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2026-05-09 22:10:40 -07:00

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/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#ifndef __MATH_CURVE_H__
#define __MATH_CURVE_H__
/*
===============================================================================
Curve base template.
===============================================================================
*/
template< class type >
class idCurve {
public:
idCurve(void);
virtual ~idCurve(void);
virtual int AddValue(const float time, const type& value);
virtual void RemoveIndex(const int index) { values.RemoveIndex(index); times.RemoveIndex(index); changed = true; }
virtual void Clear(void) { values.Clear(); times.Clear(); currentIndex = -1; changed = true; }
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
virtual bool IsDone(const float time) const;
#ifdef QUAKE4
// RAVEN BEGIN
// jscott: added
void SetGranularity(int gran) { times.SetGranularity(gran); values.SetGranularity(gran); }
// RAVEN END
#endif
int GetNumValues(void) const { return values.Num(); }
void SetValue(const int index, const type& value) { values[index] = value; changed = true; }
type GetValue(const int index) const { return values[index]; }
type* GetValueAddress(const int index) { return &values[index]; }
float GetTime(const int index) const { return times[index]; }
float GetLengthForTime(const float time) const;
float GetTimeForLength(const float length, const float epsilon = 0.1f) const;
float GetLengthBetweenKnots(const int i0, const int i1) const;
void MakeUniform(const float totalTime);
void SetConstantSpeed(const float totalTime);
void ShiftTime(const float deltaTime);
void Translate(const type& translation);
#ifdef QUAKE4
// RAVEN BEGIN
// ddynerman: spline joining
virtual bool Weld(idCurve<type>* c) const;
// RAVEN END
#endif
protected:
idList<float> times; // knots
idList<type> values; // knot values
mutable int currentIndex; // cached index for fast lookup
mutable bool changed; // set whenever the curve changes
int IndexForTime(const float time) const;
float TimeForIndex(const int index) const;
type ValueForIndex(const int index) const;
float GetSpeed(const float time) const;
float RombergIntegral(const float t0, const float t1, const int order) const;
};
/*
====================
idCurve::idCurve
====================
*/
template< class type >
ID_INLINE idCurve<type>::idCurve(void) {
currentIndex = -1;
changed = false;
}
/*
====================
idCurve::~idCurve
====================
*/
template< class type >
ID_INLINE idCurve<type>::~idCurve(void) {
}
/*
====================
idCurve::AddValue
add a timed/value pair to the spline
returns the index to the inserted pair
====================
*/
template< class type >
ID_INLINE int idCurve<type>::AddValue(const float time, const type& value) {
int i;
i = IndexForTime(time);
times.Insert(time, i);
values.Insert(value, i);
changed = true;
return i;
}
/*
====================
idCurve::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve<type>::GetCurrentValue(const float time) const {
int i;
i = IndexForTime(time);
if (i >= values.Num()) {
return values[values.Num() - 1];
}
else {
return values[i];
}
}
/*
====================
idCurve::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve<type>::GetCurrentFirstDerivative(const float time) const {
return (values[0] - values[0]);
}
/*
====================
idCurve::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve<type>::GetCurrentSecondDerivative(const float time) const {
return (values[0] - values[0]);
}
/*
====================
idCurve::IsDone
====================
*/
template< class type >
ID_INLINE bool idCurve<type>::IsDone(const float time) const {
return (time >= times[times.Num() - 1]);
}
/*
====================
idCurve::GetSpeed
====================
*/
template< class type >
ID_INLINE float idCurve<type>::GetSpeed(const float time) const {
int i;
float speed;
type value;
value = GetCurrentFirstDerivative(time);
for (speed = 0.0f, i = 0; i < value.GetDimension(); i++) {
speed += value[i] * value[i];
}
return idMath::Sqrt(speed);
}
/*
====================
idCurve::RombergIntegral
====================
*/
template< class type >
ID_INLINE float idCurve<type>::RombergIntegral(const float t0, const float t1, const int order) const {
int i, j, k, m, n;
float sum, delta;
float* temp[2];
temp[0] = (float*)_alloca16(order * sizeof(float));
temp[1] = (float*)_alloca16(order * sizeof(float));
delta = t1 - t0;
temp[0][0] = 0.5f * delta * (GetSpeed(t0) + GetSpeed(t1));
for (i = 2, m = 1; i <= order; i++, m *= 2, delta *= 0.5f) {
// approximate using the trapezoid rule
sum = 0.0f;
for (j = 1; j <= m; j++) {
sum += GetSpeed(t0 + delta * (j - 0.5f));
}
// Richardson extrapolation
temp[1][0] = 0.5f * (temp[0][0] + delta * sum);
for (k = 1, n = 4; k < i; k++, n *= 4) {
temp[1][k] = (n * temp[1][k - 1] - temp[0][k - 1]) / (n - 1);
}
for (j = 0; j < i; j++) {
temp[0][j] = temp[1][j];
}
}
return temp[0][order - 1];
}
/*
====================
idCurve::GetLengthBetweenKnots
====================
*/
template< class type >
ID_INLINE float idCurve<type>::GetLengthBetweenKnots(const int i0, const int i1) const {
float length = 0.0f;
for (int i = i0; i < i1; i++) {
length += RombergIntegral(times[i], times[i + 1], 5);
}
return length;
}
/*
====================
idCurve::GetLengthForTime
====================
*/
template< class type >
ID_INLINE float idCurve<type>::GetLengthForTime(const float time) const {
float length = 0.0f;
int index = IndexForTime(time);
for (int i = 0; i < index; i++) {
length += RombergIntegral(times[i], times[i + 1], 5);
}
length += RombergIntegral(times[index], time, 5);
return length;
}
/*
====================
idCurve::GetTimeForLength
====================
*/
template< class type >
ID_INLINE float idCurve<type>::GetTimeForLength(const float length, const float epsilon) const {
int i, index;
float* accumLength, totalLength, len0, len1, t, diff;
if (length <= 0.0f) {
return times[0];
}
accumLength = (float*)_alloca16(values.Num() * sizeof(float));
totalLength = 0.0f;
for (index = 0; index < values.Num() - 1; index++) {
totalLength += GetLengthBetweenKnots(index, index + 1);
accumLength[index] = totalLength;
if (length < accumLength[index]) {
break;
}
}
if (index >= values.Num() - 1) {
return times[times.Num() - 1];
}
if (index == 0) {
len0 = length;
len1 = accumLength[0];
}
else {
len0 = length - accumLength[index - 1];
len1 = accumLength[index] - accumLength[index - 1];
}
// invert the arc length integral using Newton's method
t = (times[index + 1] - times[index]) * len0 / len1;
for (i = 0; i < 32; i++) {
diff = RombergIntegral(times[index], times[index] + t, 5) - len0;
if (idMath::Fabs(diff) <= epsilon) {
return times[index] + t;
}
t -= diff / GetSpeed(times[index] + t);
}
return times[index] + t;
}
/*
====================
idCurve::MakeUniform
====================
*/
template< class type >
ID_INLINE void idCurve<type>::MakeUniform(const float totalTime) {
int i, n;
n = times.Num() - 1;
for (i = 0; i <= n; i++) {
times[i] = i * totalTime / n;
}
changed = true;
}
/*
====================
idCurve::SetConstantSpeed
====================
*/
template< class type >
