Files
DoomRTX/base/def/monster_boss_guardian_seeker.def
T
2026-05-23 14:19:48 -07:00

75 lines
2.1 KiB
Modula-2

/***********************************************************************
monster_boss_guardian_seeker.def
***********************************************************************/
export James {
options -prefix GSE_ -sourcedir models/monsters/gseeker/cycles -destdir models/md5/monsters/gseeker
mesh gseeker_mesh.mb -rotate 90 -dest gseeker
anim af_pose.mb -rotate 90
anim idle3.mb -rotate 90
anim travel3.mb -rotate 90
anim sight3.mb -rotate 90
anim teleport3.mb -rotate 90
anim pain3.mb -rotate 90
}
model monster_boss_guardian_seeker {
mesh models/md5/monsters/gseeker/gseeker.md5mesh
channel torso ( *origin )
offset ( 0 0 -48 )
anim idle models/md5/monsters/gseeker/idle3.md5anim
anim fly models/md5/monsters/gseeker/travel3.md5anim
anim charge models/md5/monsters/gseeker/travel3.md5anim
anim sight models/md5/monsters/gseeker/sight3.md5anim
anim teleport models/md5/monsters/gseeker/teleport3.md5anim
anim pain models/md5/monsters/gseeker/pain3.md5anim
anim initial models/md5/monsters/gseeker/af_pose.md5anim
}
entityDef monster_boss_guardian_seeker {
"inherit" "monster_default"
"scriptobject" "ai"
"nativeobject" "rvmMonsterBossGuardianSeeker"
"model" "monster_boss_guardian_seeker"
"model_lightbeam" "models/monsters/gseeker/gseeker_flare_on_orig.lwo"
"size" "48 48 82"
"on_activate" ""
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "70"
"fly_offset" "160"
"turn_rate" "360"
"fly_speed" "500"
"mass" "200"
"burnaway" "0.25"
"bone_flytilt" "body"
//"smokeParticleSystem" "brain_1"
"def_light1" "seeker_light1"
"def_light2" "seeker_light2"
"snd_sight" "monster_boss_guardian_seeker_sight"
"snd_death" "monster_boss_guardian_seeker_die"
}
entityDef seeker_light1 {
"inherit" "light"
"model" ""
"radius" "64"
"texture" "lights/lanternglow"
}
entityDef seeker_light2 {
"inherit" "light"
"model" ""
"texture" "lights/spot01"
}