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2026-05-05 15:01:01 -07:00

24 lines
615 B
C++

#ifndef __PREY_GAME_ANIM_H__
#define __PREY_GAME_ANIM_H__
class hhAnim : public idAnim {
public:
hhAnim() : idAnim() { exactMatch = false; }
hhAnim( const idDeclModelDef *modelDef, const idAnim *anim ) : idAnim( modelDef, anim ) { }
virtual bool AddFrameCommandExtra( idToken &token, frameCommand_t &fc, idLexer &src, idStr &errorText );
virtual bool CallFrameCommandsExtra( const frameCommand_t &command, idEntity *ent ) const;
bool exactMatch;
protected:
virtual idStr InitFrameCommandEvent( frameCommand_t &command, const idStr& cmdStr ) const;
};
#endif /* __PREY_GAME_ANIM_H__ */