ID_INLINE void idCurve<type>::SetConstantSpeed(const float totalTime) {
#ifdef QUAKE4
// RAVEN BEGIN
// bdube: fixed warning
int i;
// RAVEN END
#else
int i, j;
#endif
float* length, totalLength, scale, t;
length = (float*)_alloca16(values.Num() * sizeof(float));
totalLength = 0.0f;
for (i = 0; i < values.Num() - 1; i++) {
length[i] = GetLengthBetweenKnots(i, i + 1);
totalLength += length[i];
}
scale = totalTime / totalLength;
for (t = 0.0f, i = 0; i < times.Num() - 1; i++) {
times[i] = t;
t += scale * length[i];
}
times[times.Num() - 1] = totalTime;
changed = true;
}
/*
====================
idCurve::ShiftTime
====================
*/
template< class type >
ID_INLINE void idCurve<type>::ShiftTime(const float deltaTime) {
for (int i = 0; i < times.Num(); i++) {
times[i] += deltaTime;
}
changed = true;
}
/*
====================
idCurve::Translate
====================
*/
template< class type >
ID_INLINE void idCurve<type>::Translate(const type& translation) {
for (int i = 0; i < values.Num(); i++) {
values[i] += translation;
}
changed = true;
}
/*
====================
idCurve::IndexForTime
find the index for the first time greater than or equal to the given time
====================
*/
template< class type >
ID_INLINE int idCurve<type>::IndexForTime(const float time) const {
int len, mid, offset, res;
if (currentIndex >= 0 && currentIndex <= times.Num()) {
// use the cached index if it is still valid
if (currentIndex == 0) {
if (time <= times[currentIndex]) {
return currentIndex;
}
}
else if (currentIndex == times.Num()) {
if (time > times[currentIndex - 1]) {
return currentIndex;
}
}
else if (time > times[currentIndex - 1] && time <= times[currentIndex]) {
return currentIndex;
}
else if (time > times[currentIndex] && (currentIndex + 1 == times.Num() || time <= times[currentIndex + 1])) {
// use the next index
currentIndex++;
return currentIndex;
}
}
// use binary search to find the index for the given time
len = times.Num();
mid = len;
offset = 0;
res = 0;
while (mid > 0) {
mid = len >> 1;
if (time == times[offset + mid]) {
return offset + mid;
}
else if (time > times[offset + mid]) {
offset += mid;
len -= mid;
res = 1;
}
else {
len -= mid;
res = 0;
}
}
currentIndex = offset + res;
return currentIndex;
}
/*
====================
idCurve::ValueForIndex
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve<type>::ValueForIndex(const int index) const {
int n = values.Num() - 1;
if (index < 0) {
return values[0] + index * (values[1] - values[0]);
}
else if (index > n) {
return values[n] + (index - n) * (values[n] - values[n - 1]);
}
return values[index];
}
/*
====================
idCurve::TimeForIndex
get the value for the given time
====================
*/
template< class type >
ID_INLINE float idCurve<type>::TimeForIndex(const int index) const {
int n = times.Num() - 1;
if (index < 0) {
return times[0] + index * (times[1] - times[0]);
}
else if (index > n) {
return times[n] + (index - n) * (times[n] - times[n - 1]);
}
return times[index];
}
#ifdef QUAKE4
// RAVEN BEGIN
// ddynerman: spline welding
/*
====================
idCurve::Weld
Weld splines, implementation specific - parent version does nothing
====================
*/
template< class type >
ID_INLINE bool idCurve<type>::Weld(idCurve<type>* c) const {
return false;
}
// RAVEN END
#endif
/*
===============================================================================
Bezier Curve template.
The degree of the polynomial equals the number of knots minus one.
===============================================================================
*/
template< class type >
class idCurve_Bezier : public idCurve<type> {
public:
idCurve_Bezier(void);
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
void Basis(const int order, const float t, float* bvals) const;
void BasisFirstDerivative(const int order, const float t, float* bvals) const;
void BasisSecondDerivative(const int order, const float t, float* bvals) const;
};
/*
====================
idCurve_Bezier::idCurve_Bezier
====================
*/
template< class type >
ID_INLINE idCurve_Bezier<type>::idCurve_Bezier(void) {
}
/*
====================
idCurve_Bezier::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_Bezier<type>::GetCurrentValue(const float time) const {
int i;
float* bvals;
type v;
bvals = (float*)_alloca16(this->values.Num() * sizeof(float));
Basis(this->values.Num(), time, bvals);
v = bvals[0] * this->values[0];
for (i = 1; i < this->values.Num(); i++) {
v += bvals[i] * this->values[i];
}
return v;
}
/*
====================
idCurve_Bezier::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_Bezier<type>::GetCurrentFirstDerivative(const float time) const {
int i;
float* bvals, d;
type v;
bvals = (float*)_alloca16(this->values.Num() * sizeof(float));
BasisFirstDerivative(this->values.Num(), time, bvals);
v = bvals[0] * this->values[0];
for (i = 1; i < this->values.Num(); i++) {
v += bvals[i] * this->values[i];
}
d = (this->times[this->times.Num() - 1] - this->times[0]);
return ((float)(this->values.Num() - 1) / d) * v;
}
/*
====================
idCurve_Bezier::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_Bezier<type>::GetCurrentSecondDerivative(const float time) const {
int i;
float* bvals, d;
type v;
bvals = (float*)_alloca16(this->values.Num() * sizeof(float));
BasisSecondDerivative(this->values.Num(), time, bvals);
v = bvals[0] * this->values[0];
for (i = 1; i < this->values.Num(); i++) {
v += bvals[i] * this->values[i];
}
d = (this->times[this->times.Num() - 1] - this->times[0]);
return ((float)(this->values.Num() - 2) * (this->values.Num() - 1) / (d * d)) * v;
}
/*
====================
idCurve_Bezier::Basis
bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_Bezier<type>::Basis(const int order, const float t, float* bvals) const {
int i, j, d;
float* c, c1, c2, s, o, ps, po;
bvals[0] = 1.0f;
d = order - 1;
if (d <= 0) {
return;
}
c = (float*)_alloca16((d + 1) * sizeof(float));
s = (float)(t - this->times[0]) / (this->times[this->times.Num() - 1] - this->times[0]);
o = 1.0f - s;
ps = s;
po = o;
for (i = 1; i < d; i++) {
c[i] = 1.0f;
}
for (i = 1; i < d; i++) {
c[i - 1] = 0.0f;
c1 = c[i];
c[i] = 1.0f;
for (j = i + 1; j <= d; j++) {
c2 = c[j];
c[j] = c1 + c[j - 1];
c1 = c2;
}
bvals[i] = c[d] * ps;
ps *= s;
}
for (i = d - 1; i >= 0; i--) {
bvals[i] *= po;
po *= o;
}
bvals[d] = ps;
}
/*
====================
idCurve_Bezier::BasisFirstDerivative
first derivative of bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_Bezier<type>::BasisFirstDerivative(const int order, const float t, float* bvals) const {
int i;
Basis(order - 1, t, bvals + 1);
bvals[0] = 0.0f;
for (i = 0; i < order - 1; i++) {
bvals[i] -= bvals[i + 1];
}
}
/*
====================
idCurve_Bezier::BasisSecondDerivative
second derivative of bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_Bezier<type>::BasisSecondDerivative(const int order, const float t, float* bvals) const {
int i;
BasisFirstDerivative(order - 1, t, bvals + 1);
bvals[0] = 0.0f;
for (i = 0; i < order - 1; i++) {
bvals[i] -= bvals[i + 1];
}
}
/*
===============================================================================
Quadratic Bezier Curve template.
Should always have exactly three knots.
