mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
132 lines
2.0 KiB
C++
132 lines
2.0 KiB
C++
// Weapon_pda.cpp
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//
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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/*
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================
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rvmWeaponPDA::Init
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================
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*/
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void rvmWeaponPDA::Init( idWeapon* weapon )
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{
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rvmWeaponObject::Init( weapon );
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}
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/*
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================
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rvmWeaponPDA::Raise
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================
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*/
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stateResult_t rvmWeaponPDA::Raise( stateParms_t* parms )
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{
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enum RisingState
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{
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RISING_NOTSET = 0,
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RISING_WAIT
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};
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switch( parms->stage )
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{
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case RISING_NOTSET:
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owner->Event_PlayAnim( ANIMCHANNEL_ALL, "raise", false );
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parms->stage = RISING_WAIT;
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return SRESULT_WAIT;
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case RISING_WAIT:
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if( owner->Event_AnimDone( ANIMCHANNEL_ALL, 0 ) )
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{
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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/*
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================
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rvmWeaponPDA::Lower
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================
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*/
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stateResult_t rvmWeaponPDA::Lower( stateParms_t* parms )
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{
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enum LoweringState
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{
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LOWERING_NOTSET = 0,
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LOWERING_WAIT
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};
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switch( parms->stage )
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{
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case LOWERING_NOTSET:
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owner->Event_PlayAnim( ANIMCHANNEL_ALL, "putaway", false );
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parms->stage = LOWERING_WAIT;
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return SRESULT_WAIT;
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case LOWERING_WAIT:
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if( owner->Event_AnimDone( ANIMCHANNEL_ALL, 0 ) )
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{
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SetState( "Holstered" );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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/*
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================
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rvmWeaponPDA::Idle
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================
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*/
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stateResult_t rvmWeaponPDA::Idle( stateParms_t* parms )
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{
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enum IdleState
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{
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IDLE_NOTSET = 0,
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IDLE_WAIT
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};
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switch( parms->stage )
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{
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case IDLE_NOTSET:
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owner->GetOwner()->Event_OpenPDA();
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parms->stage = IDLE_WAIT;
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return SRESULT_WAIT;
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case IDLE_WAIT:
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if( !owner->GetOwner()->objectiveSystemOpen )
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{
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//owner->WeaponState( WP_LOWERING, 0 );
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owner->LowerWeapon();
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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}
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/*
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================
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rvmWeaponPDA::Fire
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================
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*/
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stateResult_t rvmWeaponPDA::Fire( stateParms_t* parms )
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{
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return SRESULT_DONE;
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}
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/*
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================
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rvmWeaponPDA::Reload
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================
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*/
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stateResult_t rvmWeaponPDA::Reload( stateParms_t* parms )
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{
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return SRESULT_DONE;
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}
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