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frame 15 sound_voice snd_sight
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}
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anim evade_left models/md5/monsters/vulgar/evade_left.md5anim
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anim evade_right models/md5/monsters/vulgar/evade_right.md5anim
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anim sight models/md5/monsters/vulgar/sight.md5anim
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anim range_attack1 models/md5/monsters/vulgar/range_attack1.md5anim {
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frame 1 call overrideLegs
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frame 2 create_missile r_fireball
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frame 11 launch_missile r_fireball
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}
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anim range_attack2 models/md5/monsters/vulgar/range_attack2.md5anim {
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frame 1 call overrideLegs
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frame 2 create_missile l_fireball
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frame 12 launch_missile l_fireball
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}
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anim jump_start models/md5/monsters/vulgar/jump_start.md5anim
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anim jump_loop models/md5/monsters/vulgar/jump_loop.md5anim
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anim jump_end models/md5/monsters/vulgar/jump_end.md5anim {
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frame 1 call overrideLegs
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frame 2 melee melee_vulgarRightClaw
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}
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}
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entityDef monster_demon_vulgar {
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"inherit" "monster_default"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterDemonVulgar"
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"model" "monster_demon_vulgar"
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"ragdoll" "monster_demon_vulgar"
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"size" "48 48 68"
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"use_aas" "aas48"
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"team" "1"
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"rank" "1"
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"health" "400"
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"def_projectile" "projectile_vulgar_fireball"
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"attack_cone" "70"
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"attack_accuracy" "0"
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"melee_range" "84"
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"bone_focus" "head_FK"
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"burnaway" "0.50"
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"smoke_burnParticleSystem" "burn_imp.prt-root"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint spine_1" "0.4 0.4 0"
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"look_joint head_FK" "0.6 0.6 0"
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"damage_zone head" "*spine_6"
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"damage_zone chest" "*spine_1 -*Rshldr -*Lshldr -*spine_6"
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"damage_zone left_arm" "*Lshldr"
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"damage_zone right_arm" "*Rshldr"
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"damage_zone legs" "*Hips origin root"
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"damage_scale head" "2"
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"mass" "250"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "root"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle"
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"ik_ankle2" "Rankle"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Lball"
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"ik_foot2" "Rtoe"
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}
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entityDef damage_vulgar_fireball {
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"damage" "12"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "10"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"smoke_wound_flesh" "bloodwound.smoke"
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}
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entityDef damage_vulgar_fireball_splash {
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"damage" "5"
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"radius" "50"
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}
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entityDef projectile_vulgar_fireball {
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"spawnclass" "idProjectile"
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"mins" "-4 -4 -4"
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"maxs" "4 4 4"
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"cone" "3"
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"model" "models/weapons/impfireball/impfireball2.lwo"
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"def_damage" "damage_vulgar_fireball"
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"def_splash_damage" "damage_vulgar_fireball_splash"
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"launchFromBarrel" "1"
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"health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
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"velocity" "475 0 -150" // how fast the projectile leaves the gun (or distance if fuse is 0)
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"angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun
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"thrust" "0" // the rate of acceleration (always in the direction of the projectiles model)
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"thrust_start" "0" // when to start accelerating
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"thrust_end" "0" // when to stop accelerating
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"linear_friction" "0" // "air" friction
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce.
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"mass" "5"
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"gravity" "250" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
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"fuse" "20" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
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"detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out
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"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
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"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
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"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
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"impact_damage_effect" "0" // whether projectile causes blood splats from characters that bleed
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"impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)
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"mtr_detonate" "textures/decals/ballburn01"
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"decal_size" "75"
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"smoke_fly" "impsparks.smoke" // particle effect while in the air
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"smoke_detonate" "" // particle effect when detonates
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"smoke_residue" "" // particle effect while in the air
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"smoke_bounce" "" // particle effect when bounces
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"smoke_fuse" "" // particle effect when removed from fuse expiring
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// parametric particles -- temp
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"model_detonate" "bigExplosion.ips"
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"debris_count" "3"
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"def_debris" "debris_largeshrapnel"
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"def_shrapnel" "debris_shrapnel"
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"mtr_light_shader" "lights/impflyflash"
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"light_color" "0.9 0.7 0.05"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"mtr_explode_light_shader" "lights/impflash"
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"explode_light_color" "3.6 3.0 0.5"
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"explode_light_radius" "320"
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"explode_light_fadetime" "1"
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"snd_explode" "monster_demon_imp_fireball_explode"
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"snd_fly" "monster_demon_imp_fireball_flight" // particle effect while in the air
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}
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entityDef melee_vulgarLeapAttack {
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// melee specific parameters
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"snd_hit" "monster_demon_imp_melee_hit"
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"kickDir" "1 0 0"
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// damage parameters
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"damage" "20"
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"mtr_blob" "leftSlash"
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"blob_time" "300"
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"blob_x" "140"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "100"
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"kick_time" "800"
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"kick_amplitude" "2"
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"dv_time" "400"
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}
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entityDef melee_vulgarLeftClaw {
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// melee specific parameters
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"snd_hit" "monster_demon_imp_melee_hit"
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"snd_miss" "monster_demon_imp_melee_miss"
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"kickDir" "0 -1 0"
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// damage parameters
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"damage" "12"
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"mtr_blob" "leftSlash"
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"blob_time" "300"
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"blob_x" "140"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "40"
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"kick_time" "400"
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"kick_amplitude" "2"
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"dv_time" "100"
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}
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entityDef melee_vulgarRightClaw {
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"snd_hit" "monster_demon_imp_melee_hit"
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"snd_miss" "monster_demon_imp_melee_miss"
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"kickDir" "0 1 0"
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"damage" "12"
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"mtr_blob" "rightSlash"
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"blob_time" "300"
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"blob_x" "-100"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "30"
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"kick_time" "400"
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"kick_amplitude" "2"
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"dv_time" "100"
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}
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