===============================================================================
*/
template< class type >
class idCurve_QuadraticBezier : public idCurve<type> {
public:
idCurve_QuadraticBezier(void);
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
void Basis(const float t, float* bvals) const;
void BasisFirstDerivative(const float t, float* bvals) const;
void BasisSecondDerivative(const float t, float* bvals) const;
};
/*
====================
idCurve_QuadraticBezier::idCurve_QuadraticBezier
====================
*/
template< class type >
ID_INLINE idCurve_QuadraticBezier<type>::idCurve_QuadraticBezier(void) {
}
/*
====================
idCurve_QuadraticBezier::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_QuadraticBezier<type>::GetCurrentValue(const float time) const {
float bvals[3];
assert(this->values.Num() == 3);
Basis(time, bvals);
return (bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2]);
}
/*
====================
idCurve_QuadraticBezier::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_QuadraticBezier<type>::GetCurrentFirstDerivative(const float time) const {
float bvals[3], d;
assert(this->values.Num() == 3);
BasisFirstDerivative(time, bvals);
d = (this->times[2] - this->times[0]);
return (bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2]) / d;
}
/*
====================
idCurve_QuadraticBezier::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_QuadraticBezier<type>::GetCurrentSecondDerivative(const float time) const {
float bvals[3], d;
assert(this->values.Num() == 3);
BasisSecondDerivative(time, bvals);
d = (this->times[2] - this->times[0]);
return (bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2]) / (d * d);
}
/*
====================
idCurve_QuadraticBezier::Basis
quadratic bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_QuadraticBezier<type>::Basis(const float t, float* bvals) const {
float s1 = (float)(t - this->times[0]) / (this->times[2] - this->times[0]);
float s2 = s1 * s1;
bvals[0] = s2 - 2.0f * s1 + 1.0f;
bvals[1] = -2.0f * s2 + 2.0f * s1;
bvals[2] = s2;
}
/*
====================
idCurve_QuadraticBezier::BasisFirstDerivative
first derivative of quadratic bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_QuadraticBezier<type>::BasisFirstDerivative(const float t, float* bvals) const {
float s1 = (float)(t - this->times[0]) / (this->times[2] - this->times[0]);
bvals[0] = 2.0f * s1 - 2.0f;
bvals[1] = -4.0f * s1 + 2.0f;
bvals[2] = 2.0f * s1;
}
/*
====================
idCurve_QuadraticBezier::BasisSecondDerivative
second derivative of quadratic bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_QuadraticBezier<type>::BasisSecondDerivative(const float t, float* bvals) const {
float s1 = (float)(t - this->times[0]) / (this->times[2] - this->times[0]);
bvals[0] = 2.0f;
bvals[1] = -4.0f;
bvals[2] = 2.0f;
}
/*
===============================================================================
Cubic Bezier Curve template.
Should always have exactly four knots.
===============================================================================
*/
template< class type >
class idCurve_CubicBezier : public idCurve<type> {
public:
idCurve_CubicBezier(void);
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
void Basis(const float t, float* bvals) const;
void BasisFirstDerivative(const float t, float* bvals) const;
void BasisSecondDerivative(const float t, float* bvals) const;
};
/*
====================
idCurve_CubicBezier::idCurve_CubicBezier
====================
*/
template< class type >
ID_INLINE idCurve_CubicBezier<type>::idCurve_CubicBezier(void) {
}
/*
====================
idCurve_CubicBezier::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_CubicBezier<type>::GetCurrentValue(const float time) const {
float bvals[4];
assert(this->values.Num() == 4);
Basis(time, bvals);
return (bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] + bvals[3] * this->values[3]);
}
/*
====================
idCurve_CubicBezier::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_CubicBezier<type>::GetCurrentFirstDerivative(const float time) const {
float bvals[4], d;
assert(this->values.Num() == 4);
BasisFirstDerivative(time, bvals);
d = (this->times[3] - this->times[0]);
return (bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] + bvals[3] * this->values[3]) / d;
}
/*
====================
idCurve_CubicBezier::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_CubicBezier<type>::GetCurrentSecondDerivative(const float time) const {
float bvals[4], d;
assert(this->values.Num() == 4);
BasisSecondDerivative(time, bvals);
d = (this->times[3] - this->times[0]);
return (bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] + bvals[3] * this->values[3]) / (d * d);
}
/*
====================
idCurve_CubicBezier::Basis
cubic bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_CubicBezier<type>::Basis(const float t, float* bvals) const {
float s1 = (float)(t - this->times[0]) / (this->times[3] - this->times[0]);
float s2 = s1 * s1;
float s3 = s2 * s1;
bvals[0] = -s3 + 3.0f * s2 - 3.0f * s1 + 1.0f;
bvals[1] = 3.0f * s3 - 6.0f * s2 + 3.0f * s1;
bvals[2] = -3.0f * s3 + 3.0f * s2;
bvals[3] = s3;
}
/*
====================
idCurve_CubicBezier::BasisFirstDerivative
first derivative of cubic bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_CubicBezier<type>::BasisFirstDerivative(const float t, float* bvals) const {
float s1 = (float)(t - this->times[0]) / (this->times[3] - this->times[0]);
float s2 = s1 * s1;
bvals[0] = -3.0f * s2 + 6.0f * s1 - 3.0f;
bvals[1] = 9.0f * s2 - 12.0f * s1 + 3.0f;
bvals[2] = -9.0f * s2 + 6.0f * s1;
bvals[3] = 3.0f * s2;
}
/*
====================
idCurve_CubicBezier::BasisSecondDerivative
second derivative of cubic bezier basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_CubicBezier<type>::BasisSecondDerivative(const float t, float* bvals) const {
float s1 = (float)(t - this->times[0]) / (this->times[3] - this->times[0]);
bvals[0] = -6.0f * s1 + 6.0f;
bvals[1] = 18.0f * s1 - 12.0f;
bvals[2] = -18.0f * s1 + 6.0f;
bvals[3] = 6.0f * s1;
}
/*
===============================================================================
Spline base template.
===============================================================================
*/
template< class type >
class idCurve_Spline : public idCurve<type> {
public:
enum boundary_t { BT_FREE, BT_CLAMPED, BT_CLOSED };
idCurve_Spline(void);
virtual bool IsDone(const float time) const;
virtual void SetBoundaryType(const boundary_t bt) { boundaryType = bt; this->changed = true; }
virtual boundary_t GetBoundaryType(void) const { return boundaryType; }
virtual void SetCloseTime(const float t) { closeTime = t; this->changed = true; }
#ifdef QUAKE4
// RAVEN BEGIN
// jsinger: changed to be const so that we can call it during binary serialization
virtual float GetCloseTime(void) const { return boundaryType == BT_CLOSED ? closeTime : 0.0f; }
// RAVEN END
#else
virtual float GetCloseTime(void) { return boundaryType == BT_CLOSED ? closeTime : 0.0f; }
#endif
protected:
boundary_t boundaryType;
float closeTime;
type ValueForIndex(const int index) const;
float TimeForIndex(const int index) const;
float ClampedTime(const float t) const;
};
/*
====================
idCurve_Spline::idCurve_Spline
====================
*/
template< class type >
ID_INLINE idCurve_Spline<type>::idCurve_Spline(void) {
boundaryType = BT_FREE;
closeTime = 0.0f;
}
/*
====================
idCurve_Spline::ValueForIndex
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_Spline<type>::ValueForIndex(const int index) const {
int n = this->values.Num() - 1;
if (index < 0) {
if (boundaryType == BT_CLOSED) {
return this->values[this->values.Num() + index % this->values.Num()];
}
else {
return this->values[0] +
#ifdef QUAKE4
(float)index
#else
index
#endif
* (this->values[1] - this->values[0]);
}
}
else if (index > n) {
if (boundaryType == BT_CLOSED) {
return this->values[index % this->values.Num()];
}
else {
return this->values[n] +
#ifdef QUAKE4
(float)(index - n)
#else
(index - n)
#endif
* (this->values[n] - this->values[n - 1]);
}
}
return this->values[index];
}
/*
====================
idCurve_Spline::TimeForIndex
get the value for the given time
====================
*/
template< class type >
ID_INLINE float idCurve_Spline<type>::TimeForIndex(const int index) const {
int n = this->times.Num() - 1;
if (index < 0) {
if (boundaryType == BT_CLOSED) {
return (index / this->times.Num()) * (this->times[n] + closeTime) - (this->times[n] + closeTime - this->times[this->times.Num() + index % this->times.Num()]);
}
else {
return this->times[0] + index * (this->times[1] - this->times[0]);
}
}
else if (index > n) {
if (boundaryType == BT_CLOSED) {
return (index / this->times.Num()) * (this->times[n] + closeTime) + this->times[index % this->times.Num()];
}
else {
return this->times[n] + (index - n) * (this->times[n] - this->times[n - 1]);
}
}
return this->times[index];
}
/*
====================
idCurve_Spline::ClampedTime
return the clamped time based on the boundary type
====================
*/
template< class type >
ID_INLINE float idCurve_Spline<type>::ClampedTime(const float t) const {
if (boundaryType == BT_CLAMPED) {
if (t < this->times[0]) {
return this->times[0];
}
else if (t >= this->times[this->times.Num() - 1]) {
return this->times[this->times.Num() - 1];
}
}
return t;
}
/*
====================
idCurve_Spline::IsDone
====================
*/
template< class type >
ID_INLINE bool idCurve_Spline<type>::IsDone(const float time) const {
return (boundaryType != BT_CLOSED && time >= this->times[this->times.Num() - 1]);
}
/*
===============================================================================
Cubic Interpolating Spline template.
