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24 lines
615 B
C++
24 lines
615 B
C++
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#ifndef __PREY_GAME_ANIM_H__
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#define __PREY_GAME_ANIM_H__
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class hhAnim : public idAnim {
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public:
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hhAnim() : idAnim() { exactMatch = false; }
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hhAnim( const idDeclModelDef *modelDef, const idAnim *anim ) : idAnim( modelDef, anim ) { }
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virtual bool AddFrameCommandExtra( idToken &token, frameCommand_t &fc, idLexer &src, idStr &errorText );
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virtual bool CallFrameCommandsExtra( const frameCommand_t &command, idEntity *ent ) const;
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bool exactMatch;
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protected:
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virtual idStr InitFrameCommandEvent( frameCommand_t &command, const idStr& cmdStr ) const;
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};
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#endif /* __PREY_GAME_ANIM_H__ */
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