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DoomRTX/e3/particles/teleport1red.particle
2026-05-20 12:29:30 -07:00

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//
// teleport1
//
numParticles 300
material textures/particles/redteleportsparks
//initialVelocity ( line, 0, 0, 0, 0, 0, 0 )
//initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 5, 0 )
//initialVelocity ( sphere, 0, 0.0, 0.0, 1, 25 )
initialVelocity ( point, 0, 0, 0 )
size ( 1.5, 6.5 )
//randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 )
angle ( 0, 359 )
rotationSpeed ( 2, 2 )
liveforever
trailsize 3
//staydead
//speed 1
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
//targetSize ( 0.5, 0.015 )
targetColor ( 0.0, 0.0, 0.0, 0.0, 0.005 )
//source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 )
source ( 75, sphere, 0.0, 0.0, 0.0, 95, 120 )
killUnseen
//gravity (0, 0, 0)
orbitThisPoint ( 0, 0, 0, 10 )
//orbitThisPoint ( 0, 0, 0, 1.0 )
//applydamping (0.9, 0.9, 0.9)
// run this loop
applyMathSoFar
}