The curve goes through all the knots.
===============================================================================
*/
template< class type >
class idCurve_NaturalCubicSpline : public idCurve_Spline<type> {
public:
idCurve_NaturalCubicSpline(void);
virtual void Clear(void) { idCurve_Spline<type>::Clear(); this->values.Clear(); b.Clear(); c.Clear(); d.Clear(); }
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
mutable idList<type>b;
mutable idList<type>c;
mutable idList<type>d;
void Setup(void) const;
void SetupFree(void) const;
void SetupClamped(void) const;
void SetupClosed(void) const;
};
/*
====================
idCurve_NaturalCubicSpline::idCurve_NaturalCubicSpline
====================
*/
template< class type >
ID_INLINE idCurve_NaturalCubicSpline<type>::idCurve_NaturalCubicSpline(void) {
}
/*
====================
idCurve_NaturalCubicSpline::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NaturalCubicSpline<type>::GetCurrentValue(const float time) const {
float clampedTime = this->ClampedTime(time);
int i = this->IndexForTime(clampedTime);
float s = time - this->TimeForIndex(i);
Setup();
return (this->values[i] + s * (b[i] + s * (c[i] + s * d[i])));
}
/*
====================
idCurve_NaturalCubicSpline::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NaturalCubicSpline<type>::GetCurrentFirstDerivative(const float time) const {
float clampedTime = this->ClampedTime(time);
int i = this->IndexForTime(clampedTime);
float s = time - this->TimeForIndex(i);
Setup();
return (b[i] + s * (2.0f * c[i] + 3.0f * s * d[i]));
}
/*
====================
idCurve_NaturalCubicSpline::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NaturalCubicSpline<type>::GetCurrentSecondDerivative(const float time) const {
float clampedTime = this->ClampedTime(time);
int i = this->IndexForTime(clampedTime);
float s = time - this->TimeForIndex(i);
Setup();
return (2.0f * c[i] + 6.0f * s * d[i]);
}
/*
====================
idCurve_NaturalCubicSpline::Setup
====================
*/
template< class type >
ID_INLINE void idCurve_NaturalCubicSpline<type>::Setup(void) const {
if (this->changed) {
switch (this->boundaryType) {
case idCurve_Spline<type>::BT_FREE: SetupFree(); break;
case idCurve_Spline<type>::BT_CLAMPED: SetupClamped(); break;
case idCurve_Spline<type>::BT_CLOSED: SetupClosed(); break;
}
this->changed = false;
}
}
/*
====================
idCurve_NaturalCubicSpline::SetupFree
====================
*/
template< class type >
ID_INLINE void idCurve_NaturalCubicSpline<type>::SetupFree(void) const {
int i;
float inv;
float* d0, * d1, * beta, * gamma;
type* alpha, * delta;
d0 = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
d1 = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
alpha = (type*)_alloca16((this->values.Num() - 1) * sizeof(type));
beta = (float*)_alloca16(this->values.Num() * sizeof(float));
gamma = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
delta = (type*)_alloca16(this->values.Num() * sizeof(type));
for (i = 0; i < this->values.Num() - 1; i++) {
d0[i] = this->times[i + 1] - this->times[i];
}
for (i = 1; i < this->values.Num() - 1; i++) {
d1[i] = this->times[i + 1] - this->times[i - 1];
}
for (i = 1; i < this->values.Num() - 1; i++) {
type sum = 3.0f * (d0[i - 1] * this->values[i + 1] - d1[i] * this->values[i] + d0[i] * this->values[i - 1]);
inv = 1.0f / (d0[i - 1] * d0[i]);
alpha[i] = inv * sum;
}
beta[0] = 1.0f;
gamma[0] = 0.0f;
delta[0] = this->values[0] - this->values[0];
for (i = 1; i < this->values.Num() - 1; i++) {
beta[i] = 2.0f * d1[i] - d0[i - 1] * gamma[i - 1];
inv = 1.0f / beta[i];
gamma[i] = inv * d0[i];
delta[i] = inv * (alpha[i] - d0[i - 1] * delta[i - 1]);
}
beta[this->values.Num() - 1] = 1.0f;
delta[this->values.Num() - 1] = this->values[0] - this->values[0];
b.AssureSize(this->values.Num());
c.AssureSize(this->values.Num());
d.AssureSize(this->values.Num());
c[this->values.Num() - 1] = this->values[0] - this->values[0];
for (i = this->values.Num() - 2; i >= 0; i--) {
c[i] = delta[i] - gamma[i] * c[i + 1];
inv = 1.0f / d0[i];
b[i] = inv * (this->values[i + 1] - this->values[i]) - (1.0f / 3.0f) * d0[i] * (c[i + 1] + 2.0f * c[i]);
d[i] = (1.0f / 3.0f) * inv * (c[i + 1] - c[i]);
}
}
/*
====================
idCurve_NaturalCubicSpline::SetupClamped
====================
*/
template< class type >
ID_INLINE void idCurve_NaturalCubicSpline<type>::SetupClamped(void) const {
int i;
float inv;
float* d0, * d1, * beta, * gamma;
type* alpha, * delta;
d0 = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
d1 = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
alpha = (type*)_alloca16((this->values.Num() - 1) * sizeof(type));
beta = (float*)_alloca16(this->values.Num() * sizeof(float));
gamma = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
delta = (type*)_alloca16(this->values.Num() * sizeof(type));
for (i = 0; i < this->values.Num() - 1; i++) {
d0[i] = this->times[i + 1] - this->times[i];
}
for (i = 1; i < this->values.Num() - 1; i++) {
d1[i] = this->times[i + 1] - this->times[i - 1];
}
inv = 1.0f / d0[0];
alpha[0] = 3.0f * (inv - 1.0f) * (this->values[1] - this->values[0]);
inv = 1.0f / d0[this->values.Num() - 2];
alpha[this->values.Num() - 1] = 3.0f * (1.0f - inv) * (this->values[this->values.Num() - 1] - this->values[this->values.Num() - 2]);
for (i = 1; i < this->values.Num() - 1; i++) {
type sum = 3.0f * (d0[i - 1] * this->values[i + 1] - d1[i] * this->values[i] + d0[i] * this->values[i - 1]);
inv = 1.0f / (d0[i - 1] * d0[i]);
alpha[i] = inv * sum;
}
beta[0] = 2.0f * d0[0];
gamma[0] = 0.5f;
inv = 1.0f / beta[0];
delta[0] = inv * alpha[0];
for (i = 1; i < this->values.Num() - 1; i++) {
beta[i] = 2.0f * d1[i] - d0[i - 1] * gamma[i - 1];
inv = 1.0f / beta[i];
gamma[i] = inv * d0[i];
delta[i] = inv * (alpha[i] - d0[i - 1] * delta[i - 1]);
}
beta[this->values.Num() - 1] = d0[this->values.Num() - 2] * (2.0f - gamma[this->values.Num() - 2]);
inv = 1.0f / beta[this->values.Num() - 1];
delta[this->values.Num() - 1] = inv * (alpha[this->values.Num() - 1] - d0[this->values.Num() - 2] * delta[this->values.Num() - 2]);
b.AssureSize(this->values.Num());
c.AssureSize(this->values.Num());
d.AssureSize(this->values.Num());
c[this->values.Num() - 1] = delta[this->values.Num() - 1];
