mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
183 lines
2.8 KiB
C++
183 lines
2.8 KiB
C++
// weapon_fist.cpp
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//
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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#define RIFLE_NUMPROJECTILES 1
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// blend times
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#define FISTS_IDLE_TO_LOWER 4
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#define FISTS_IDLE_TO_PUNCH 0
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#define FISTS_RAISE_TO_IDLE 4
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#define FISTS_PUNCH_TO_IDLE 1
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/*
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================
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rvmWeaponFist::Init
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================
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*/
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void rvmWeaponFist::Init( idWeapon* weapon )
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{
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rvmWeaponObject::Init( weapon );
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}
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/*
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================
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rvmWeaponFist::Raise
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================
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*/
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stateResult_t rvmWeaponFist::Raise( stateParms_t* parms )
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{
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enum RisingState
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{
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RISING_NOTSET = 0,
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RISING_WAIT
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};
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switch( parms->stage )
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{
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case RISING_NOTSET:
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owner->Event_PlayAnim( ANIMCHANNEL_ALL, "raise", false );
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parms->stage = RISING_WAIT;
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return SRESULT_WAIT;
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case RISING_WAIT:
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if( owner->Event_AnimDone( ANIMCHANNEL_ALL, FISTS_RAISE_TO_IDLE ) )
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{
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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/*
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================
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rvmWeaponFist::Lower
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================
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*/
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stateResult_t rvmWeaponFist::Lower( stateParms_t* parms )
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{
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enum LoweringState
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{
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LOWERING_NOTSET = 0,
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LOWERING_WAIT
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};
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switch( parms->stage )
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{
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case LOWERING_NOTSET:
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owner->Event_PlayAnim( ANIMCHANNEL_ALL, "putaway", false );
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parms->stage = LOWERING_WAIT;
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return SRESULT_WAIT;
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case LOWERING_WAIT:
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if( owner->Event_AnimDone( ANIMCHANNEL_ALL, 0 ) )
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{
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SetState( "Holstered" );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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/*
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================
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rvmWeaponFist::Idle
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================
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*/
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stateResult_t rvmWeaponFist::Idle( stateParms_t* parms )
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{
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enum IdleState
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{
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IDLE_NOTSET = 0,
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IDLE_WAIT
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};
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switch( parms->stage )
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{
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case IDLE_NOTSET:
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owner->Event_PlayCycle( ANIMCHANNEL_ALL, "idle" );
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parms->stage = IDLE_WAIT;
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return SRESULT_WAIT;
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case IDLE_WAIT:
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// Do nothing.
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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/*
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================
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rvmWeaponFist::Fire
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================
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*/
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stateResult_t rvmWeaponFist::Fire( stateParms_t* parms )
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{
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enum FIRE_State
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{
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FIRE_NOTSET = 0,
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FIRE_MELEE,
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FIRE_WAIT
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};
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switch( parms->stage )
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{
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case FIRE_NOTSET:
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owner->Event_PlayAnim( ANIMCHANNEL_ALL, GetFireAnim(), false );
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parms->stage = FIRE_MELEE;
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parms->Wait( 0.1f );
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return SRESULT_WAIT;
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case FIRE_MELEE:
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owner->Event_Melee();
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parms->stage = FIRE_WAIT;
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return SRESULT_WAIT;
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case FIRE_WAIT:
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if( owner->Event_AnimDone( ANIMCHANNEL_ALL, 0 ) )
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{
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side = !side;
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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/*
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================
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rvmWeaponFist::Reload
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================
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*/
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stateResult_t rvmWeaponFist::Reload( stateParms_t* parms )
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{
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return SRESULT_DONE;
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}
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/*
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================
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rvmWeaponFist::GetFireAnim
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================
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*/
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const char* rvmWeaponFist::GetFireAnim()
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{
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if( side )
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{
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return "punch_left";
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}
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else
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{
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return "punch_right";
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}
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} |