Files
Justin Marshall b6ea2fb5fa Added multiplayer page.
Fixed numerous bugs with the alpha.
2026-05-20 12:44:52 -07:00

247 lines
5.1 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
/*
=================
idDeclTable::TableLookup
=================
*/
float idDeclTable::TableLookup( float index ) const {
int iIndex;
float iFrac;
int domain = values.Num() - 1;
if ( domain <= 1 ) {
return 1.0f;
}
if ( clamp ) {
index *= (domain-1);
if ( index >= domain - 1 ) {
return values[domain - 1];
} else if ( index <= 0 ) {
return values[0];
}
iIndex = idMath::Ftoi( index );
iFrac = index - iIndex;
} else {
index *= domain;
if ( index < 0 ) {
index += domain * idMath::Ceil( -index / domain );
}
iIndex = idMath::FtoiFast( idMath::Floor( index ) );
iFrac = index - iIndex;
iIndex = iIndex % domain;
}
if ( !snap ) {
// we duplicated the 0 index at the end at creation time, so we
// don't need to worry about wrapping the filter
return values[iIndex] * ( 1.0f - iFrac ) + values[iIndex + 1] * iFrac;
}
return values[iIndex];
}
/*
=================
idDeclTable::Size
=================
*/
size_t idDeclTable::Size( void ) const {
return sizeof( idDeclTable ) + values.Allocated();
}
/*
=================
idDeclTable::FreeData
=================
*/
void idDeclTable::FreeData( void ) {
snap = false;
clamp = false;
values.Clear();
}
/*
=================
idDeclTable::DefaultDefinition
=================
*/
const char *idDeclTable::DefaultDefinition( void ) const {
return "{ { 0 } }";
}
/*
=================
idDeclTable::Parse
=================
*/
bool idDeclTable::Parse(const char* text, const int textLength) {
idLexer src;
idToken token;
float v;
src.LoadMemory(text, textLength, GetFileName(), GetLineNum());
src.SetFlags(DECL_LEXER_FLAGS);
src.SkipUntilString("{");
snap = false;
clamp = false;
if ( !idStr::Icmpn( text, "snapTable", 9 ) ) {
snap = true;
}
else if ( !idStr::Icmpn( text, "clampTable", 10 ) ) {
clamp = true;
}
#ifdef QUAKE4
minValue = idMath::INFINITY;
maxValue = -1.0e30f;
#endif
values.Clear();
while (1) {
if (!src.ReadToken(&token)) {
break;
}
if (token == "}") {
break;
}
if (token.Icmp("snap") == 0) {
snap = true;
}
else if (token.Icmp("clamp") == 0) {
clamp = true;
}
else if (token.Icmp("{") == 0) {
while (1) {
bool errorFlag;
v = src.ParseFloat(&errorFlag);
if (errorFlag) {
// we got something non-numeric
MakeDefault();
return false;
}
values.Append(v);
#ifdef QUAKE4
if (v < minValue) {
minValue = v;
}
if (v > maxValue) {
maxValue = v;
}
#endif
src.ReadToken(&token);
if (token == "}") {
break;
}
if (token == ",") {
continue;
}
src.Warning("expected comma or brace");
MakeDefault();
return false;
}
}
else if ( token.type == TT_NUMBER || token == "." || token == "-" ) {
src.UnreadToken( &token );
while ( 1 ) {
bool errorFlag;
v = src.ParseFloat( &errorFlag );
if ( errorFlag ) {
MakeDefault();
return false;
}
values.Append( v );
#ifdef QUAKE4
if ( v < minValue ) {
minValue = v;
}
if ( v > maxValue ) {
maxValue = v;
}
#endif
if ( !src.ReadToken( &token ) ) {
break;
}
if ( token == "}" ) {
break;
}
if ( token == "," ) {
continue;
}
src.Warning( "expected comma or brace" );
MakeDefault();
return false;
}
break;
}
else {
src.Warning("unknown token '%s'", token.c_str());
MakeDefault();
return false;
}
}
if (values.Num() <= 0) {
MakeDefault();
return false;
}
// copy the 0 element to the end, so lerping doesn't
// need to worry about the wrap case
float val = values[0]; // template bug requires this to not be in the Append()?
values.Append(val);
return true;
}