for (i = this->values.Num() - 2; i >= 0; i--) {
c[i] = delta[i] - gamma[i] * c[i + 1];
inv = 1.0f / d0[i];
b[i] = inv * (this->values[i + 1] - this->values[i]) - (1.0f / 3.0f) * d0[i] * (c[i + 1] + 2.0f * c[i]);
d[i] = (1.0f / 3.0f) * inv * (c[i + 1] - c[i]);
}
}
/*
====================
idCurve_NaturalCubicSpline::SetupClosed
====================
*/
template< class type >
ID_INLINE void idCurve_NaturalCubicSpline<type>::SetupClosed(void) const {
int i, j;
float c0, c1;
float* d0;
idMatX mat;
idVecX x;
d0 = (float*)_alloca16((this->values.Num() - 1) * sizeof(float));
x.SetData(this->values.Num(), VECX_ALLOCA(this->values.Num()));
mat.SetData(this->values.Num(), this->values.Num(), MATX_ALLOCA(this->values.Num() * this->values.Num()));
b.AssureSize(this->values.Num());
c.AssureSize(this->values.Num());
d.AssureSize(this->values.Num());
for (i = 0; i < this->values.Num() - 1; i++) {
d0[i] = this->times[i + 1] - this->times[i];
}
// matrix of system
mat[0][0] = 1.0f;
mat[0][this->values.Num() - 1] = -1.0f;
for (i = 1; i <= this->values.Num() - 2; i++) {
mat[i][i - 1] = d0[i - 1];
mat[i][i] = 2.0f * (d0[i - 1] + d0[i]);
mat[i][i + 1] = d0[i];
}
mat[this->values.Num() - 1][this->values.Num() - 2] = d0[this->values.Num() - 2];
mat[this->values.Num() - 1][0] = 2.0f * (d0[this->values.Num() - 2] + d0[0]);
mat[this->values.Num() - 1][1] = d0[0];
// right-hand side
c[0].Zero();
for (i = 1; i <= this->values.Num() - 2; i++) {
c0 = 1.0f / d0[i];
c1 = 1.0f / d0[i - 1];
c[i] = 3.0f * (c0 * (this->values[i + 1] - this->values[i]) - c1 * (this->values[i] - this->values[i - 1]));
}
c0 = 1.0f / d0[0];
c1 = 1.0f / d0[this->values.Num() - 2];
c[this->values.Num() - 1] = 3.0f * (c0 * (this->values[1] - this->values[0]) - c1 * (this->values[0] - this->values[this->values.Num() - 2]));
// solve system for each dimension
mat.LU_Factor(NULL);
for (i = 0; i < this->values[0].GetDimension(); i++) {
for (j = 0; j < this->values.Num(); j++) {
x[j] = c[j][i];
}
mat.LU_Solve(x, x, NULL);
for (j = 0; j < this->values.Num(); j++) {
c[j][i] = x[j];
}
}
for (i = 0; i < this->values.Num() - 1; i++) {
c0 = 1.0f / d0[i];
b[i] = c0 * (this->values[i + 1] - this->values[i]) - (1.0f / 3.0f) * (c[i + 1] + 2.0f * c[i]) * d0[i];
d[i] = (1.0f / 3.0f) * c0 * (c[i + 1] - c[i]);
}
}
/*
===============================================================================
Uniform Cubic Interpolating Spline template.
The curve goes through all the knots.
===============================================================================
*/
template< class type >
class idCurve_CatmullRomSpline : public idCurve_Spline<type> {
public:
idCurve_CatmullRomSpline(void);
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
void Basis(const int index, const float t, float* bvals) const;
void BasisFirstDerivative(const int index, const float t, float* bvals) const;
void BasisSecondDerivative(const int index, const float t, float* bvals) const;
};
/*
====================
idCurve_CatmullRomSpline::idCurve_CatmullRomSpline
====================
*/
template< class type >
ID_INLINE idCurve_CatmullRomSpline<type>::idCurve_CatmullRomSpline(void) {
}
/*
====================
idCurve_CatmullRomSpline::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_CatmullRomSpline<type>::GetCurrentValue(const float time) const {
int i, j, k;
float bvals[4], clampedTime;
type v;
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
Basis(i - 1, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < 4; j++) {
k = i + j - 2;
v += bvals[j] * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_CatmullRomSpline::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_CatmullRomSpline<type>::GetCurrentFirstDerivative(const float time) const {
int i, j, k;
float bvals[4], d, clampedTime;
type v;
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
BasisFirstDerivative(i - 1, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < 4; j++) {
k = i + j - 2;
v += bvals[j] * this->ValueForIndex(k);
}
d = (this->TimeForIndex(i) - this->TimeForIndex(i - 1));
return v / d;
}
/*
====================
idCurve_CatmullRomSpline::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_CatmullRomSpline<type>::GetCurrentSecondDerivative(const float time) const {
int i, j, k;
float bvals[4], d, clampedTime;
type v;
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
BasisSecondDerivative(i - 1, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < 4; j++) {
k = i + j - 2;
v += bvals[j] * this->ValueForIndex(k);
}
d = (this->TimeForIndex(i) - this->TimeForIndex(i - 1));
return v / (d * d);
}
/*
====================
idCurve_CatmullRomSpline::Basis
spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_CatmullRomSpline<type>::Basis(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = ((-s + 2.0f) * s - 1.0f) * s * 0.5f; // -0.5f s * s * s + s * s - 0.5f * s
bvals[1] = (((3.0f * s - 5.0f) * s) * s + 2.0f) * 0.5f; // 1.5f * s * s * s - 2.5f * s * s + 1.0f
bvals[2] = ((-3.0f * s + 4.0f) * s + 1.0f) * s * 0.5f; // -1.5f * s * s * s - 2.0f * s * s + 0.5f s
bvals[3] = ((s - 1.0f) * s * s) * 0.5f; // 0.5f * s * s * s - 0.5f * s * s
}
/*
====================
idCurve_CatmullRomSpline::BasisFirstDerivative
first derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_CatmullRomSpline<type>::BasisFirstDerivative(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = (-1.5f * s + 2.0f) * s - 0.5f; // -1.5f * s * s + 2.0f * s - 0.5f
bvals[1] = (4.5f * s - 5.0f) * s; // 4.5f * s * s - 5.0f * s
bvals[2] = (-4.5 * s + 4.0f) * s + 0.5f; // -4.5 * s * s + 4.0f * s + 0.5f
bvals[3] = 1.5f * s * s - s; // 1.5f * s * s - s
}
/*
====================
idCurve_CatmullRomSpline::BasisSecondDerivative
second derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_CatmullRomSpline<type>::BasisSecondDerivative(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = -3.0f * s + 2.0f;
bvals[1] = 9.0f * s - 5.0f;
bvals[2] = -9.0f * s + 4.0f;
bvals[3] = 3.0f * s - 1.0f;
}
/*
===============================================================================
Cubic Interpolating Spline template.
The curve goes through all the knots.
The curve becomes the Catmull-Rom spline if the tension,
continuity and bias are all set to zero.
