mirror of
https://github.com/jmarshall23/DoomRTX.git
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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Bot_Chat.cpp
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//
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#include "precompiled.h"
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#include "../Game_local.h"
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const char *bot_kill_insult[] = {
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"%s: Try aiming next time %s",
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"%s: Trust me when I say this %s, you suck.",
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"%s: Maybe you should go back to go cart racing %s?",
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"%s: Your technique reminds me of a story %s, a very dull one."
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};
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const char* bot_death_insult[] = {
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"%s: Mmmmmmm. Was it good for you too %s?",
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"%s: Well I guess %s won the lottery.",
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"%s: My mother fragged me once %s. Once.",
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"%s: I'm gonna pull out your bowels %s",
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"%s: Beginners luck %s... Again",
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"%s: So %s... you're up to what ... 3 frags an hour?"
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};
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const char* bot_death_praise[] = {
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"%s: %s not bad for an amateur.",
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"%s: %s alright that was pretty good. Your still a dousche.",
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"%s: That was definitely ... um ... pretty good %s",
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"%s: I've seen better %s, but not many.",
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"%s: Take a moment to reflect on your accomplishment %s",
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"%s: Your pretty good for a dousche %s"
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};
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/*
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====================
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rvmBot::BotSendChatMessage
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====================
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*/
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void rvmBot::BotSendChatMessage(botChat_t chat, const char* targetName) {
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if( targetName == NULL )
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{
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targetName = "";
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}
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switch (chat)
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{
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case KILL:
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gameLocal.mpGame.AddChatLine(bot_kill_insult[rvRandom::irand(0, 3)], netname.c_str(), targetName);
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break;
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case DEATH:
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if (rvRandom::irand(0, 10) < 5)
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{
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gameLocal.mpGame.AddChatLine(bot_death_insult[rvRandom::irand(0, 5)], netname.c_str(), targetName);
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}
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else
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{
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gameLocal.mpGame.AddChatLine(bot_death_praise[rvRandom::irand(0, 5)], netname.c_str(), targetName);
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}
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break;
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}
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} |