Files
DoomRTX/neo/prey/Prey/game_podspawner.h
2026-05-05 15:01:01 -07:00

32 lines
670 B
C++

#ifndef __GAME_PODSPAWNER_H__
#define __GAME_PODSPAWNER_H__
class hhPodSpawner : public hhMineSpawner {
public:
CLASS_PROTOTYPE( hhPodSpawner );
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
void SpawnMine();
protected:
void Event_PlayIdle();
void Event_DropPod();
void Event_DoneSpawning();
private:
int idleAnim;
int painAnim;
int spawnAnim;
bool spawning;
hhPod *pod;
};
#endif /* __GAME_PODSPAWNER_H__ */