===============================================================================
*/
template< class type >
class idCurve_KochanekBartelsSpline : public idCurve_Spline<type> {
public:
idCurve_KochanekBartelsSpline(void);
virtual int AddValue(const float time, const type& value);
virtual int AddValue(const float time, const type& value, const float tension, const float continuity, const float bias);
virtual void RemoveIndex(const int index) { this->values.RemoveIndex(index); this->times.RemoveIndex(index); tension.RemoveIndex(index); continuity.RemoveIndex(index); bias.RemoveIndex(index); }
virtual void Clear(void) { this->values.Clear(); this->times.Clear(); tension.Clear(); continuity.Clear(); bias.Clear(); this->currentIndex = -1; }
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
idList<float> tension;
idList<float> continuity;
idList<float> bias;
void TangentsForIndex(const int index, type& t0, type& t1) const;
void Basis(const int index, const float t, float* bvals) const;
void BasisFirstDerivative(const int index, const float t, float* bvals) const;
void BasisSecondDerivative(const int index, const float t, float* bvals) const;
};
/*
====================
idCurve_KochanekBartelsSpline::idCurve_KochanekBartelsSpline
====================
*/
template< class type >
ID_INLINE idCurve_KochanekBartelsSpline<type>::idCurve_KochanekBartelsSpline(void) {
}
/*
====================
idCurve_KochanekBartelsSpline::AddValue
add a timed/value pair to the spline
returns the index to the inserted pair
====================
*/
template< class type >
ID_INLINE int idCurve_KochanekBartelsSpline<type>::AddValue(const float time, const type& value) {
int i;
i = this->IndexForTime(time);
this->times.Insert(time, i);
this->values.Insert(value, i);
tension.Insert(0.0f, i);
continuity.Insert(0.0f, i);
bias.Insert(0.0f, i);
return i;
}
/*
====================
idCurve_KochanekBartelsSpline::AddValue
add a timed/value pair to the spline
returns the index to the inserted pair
====================
*/
template< class type >
ID_INLINE int idCurve_KochanekBartelsSpline<type>::AddValue(const float time, const type& value, const float tension, const float continuity, const float bias) {
int i;
i = this->IndexForTime(time);
this->times.Insert(time, i);
this->values.Insert(value, i);
this->tension.Insert(tension, i);
this->continuity.Insert(continuity, i);
this->bias.Insert(bias, i);
return i;
}
/*
====================
idCurve_KochanekBartelsSpline::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_KochanekBartelsSpline<type>::GetCurrentValue(const float time) const {
int i;
float bvals[4], clampedTime;
type v, t0, t1;
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
TangentsForIndex(i - 1, t0, t1);
Basis(i - 1, clampedTime, bvals);
v = bvals[0] * this->ValueForIndex(i - 1);
v += bvals[1] * this->ValueForIndex(i);
v += bvals[2] * t0;
v += bvals[3] * t1;
return v;
}
/*
====================
idCurve_KochanekBartelsSpline::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_KochanekBartelsSpline<type>::GetCurrentFirstDerivative(const float time) const {
int i;
float bvals[4], d, clampedTime;
type v, t0, t1;
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
TangentsForIndex(i - 1, t0, t1);
BasisFirstDerivative(i - 1, clampedTime, bvals);
v = bvals[0] * this->ValueForIndex(i - 1);
v += bvals[1] * this->ValueForIndex(i);
v += bvals[2] * t0;
v += bvals[3] * t1;
d = (this->TimeForIndex(i) - this->TimeForIndex(i - 1));
return v / d;
}
/*
====================
idCurve_KochanekBartelsSpline::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_KochanekBartelsSpline<type>::GetCurrentSecondDerivative(const float time) const {
int i;
float bvals[4], d, clampedTime;
type v, t0, t1;
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
TangentsForIndex(i - 1, t0, t1);
BasisSecondDerivative(i - 1, clampedTime, bvals);
v = bvals[0] * this->ValueForIndex(i - 1);
v += bvals[1] * this->ValueForIndex(i);
v += bvals[2] * t0;
v += bvals[3] * t1;
d = (this->TimeForIndex(i) - this->TimeForIndex(i - 1));
return v / (d * d);
}
/*
====================
idCurve_KochanekBartelsSpline::TangentsForIndex
====================
*/
template< class type >
ID_INLINE void idCurve_KochanekBartelsSpline<type>::TangentsForIndex(const int index, type& t0, type& t1) const {
float dt, omt, omc, opc, omb, opb, adj, s0, s1;
type delta;
delta = this->ValueForIndex(index + 1) - this->ValueForIndex(index);
dt = this->TimeForIndex(index + 1) - this->TimeForIndex(index);
omt = 1.0f - tension[index];
omc = 1.0f - continuity[index];
opc = 1.0f + continuity[index];
omb = 1.0f - bias[index];
opb = 1.0f + bias[index];
adj = 2.0f * dt / (this->TimeForIndex(index + 1) - this->TimeForIndex(index - 1));
s0 = 0.5f * adj * omt * opc * opb;
s1 = 0.5f * adj * omt * omc * omb;
// outgoing tangent at first point
t0 = s1 * delta + s0 * (this->ValueForIndex(index) - this->ValueForIndex(index - 1));
omt = 1.0f - tension[index + 1];
omc = 1.0f - continuity[index + 1];
opc = 1.0f + continuity[index + 1];
omb = 1.0f - bias[index + 1];
opb = 1.0f + bias[index + 1];
adj = 2.0f * dt / (this->TimeForIndex(index + 2) - this->TimeForIndex(index));
s0 = 0.5f * adj * omt * omc * opb;
s1 = 0.5f * adj * omt * opc * omb;
// incoming tangent at second point
t1 = s1 * (this->ValueForIndex(index + 2) - this->ValueForIndex(index + 1)) + s0 * delta;
}
/*
====================
idCurve_KochanekBartelsSpline::Basis
spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_KochanekBartelsSpline<type>::Basis(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = ((2.0f * s - 3.0f) * s) * s + 1.0f; // 2.0f * s * s * s - 3.0f * s * s + 1.0f
bvals[1] = ((-2.0f * s + 3.0f) * s) * s; // -2.0f * s * s * s + 3.0f * s * s
bvals[2] = ((s - 2.0f) * s) * s + s; // s * s * s - 2.0f * s * s + s
bvals[3] = ((s - 1.0f) * s) * s; // s * s * s - s * s
}
/*
====================
idCurve_KochanekBartelsSpline::BasisFirstDerivative
first derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_KochanekBartelsSpline<type>::BasisFirstDerivative(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = (6.0f * s - 6.0f) * s; // 6.0f * s * s - 6.0f * s
bvals[1] = (-6.0f * s + 6.0f) * s; // -6.0f * s * s + 6.0f * s
bvals[2] = (3.0f * s - 4.0f) * s + 1.0f; // 3.0f * s * s - 4.0f * s + 1.0f
bvals[3] = (3.0f * s - 2.0f) * s; // 3.0f * s * s - 2.0f * s
}
/*
====================
idCurve_KochanekBartelsSpline::BasisSecondDerivative
second derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_KochanekBartelsSpline<type>::BasisSecondDerivative(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = 12.0f * s - 6.0f;
bvals[1] = -12.0f * s + 6.0f;
bvals[2] = 6.0f * s - 4.0f;
bvals[3] = 6.0f * s - 2.0f;
}
/*
===============================================================================
B-Spline base template. Uses recursive definition and is slow.
Use idCurve_UniformCubicBSpline or idCurve_NonUniformBSpline instead.
===============================================================================
*/
template< class type >
class idCurve_BSpline : public idCurve_Spline<type> {
public:
idCurve_BSpline(void);
virtual int GetOrder(void) const { return order; }
virtual void SetOrder(const int i) { assert(i > 0 && i < 10); order = i; }
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
int order;
float Basis(const int index, const int order, const float t) const;
float BasisFirstDerivative(const int index, const int order, const float t) const;
float BasisSecondDerivative(const int index, const int order, const float t) const;
};
/*
====================
idCurve_BSpline::idCurve_NaturalCubicSpline
====================
*/
template< class type >
ID_INLINE idCurve_BSpline<type>::idCurve_BSpline(void) {
order = 4; // default to cubic
}
/*
====================
idCurve_BSpline::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_BSpline<type>::GetCurrentValue(const float time) const {
int i, j, k;
float clampedTime;
type v;
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
v = this->values[0] - this->values[0];
for (j = 0; j < order; j++) {
k = i + j - (order >> 1);
v += Basis(k - 2, order, clampedTime) * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_BSpline::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_BSpline<type>::GetCurrentFirstDerivative(const float time) const {
int i, j, k;
float clampedTime;
type v;
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
v = this->values[0] - this->values[0];
for (j = 0; j < order; j++) {
k = i + j - (order >> 1);
v += BasisFirstDerivative(k - 2, order, clampedTime) * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_BSpline::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_BSpline<type>::GetCurrentSecondDerivative(const float time) const {
int i, j, k;
float clampedTime;
type v;
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
v = this->values[0] - this->values[0];
for (j = 0; j < order; j++) {
k = i + j - (order >> 1);
v += BasisSecondDerivative(k - 2, order, clampedTime) * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_BSpline::Basis
spline basis function
====================
*/
template< class type >
ID_INLINE float idCurve_BSpline<type>::Basis(const int index, const int order, const float t) const {
if (order <= 1) {
if (this->TimeForIndex(index) < t && t <= this->TimeForIndex(index + 1)) {
return 1.0f;
}
else {
return 0.0f;
}
}
else {
float sum = 0.0f;
float d1 = this->TimeForIndex(index + order - 1) - this->TimeForIndex(index);
if (d1 != 0.0f) {
sum += (float)(t - this->TimeForIndex(index)) * Basis(index, order - 1, t) / d1;
}
float d2 = this->TimeForIndex(index + order) - this->TimeForIndex(index + 1);
if (d2 != 0.0f) {
sum += (float)(this->TimeForIndex(index + order) - t) * Basis(index + 1, order - 1, t) / d2;
}
return sum;
}
}
/*
====================
idCurve_BSpline::BasisFirstDerivative
first derivative of spline basis function
====================
*/
template< class type >
ID_INLINE float idCurve_BSpline<type>::BasisFirstDerivative(const int index, const int order, const float t) const {
return (Basis(index, order - 1, t) - Basis(index + 1, order - 1, t)) *
(float)(order - 1) / (this->TimeForIndex(index + (order - 1) - 2) - this->TimeForIndex(index - 2));
}
/*
====================
idCurve_BSpline::BasisSecondDerivative
second derivative of spline basis function
====================
*/
template< class type >
ID_INLINE float idCurve_BSpline<type>::BasisSecondDerivative(const int index, const int order, const float t) const {
return (BasisFirstDerivative(index, order - 1, t) - BasisFirstDerivative(index + 1, order - 1, t)) *
(float)(order - 1) / (this->TimeForIndex(index + (order - 1) - 2) - this->TimeForIndex(index - 2));
}
/*
===============================================================================
Uniform Non-Rational Cubic B-Spline template.
