Files
DoomRTX/neo/prey/Prey/game_portalframe.cpp
2026-05-05 15:01:01 -07:00

21 lines
449 B
C++

// hhPortalFrame
//
// Frame for our portal which accepts commands from GUIs which change shader parm5
// based on the command, as well as trigger some given entities each level, and finally
// trigger all it's own targets upon the victory command
#include "precompiled.h"
#pragma hdrstop
#include "prey_local.h"
CLASS_DECLARATION(idEntity, hhPortalFrame)
END_CLASS
void hhPortalFrame::Spawn() {
GetPhysics()->SetContents(CONTENTS_SOLID);
}