mirror of
https://github.com/jmarshall23/DoomRTX.git
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36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
//
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// bubble particle
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//
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// numParticles 2560
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numParticles 1000
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material textures/sfx/bubble
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// sphere x,y,z radius1, radius2
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initialVelocity ( point, 0.75, 0, 0 )
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// the size is between 0.5 and 1.25
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size ( 1, 2 )
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randomColor ( 0.5, box, 0.0, 0.0, 0.0, 1, 1, 1 )
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angle ( 0, 359 )
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rotationSpeed ( -3, 3 )
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liveforever
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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// allow up to 150 particles per iteration to appear in the defined plane
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source ( .2, cylinder, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 27, 0 )
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// this means, if the particle enters domain A, then get a new velocity from domain P
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// so for this one, if it enters the cylinder, then it takes a new velocity from the line
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chainTo ( cylinder, 100, 0, 0, 110, 0, 0, 27,0, point, 0.5, 0, -0.2 )
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chainTo ( cylinder, 140, 0, -10, 160, 0, -11, 50,0, point, 0.5, 0, -0.5 )
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chainTo ( cylinder, 390, 0, -250, 400, 0, -260, 40,0, point, -0.95, 0, -1 )
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killIfOlderThan 1000
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// run this loop
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applyMathSoFar
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}
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