===============================================================================
*/
template< class type >
class idCurve_UniformCubicBSpline : public idCurve_BSpline<type> {
public:
idCurve_UniformCubicBSpline(void);
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
void Basis(const int index, const float t, float* bvals) const;
void BasisFirstDerivative(const int index, const float t, float* bvals) const;
void BasisSecondDerivative(const int index, const float t, float* bvals) const;
};
/*
====================
idCurve_UniformCubicBSpline::idCurve_UniformCubicBSpline
====================
*/
template< class type >
ID_INLINE idCurve_UniformCubicBSpline<type>::idCurve_UniformCubicBSpline(void) {
this->order = 4; // always cubic
}
/*
====================
idCurve_UniformCubicBSpline::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_UniformCubicBSpline<type>::GetCurrentValue(const float time) const {
int i, j, k;
float bvals[4], clampedTime;
type v;
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
Basis(i - 1, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < 4; j++) {
k = i + j - 2;
v += bvals[j] * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_UniformCubicBSpline::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_UniformCubicBSpline<type>::GetCurrentFirstDerivative(const float time) const {
int i, j, k;
float bvals[4], d, clampedTime;
type v;
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
BasisFirstDerivative(i - 1, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < 4; j++) {
k = i + j - 2;
v += bvals[j] * this->ValueForIndex(k);
}
d = (this->TimeForIndex(i) - this->TimeForIndex(i - 1));
return v / d;
}
/*
====================
idCurve_UniformCubicBSpline::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_UniformCubicBSpline<type>::GetCurrentSecondDerivative(const float time) const {
int i, j, k;
float bvals[4], d, clampedTime;
type v;
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
BasisSecondDerivative(i - 1, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < 4; j++) {
k = i + j - 2;
v += bvals[j] * this->ValueForIndex(k);
}
d = (this->TimeForIndex(i) - this->TimeForIndex(i - 1));
return v / (d * d);
}
/*
====================
idCurve_UniformCubicBSpline::Basis
spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_UniformCubicBSpline<type>::Basis(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = (((-s + 3.0f) * s - 3.0f) * s + 1.0f) * (1.0f / 6.0f);
bvals[1] = (((3.0f * s - 6.0f) * s) * s + 4.0f) * (1.0f / 6.0f);
bvals[2] = (((-3.0f * s + 3.0f) * s + 3.0f) * s + 1.0f) * (1.0f / 6.0f);
bvals[3] = (s * s * s) * (1.0f / 6.0f);
}
/*
====================
idCurve_UniformCubicBSpline::BasisFirstDerivative
first derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_UniformCubicBSpline<type>::BasisFirstDerivative(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = -0.5f * s * s + s - 0.5f;
bvals[1] = 1.5f * s * s - 2.0f * s;
bvals[2] = -1.5f * s * s + s + 0.5f;
bvals[3] = 0.5f * s * s;
}
/*
====================
idCurve_UniformCubicBSpline::BasisSecondDerivative
second derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_UniformCubicBSpline<type>::BasisSecondDerivative(const int index, const float t, float* bvals) const {
float s = (float)(t - this->TimeForIndex(index)) / (this->TimeForIndex(index + 1) - this->TimeForIndex(index));
bvals[0] = -s + 1.0f;
bvals[1] = 3.0f * s - 2.0f;
bvals[2] = -3.0f * s + 1.0f;
bvals[3] = s;
}
/*
===============================================================================
Non-Uniform Non-Rational B-Spline (NUBS) template.
===============================================================================
*/
template< class type >
class idCurve_NonUniformBSpline : public idCurve_BSpline<type> {
public:
idCurve_NonUniformBSpline(void);
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
#ifdef QUAKE4
// RAVEN BEGIN
// ddynerman: spline welding
virtual bool Weld(idCurve<type>* c) const;
// RAVEN END
#endif
protected:
void Basis(const int index, const int order, const float t, float* bvals) const;
void BasisFirstDerivative(const int index, const int order, const float t, float* bvals) const;
void BasisSecondDerivative(const int index, const int order, const float t, float* bvals) const;
};
/*
====================
idCurve_NonUniformBSpline::idCurve_NonUniformBSpline
====================
*/
template< class type >
ID_INLINE idCurve_NonUniformBSpline<type>::idCurve_NonUniformBSpline(void) {
}
/*
====================
idCurve_NonUniformBSpline::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NonUniformBSpline<type>::GetCurrentValue(const float time) const {
int i, j, k;
float clampedTime;
type v;
float* bvals = (float*)_alloca16(this->order * sizeof(float));
if (this->times.Num() == 1) {
return this->values[0];
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
Basis(i - 1, this->order, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < this->order; j++) {
k = i + j - (this->order >> 1);
v += bvals[j] * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_NonUniformBSpline::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NonUniformBSpline<type>::GetCurrentFirstDerivative(const float time) const {
int i, j, k;
float clampedTime;
type v;
float* bvals = (float*)_alloca16(this->order * sizeof(float));
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
BasisFirstDerivative(i - 1, this->order, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < this->order; j++) {
k = i + j - (this->order >> 1);
v += bvals[j] * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_NonUniformBSpline::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NonUniformBSpline<type>::GetCurrentSecondDerivative(const float time) const {
int i, j, k;
float clampedTime;
type v;
float* bvals = (float*)_alloca16(this->order * sizeof(float));
if (this->times.Num() == 1) {
return (this->values[0] - this->values[0]);
}
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
BasisSecondDerivative(i - 1, this->order, clampedTime, bvals);
v = this->values[0] - this->values[0];
for (j = 0; j < this->order; j++) {
k = i + j - (this->order >> 1);
v += bvals[j] * this->ValueForIndex(k);
}
return v;
}
/*
====================
idCurve_NonUniformBSpline::Basis
spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_NonUniformBSpline<type>::Basis(const int index, const int order, const float t, float* bvals) const {
int r, s, i;
float omega;
bvals[order - 1] = 1.0f;
for (r = 2; r <= order; r++) {
i = index - r + 1;
bvals[order - r] = 0.0f;
for (s = order - r + 1; s < order; s++) {
i++;
omega = (float)(t - this->TimeForIndex(i)) / (this->TimeForIndex(i + r - 1) - this->TimeForIndex(i));
bvals[s - 1] += (1.0f - omega) * bvals[s];
bvals[s] *= omega;
}
}
}
/*
====================
idCurve_NonUniformBSpline::BasisFirstDerivative
first derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_NonUniformBSpline<type>::BasisFirstDerivative(const int index, const int order, const float t, float* bvals) const {
int i;
Basis(index, order - 1, t, bvals + 1);
bvals[0] = 0.0f;
for (i = 0; i < order - 1; i++) {
bvals[i] -= bvals[i + 1];
bvals[i] *= (float)(order - 1) / (this->TimeForIndex(index + i + (order - 1) - 2) - this->TimeForIndex(index + i - 2));
}
bvals[i] *= (float)(order - 1) / (this->TimeForIndex(index + i + (order - 1) - 2) - this->TimeForIndex(index + i - 2));
}
/*
====================
idCurve_NonUniformBSpline::BasisSecondDerivative
second derivative of spline basis functions
====================
*/
template< class type >
ID_INLINE void idCurve_NonUniformBSpline<type>::BasisSecondDerivative(const int index, const int order, const float t, float* bvals) const {
int i;
BasisFirstDerivative(index, order - 1, t, bvals + 1);
bvals[0] = 0.0f;
for (i = 0; i < order - 1; i++) {
bvals[i] -= bvals[i + 1];
bvals[i] *= (float)(order - 1) / (this->TimeForIndex(index + i + (order - 1) - 2) - this->TimeForIndex(index + i - 2));
}
bvals[i] *= (float)(order - 1) / (this->TimeForIndex(index + i + (order - 1) - 2) - this->TimeForIndex(index + i - 2));
}
#ifdef QUAKE4
// RAVEN BEGIN
// ddynerman: spline welding
/*
====================
idCurve_NonUniformBSpline::Weld
Attach two B-Splines together
====================
*/
template< class type >
ID_INLINE bool idCurve_NonUniformBSpline<type>::Weld(idCurve<type>* c) const {
idCurve_NonUniformBSpline<type>* spline = dynamic_cast<idCurve_NonUniformBSpline<type>*>(c);
if (spline == NULL) {
return false;
}
type refLine = this->values[this->values.Num() - 1] - this->values[this->values.Num() - 2];
float length = (spline->values[0] - spline->values[1]).Length();
bool valuesChanged = spline->values[0] != this->values[this->values.Num() - 1];
spline->values[0] = this->values[this->values.Num() - 1];
type deltaPos = ~refLine * length;
type newValue = spline->values[0] + deltaPos;
valuesChanged = (spline->values[1] != newValue) || valuesChanged;
spline->values[1] = newValue;
return valuesChanged;
}
// RAVEN END
#endif
/*
===============================================================================
Non-Uniform Rational B-Spline (NURBS) template.
