Files
2026-05-23 20:50:12 -07:00

79 lines
2.2 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
/*
================
idPhysics::~idPhysics
================
*/
idPhysics::~idPhysics( void ) {
}
/*
================
idPhysics::Save
================
*/
void idPhysics::Save( idSaveGame *savefile ) const {
}
/*
================
idPhysics::Restore
================
*/
void idPhysics::Restore( idRestoreGame *savefile ) {
}
/*
================
idPhysics::SetClipBox
================
*/
void idPhysics::SetClipBox( const idBounds &bounds, float density ) {
SetClipModel( new idClipModel( idTraceModel( bounds ) ), density );
}
/*
================
idPhysics::SnapTimeToPhysicsFrame
================
*/
int idPhysics::SnapTimeToPhysicsFrame( int t ) {
int s;
s = t + USERCMD_MSEC - 1;
return ( s - s % USERCMD_MSEC );
}