Files
2026-05-05 15:01:01 -07:00

32 lines
777 B
C++

#ifndef __GAME_FIXEDPOD_H__
#define __GAME_FIXEDPOD_H__
extern const idEventDef EV_ExplodedBy;
class hhFixedPod : public idEntity {
public:
CLASS_PROTOTYPE( hhFixedPod );
hhFixedPod();
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
void Explode( idEntity *attacker );
void SpawnDebris();
protected:
void Event_Trigger( idEntity *activator );
void Event_ExplodeDamage( idEntity *attacker );
void Event_ExplodedBy( idEntity *activator );
void Event_SpawnDebris();
void Event_AssignFx( hhEntityFx* fx );
idEntityPtr<hhEntityFx> fx;
};
#endif /* __GAME_FIXEDPOD_H__ */