===============================================================================
*/
template< class type >
class idCurve_NURBS : public idCurve_NonUniformBSpline<type> {
public:
idCurve_NURBS(void);
virtual int AddValue(const float time, const type& value);
virtual int AddValue(const float time, const type& value, const float weight);
virtual void RemoveIndex(const int index) { this->values.RemoveIndex(index); this->times.RemoveIndex(index); weights.RemoveIndex(index); }
virtual void Clear(void) { this->values.Clear(); this->times.Clear(); weights.Clear(); this->currentIndex = -1; }
virtual type GetCurrentValue(const float time) const;
virtual type GetCurrentFirstDerivative(const float time) const;
virtual type GetCurrentSecondDerivative(const float time) const;
protected:
idList<float> weights;
float WeightForIndex(const int index) const;
};
/*
====================
idCurve_NURBS::idCurve_NURBS
====================
*/
template< class type >
ID_INLINE idCurve_NURBS<type>::idCurve_NURBS(void) {
}
/*
====================
idCurve_NURBS::AddValue
add a timed/value pair to the spline
returns the index to the inserted pair
====================
*/
template< class type >
ID_INLINE int idCurve_NURBS<type>::AddValue(const float time, const type& value) {
int i;
i = this->IndexForTime(time);
this->times.Insert(time, i);
this->values.Insert(value, i);
weights.Insert(1.0f, i);
return i;
}
/*
====================
idCurve_NURBS::AddValue
add a timed/value pair to the spline
returns the index to the inserted pair
====================
*/
template< class type >
ID_INLINE int idCurve_NURBS<type>::AddValue(const float time, const type& value, const float weight) {
int i;
i = this->IndexForTime(time);
this->times.Insert(time, i);
this->values.Insert(value, i);
weights.Insert(weight, i);
return i;
}
/*
====================
idCurve_NURBS::GetCurrentValue
get the value for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NURBS<type>::GetCurrentValue(const float time) const {
int i, j, k;
float w, b, * bvals, clampedTime;
type v;
if (this->times.Num() == 1) {
return this->values[0];
}
bvals = (float*)_alloca16(this->order * sizeof(float));
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
this->Basis(i - 1, this->order, clampedTime, bvals);
v = this->values[0] - this->values[0];
w = 0.0f;
for (j = 0; j < this->order; j++) {
k = i + j - (this->order >> 1);
b = bvals[j] * WeightForIndex(k);
w += b;
v += b * this->ValueForIndex(k);
}
return v / w;
}
/*
====================
idCurve_NURBS::GetCurrentFirstDerivative
get the first derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NURBS<type>::GetCurrentFirstDerivative(const float time) const {
int i, j, k;
float w, wb, wd1, b, d1, * bvals, * d1vals, clampedTime;
type v, vb, vd1;
if (this->times.Num() == 1) {
return this->values[0];
}
bvals = (float*)_alloca16(this->order * sizeof(float));
d1vals = (float*)_alloca16(this->order * sizeof(float));
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
this->Basis(i - 1, this->order, clampedTime, bvals);
this->BasisFirstDerivative(i - 1, this->order, clampedTime, d1vals);
vb = vd1 = this->values[0] - this->values[0];
wb = wd1 = 0.0f;
for (j = 0; j < this->order; j++) {
k = i + j - (this->order >> 1);
w = WeightForIndex(k);
b = bvals[j] * w;
d1 = d1vals[j] * w;
wb += b;
wd1 += d1;
v = this->ValueForIndex(k);
vb += b * v;
vd1 += d1 * v;
}
return (wb * vd1 - vb * wd1) / (wb * wb);
}
/*
====================
idCurve_NURBS::GetCurrentSecondDerivative
get the second derivative for the given time
====================
*/
template< class type >
ID_INLINE type idCurve_NURBS<type>::GetCurrentSecondDerivative(const float time) const {
int i, j, k;
float w, wb, wd1, wd2, b, d1, d2, * bvals, * d1vals, * d2vals, clampedTime;
type v, vb, vd1, vd2;
if (this->times.Num() == 1) {
return this->values[0];
}
bvals = (float*)_alloca16(this->order * sizeof(float));
d1vals = (float*)_alloca16(this->order * sizeof(float));
d2vals = (float*)_alloca16(this->order * sizeof(float));
clampedTime = this->ClampedTime(time);
i = this->IndexForTime(clampedTime);
this->Basis(i - 1, this->order, clampedTime, bvals);
this->BasisFirstDerivative(i - 1, this->order, clampedTime, d1vals);
this->BasisSecondDerivative(i - 1, this->order, clampedTime, d2vals);
vb = vd1 = vd2 = this->values[0] - this->values[0];
wb = wd1 = wd2 = 0.0f;
for (j = 0; j < this->order; j++) {
k = i + j - (this->order >> 1);
w = WeightForIndex(k);
b = bvals[j] * w;
d1 = d1vals[j] * w;
d2 = d2vals[j] * w;
wb += b;
wd1 += d1;
wd2 += d2;
v = this->ValueForIndex(k);
vb += b * v;
vd1 += d1 * v;
vd2 += d2 * v;
}
return ((wb * wb) * (wb * vd2 - vb * wd2) - (wb * vd1 - vb * wd1) * 2.0f * wb * wd1) / (wb * wb * wb * wb);
}
/*
====================
idCurve_NURBS::WeightForIndex
get the weight for the given index
====================
*/
template< class type >
ID_INLINE float idCurve_NURBS<type>::WeightForIndex(const int index) const {
int n = weights.Num() - 1;
if (index < 0) {
if (this->boundaryType == idCurve_Spline<type>::BT_CLOSED) {
return weights[weights.Num() + index % weights.Num()];
}
else {
return weights[0] + index * (weights[1] - weights[0]);
}
}
else if (index > n) {
if (this->boundaryType == idCurve_Spline<type>::BT_CLOSED) {
return weights[index % weights.Num()];
}
else {
return weights[n] + (index - n) * (weights[n] - weights[n - 1]);
}
}
return weights[index];
}
#endif /* !__MATH_CURVE_H__ */